swig/Tools/javascript/v8_shell.cxx
Oliver Buchtala 10dc758cad Refactored javascript shell implementation to support JSC and v8.
Also changed configuration in examples Makefile.in to allow switching modes.

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/branches/oliverb-javascript-v8@13783 626c5289-ae23-0410-ae9c-e8d60b6d4f22
2012-09-08 01:03:42 +00:00

222 lines
6.3 KiB
C++
Executable file

#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <v8.h>
#include <vector>
#include "js_shell.h"
typedef int (*V8ExtensionRegistrar) (v8::Handle<v8::Context>);
class V8Shell: public JSShell {
public:
V8Shell();
virtual ~V8Shell();
protected:
virtual bool RegisterModule(HANDLE library, const std::string& module_name);
virtual bool InitializeEngine();
virtual bool ExecuteScript(const std::string& source, const std::string& name);
virtual bool DisposeEngine();
private:
v8::Persistent<v8::Context> CreateShellContext();
void ReportException(v8::TryCatch* handler);
static v8::Handle<v8::Value> Print(const v8::Arguments& args);
static v8::Handle<v8::Value> Quit(const v8::Arguments& args);
static v8::Handle<v8::Value> Version(const v8::Arguments& args);
static const char* ToCString(const v8::String::Utf8Value& value);
protected:
std::vector<V8ExtensionRegistrar> module_initializers;
v8::Persistent<v8::Context> context;
};
#ifdef __GNUC__
#include <dlfcn.h>
#define LOAD_SYMBOL(handle, name) dlsym(handle, name)
#else
#error "implement dll loading"
#endif
// Extracts a C string from a V8 Utf8Value.
const char* V8Shell::ToCString(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
V8Shell::V8Shell()
{
}
V8Shell::~V8Shell() {
context.Dispose();
v8::V8::Dispose();
}
bool V8Shell::RegisterModule(HANDLE library, const std::string& module_name) {
std::string symname = std::string(module_name).append("_initialize");
V8ExtensionRegistrar init_function = reinterpret_cast<V8ExtensionRegistrar>((long) LOAD_SYMBOL(library, symname.c_str()));
if(init_function == 0) return false;
module_initializers.push_back(init_function);
return true;
}
bool V8Shell::InitializeEngine() {
if (!context.IsEmpty()) {
context.Dispose();
}
context = CreateShellContext();
if (context.IsEmpty()) {
printf("Could not create context.\n");
return 1;
}
context->Enter();
}
bool V8Shell::ExecuteScript(const std::string& source, const std::string& name) {
// Enter the execution environment before evaluating any code.
v8::Context::Scope context_scope(context);
v8::HandleScope handle_scope;
v8::TryCatch try_catch;
v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(source.c_str()), v8::String::New(name.c_str()));
if (script.IsEmpty()) {
// Print errors that happened during compilation.
ReportException(&try_catch);
return false;
} else {
v8::Handle<v8::Value> result = script->Run();
if (result.IsEmpty()) {
assert(try_catch.HasCaught());
// Print errors that happened during execution.
ReportException(&try_catch);
return false;
} else {
assert(!try_catch.HasCaught());
if (!result->IsUndefined()) {
// If all went well and the result wasn't undefined then print
// the returned value.
v8::String::Utf8Value str(result);
const char* cstr = V8Shell::ToCString(str);
printf("%s\n", cstr);
}
return true;
}
}
}
bool V8Shell::DisposeEngine() {
context->Exit();
context.Dispose();
v8::V8::Dispose();
}
v8::Persistent<v8::Context> V8Shell::CreateShellContext() {
// Create a template for the global object.
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
// Bind global functions
global->Set(v8::String::New("print"), v8::FunctionTemplate::New(V8Shell::Print));
global->Set(v8::String::New("quit"), v8::FunctionTemplate::New(V8Shell::Quit));
global->Set(v8::String::New("version"), v8::FunctionTemplate::New(V8Shell::Version));
v8::Persistent<v8::Context> _context = v8::Context::New(NULL, global);
// register extensions
for(std::vector<V8ExtensionRegistrar>::iterator it=module_initializers.begin();
it != module_initializers.end(); ++it) {
(*it)(_context);
}
return _context;
}
v8::Handle<v8::Value> V8Shell::Print(const v8::Arguments& args) {
bool first = true;
for (int i = 0; i < args.Length(); i++) {
v8::HandleScope handle_scope;
if (first) {
first = false;
} else {
printf(" ");
}
v8::String::Utf8Value str(args[i]);
const char* cstr = V8Shell::ToCString(str);
printf("%s", cstr);
}
printf("\n");
fflush(stdout);
return v8::Undefined();
}
v8::Handle<v8::Value> V8Shell::Quit(const v8::Arguments& args) {
int exit_code = args[0]->Int32Value();
fflush(stdout);
fflush(stderr);
exit(exit_code);
return v8::Undefined();
}
v8::Handle<v8::Value> V8Shell::Version(const v8::Arguments& args) {
return v8::String::New(v8::V8::GetVersion());
}
void V8Shell::ReportException(v8::TryCatch* try_catch) {
v8::HandleScope handle_scope;
v8::String::Utf8Value exception(try_catch->Exception());
const char* exception_string = V8Shell::ToCString(exception);
v8::Handle<v8::Message> message = try_catch->Message();
if (message.IsEmpty()) {
// V8 didn't provide any extra information about this error; just
// print the exception.
printf("%s\n", exception_string);
} else {
// Print (filename):(line number): (message).
v8::String::Utf8Value filename(message->GetScriptResourceName());
const char* filename_string = V8Shell::ToCString(filename);
int linenum = message->GetLineNumber();
printf("%s:%i: %s\n", filename_string, linenum, exception_string);
// Print line of source code.
v8::String::Utf8Value sourceline(message->GetSourceLine());
const char* sourceline_string = V8Shell::ToCString(sourceline);
printf("%s\n", sourceline_string);
// Print wavy underline (GetUnderline is deprecated).
int start = message->GetStartColumn();
for (int i = 0; i < start; i++) {
printf(" ");
}
int end = message->GetEndColumn();
for (int i = start; i < end; i++) {
printf("^");
}
printf("\n");
v8::String::Utf8Value stack_trace(try_catch->StackTrace());
if (stack_trace.length() > 0) {
const char* stack_trace_string = V8Shell::ToCString(stack_trace);
printf("%s\n", stack_trace_string);
}
}
}