It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use. The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6. git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
58 lines
1.5 KiB
D
58 lines
1.5 KiB
D
module li_attribute_runme;
|
|
|
|
import std.exception;
|
|
import li_attribute.A;
|
|
import li_attribute.B;
|
|
import li_attribute.MyClass;
|
|
import li_attribute.MyClassVal;
|
|
import li_attribute.MyStringyClass;
|
|
import li_attribute.MyFoo;
|
|
import li_attribute.Param_i;
|
|
|
|
void main() {
|
|
auto aa = new A(1,2,3);
|
|
|
|
enforce(aa.a == 1);
|
|
aa.a = 3;
|
|
enforce(aa.a == 3);
|
|
|
|
enforce(aa.b == 2);
|
|
aa.b = 5;
|
|
enforce(aa.b == 5);
|
|
|
|
enforce(aa.d == aa.b);
|
|
|
|
enforce(aa.c == 3);
|
|
|
|
auto pi = new Param_i(7);
|
|
enforce(pi.value == 7);
|
|
|
|
pi.value=3;
|
|
enforce(pi.value == 3);
|
|
|
|
auto b = new B(aa);
|
|
enforce(b.a.c == 3);
|
|
|
|
// class/struct attribute with get/set methods using return/pass by reference
|
|
auto myFoo = new MyFoo();
|
|
myFoo.x = 8;
|
|
auto myClass = new MyClass();
|
|
myClass.Foo = myFoo;
|
|
enforce(myClass.Foo.x == 8);
|
|
|
|
// class/struct attribute with get/set methods using return/pass by value
|
|
auto myClassVal = new MyClassVal();
|
|
enforce(myClassVal.ReadWriteFoo.x == -1);
|
|
enforce(myClassVal.ReadOnlyFoo.x == -1);
|
|
myClassVal.ReadWriteFoo = myFoo;
|
|
enforce(myClassVal.ReadWriteFoo.x == 8);
|
|
enforce(myClassVal.ReadOnlyFoo.x == 8);
|
|
|
|
// string attribute with get/set methods using return/pass by value
|
|
auto myStringClass = new MyStringyClass("initial string");
|
|
enforce(myStringClass.ReadWriteString == "initial string");
|
|
enforce(myStringClass.ReadOnlyString == "initial string");
|
|
myStringClass.ReadWriteString = "changed string";
|
|
enforce(myStringClass.ReadWriteString == "changed string");
|
|
enforce(myStringClass.ReadOnlyString == "changed string");
|
|
}
|