swig/Examples/test-suite/d/li_attribute_runme.2.d
David Nadlinger 03aefbc6e9 Added support for the D programming languge.
It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use.

The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6.

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
2010-11-18 00:24:02 +00:00

58 lines
1.5 KiB
D

module li_attribute_runme;
import std.exception;
import li_attribute.A;
import li_attribute.B;
import li_attribute.MyClass;
import li_attribute.MyClassVal;
import li_attribute.MyStringyClass;
import li_attribute.MyFoo;
import li_attribute.Param_i;
void main() {
auto aa = new A(1,2,3);
enforce(aa.a == 1);
aa.a = 3;
enforce(aa.a == 3);
enforce(aa.b == 2);
aa.b = 5;
enforce(aa.b == 5);
enforce(aa.d == aa.b);
enforce(aa.c == 3);
auto pi = new Param_i(7);
enforce(pi.value == 7);
pi.value=3;
enforce(pi.value == 3);
auto b = new B(aa);
enforce(b.a.c == 3);
// class/struct attribute with get/set methods using return/pass by reference
auto myFoo = new MyFoo();
myFoo.x = 8;
auto myClass = new MyClass();
myClass.Foo = myFoo;
enforce(myClass.Foo.x == 8);
// class/struct attribute with get/set methods using return/pass by value
auto myClassVal = new MyClassVal();
enforce(myClassVal.ReadWriteFoo.x == -1);
enforce(myClassVal.ReadOnlyFoo.x == -1);
myClassVal.ReadWriteFoo = myFoo;
enforce(myClassVal.ReadWriteFoo.x == 8);
enforce(myClassVal.ReadOnlyFoo.x == 8);
// string attribute with get/set methods using return/pass by value
auto myStringClass = new MyStringyClass("initial string");
enforce(myStringClass.ReadWriteString == "initial string");
enforce(myStringClass.ReadOnlyString == "initial string");
myStringClass.ReadWriteString = "changed string";
enforce(myStringClass.ReadWriteString == "changed string");
enforce(myStringClass.ReadOnlyString == "changed string");
}