swig/SWIG/Examples/chicken/vtk/c-quadric.cxx
Jonah Beckford 85ace8facd Initial addition.
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@4313 626c5289-ae23-0410-ae9c-e8d60b6d4f22
2003-02-15 01:56:34 +00:00

74 lines
2.2 KiB
C++

#include "vtkQuadric.h"
#include "vtkSampleFunction.h"
#include "vtkContourFilter.h"
#include "vtkOutlineFilter.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
void main ()
{
// -- create the quadric function object --
// create the quadric function definition
vtkQuadric *quadric = vtkQuadric::New();
quadric->SetCoefficients(.5,1,.2,0,.1,0,0,.2,0,0);
// sample the quadric function
vtkSampleFunction *sample = vtkSampleFunction::New();
sample->SetSampleDimensions(50,50,50);
sample->SetImplicitFunction(quadric);
// Create five surfaces F(x,y,z) = constant between range specified
vtkContourFilter *contours = vtkContourFilter::New();
contours->SetInput(sample->GetOutput());
contours->GenerateValues(5, 0.0, 1.2);
// map the contours to graphical primitives
vtkPolyDataMapper *contMapper = vtkPolyDataMapper::New();
contMapper->SetInput(contours->GetOutput());
contMapper->SetScalarRange(0.0, 1.2);
// create an actor for the contours
vtkActor *contActor = vtkActor::New();
contActor->SetMapper(contMapper);
// -- create a box around the function to indicate the sampling volume --
// create outline
vtkOutlineFilter *outline = vtkOutlineFilter::New();
outline->SetInput(sample->GetOutput());
// map it to graphics primitives
vtkPolyDataMapper *outlineMapper = vtkPolyDataMapper::New();
outlineMapper->SetInput(outline->GetOutput());
// create an actor for it
vtkActor *outlineActor = vtkActor::New();
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(0,0,0);
// -- render both of the objects --
// a renderer and render window
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
// an interactor
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// add the actors to the scene
ren1->AddActor(contActor);
ren1->AddActor(outlineActor);
ren1->SetBackground(1,1,1); // Background color white
// render an image (lights and cameras are created automatically)
renWin->Render();
// begin mouse interaction
iren->Start();
}