341 lines
9 KiB
C++
341 lines
9 KiB
C++
#include <assert.h>
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#include <fcntl.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <v8.h>
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#include <vector>
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#include "js_shell.h"
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typedef int (*V8ExtensionInitializer) (v8::Handle<v8::Object> module);
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class V8Shell: public JSShell {
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public:
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V8Shell();
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virtual ~V8Shell();
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virtual bool RunScript(const std::string& scriptPath);
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virtual bool RunShell();
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protected:
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virtual bool InitializeEngine();
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virtual bool ExecuteScript(const std::string& source, const std::string& scriptPath);
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virtual bool DisposeEngine();
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private:
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v8::Handle<v8::Value> Import(const std::string& moduleName);
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#if (V8_VERSION < 0x031900)
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v8::Persistent<v8::Context> CreateShellContext();
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#else
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v8::Local<v8::Context> CreateShellContext();
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#endif
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void ReportException(v8::TryCatch* handler);
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static v8::Handle<v8::Value> Print(const v8::Arguments& args);
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static v8::Handle<v8::Value> Require(const v8::Arguments& args);
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static v8::Handle<v8::Value> Quit(const v8::Arguments& args);
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static v8::Handle<v8::Value> Version(const v8::Arguments& args);
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static const char* ToCString(const v8::String::Utf8Value& value);
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};
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#ifdef __GNUC__
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#include <dlfcn.h>
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#define LOAD_SYMBOL(handle, name) dlsym(handle, name)
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#else
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#error "implement dll loading"
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#endif
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V8Shell::V8Shell(){}
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V8Shell::~V8Shell() {}
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bool V8Shell::RunScript(const std::string& scriptPath) {
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std::string source = ReadFile(scriptPath);
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v8::HandleScope scope;
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#if (V8_VERSION < 0x031900)
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v8::Persistent<v8::Context> context = CreateShellContext();
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#else
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v8::Local<v8::Context> context = CreateShellContext();
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#endif
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if (context.IsEmpty()) {
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printf("Could not create context.\n");
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return false;
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}
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context->Enter();
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// Store a pointer to this shell for later use
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v8::Handle<v8::Object> global = context->Global();
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v8::Local<v8::External> __shell__ = v8::External::New((void*) (long) this);
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global->SetHiddenValue(v8::String::New("__shell__"), __shell__);
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// Node.js compatibility: make `print` available as `console.log()`
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ExecuteScript("var console = {}; console.log = print;", "<console>");
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bool success = ExecuteScript(source, scriptPath);
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// Cleanup
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context->Exit();
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#if (V8_VERSION < 0x031710)
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context.Dispose();
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#elif (V8_VERSION < 0x031900)
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context.Dispose(v8::Isolate::GetCurrent());
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#else
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// context.Dispose();
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#endif
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// v8::V8::Dispose();
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return success;
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}
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bool V8Shell::RunShell() {
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v8::HandleScope scope;
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#if (V8_VERSION < 0x031900)
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v8::Persistent<v8::Context> context = CreateShellContext();
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#else
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v8::Local<v8::Context> context = CreateShellContext();
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#endif
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if (context.IsEmpty()) {
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printf("Could not create context.\n");
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return false;
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}
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context->Enter();
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v8::Context::Scope context_scope(context);
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ExecuteScript("var console = {}; console.log = print;", "<console>");
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static const int kBufferSize = 1024;
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while (true) {
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char buffer[kBufferSize];
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printf("> ");
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char* str = fgets(buffer, kBufferSize, stdin);
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if (str == NULL) break;
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std::string source(str);
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ExecuteScript(source, "(shell)");
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}
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printf("\n");
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// Cleanup
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context->Exit();
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#if (V8_VERSION < 0x031710)
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context.Dispose();
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#elif (V8_VERSION < 0x031900)
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context.Dispose(v8::Isolate::GetCurrent());
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#else
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// context.Dispose();
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#endif
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// v8::V8::Dispose();
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return true;
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}
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bool V8Shell::InitializeEngine() {
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return true;
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}
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bool V8Shell::ExecuteScript(const std::string& source, const std::string& name) {
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v8::HandleScope handle_scope;
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v8::TryCatch try_catch;
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v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(source.c_str()), v8::String::New(name.c_str()));
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// Stop if script is empty
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if (script.IsEmpty()) {
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// Print errors that happened during compilation.
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ReportException(&try_catch);
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return false;
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}
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v8::Handle<v8::Value> result = script->Run();
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// Print errors that happened during execution.
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if (try_catch.HasCaught()) {
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ReportException(&try_catch);
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return false;
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} else {
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return true;
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}
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}
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bool V8Shell::DisposeEngine() {
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return true;
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}
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#if (V8_VERSION < 0x031900)
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v8::Persistent<v8::Context> V8Shell::CreateShellContext() {
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#else
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v8::Local<v8::Context> V8Shell::CreateShellContext() {
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#endif
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v8::HandleScope scope;
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// Create a template for the global object.
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
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// Bind global functions
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global->Set(v8::String::New("print"), v8::FunctionTemplate::New(V8Shell::Print));
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global->Set(v8::String::New("quit"), v8::FunctionTemplate::New(V8Shell::Quit));
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global->Set(v8::String::New("require"), v8::FunctionTemplate::New(V8Shell::Require));
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global->Set(v8::String::New("version"), v8::FunctionTemplate::New(V8Shell::Version));
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#if (V8_VERSION < 0x031900)
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v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
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return context;
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#else
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// v8::Local<v8::Context> context_ = v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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// v8::Persistent<v8::Context> context;
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// context.Reset(v8::Isolate::GetCurrent(), context_);
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v8::Local<v8::Context> context = v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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return scope.Close(context);
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#endif
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}
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v8::Handle<v8::Value> V8Shell::Import(const std::string& module_path)
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{
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v8::HandleScope scope;
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HANDLE library;
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std::string module_name = LoadModule(module_path, &library);
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std::string symname = std::string(module_name).append("_initialize");
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V8ExtensionInitializer init_function = reinterpret_cast<V8ExtensionInitializer>((long) LOAD_SYMBOL(library, symname.c_str()));
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if(init_function == 0) {
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printf("Could not find initializer function.");
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return v8::Undefined();
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}
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v8::Local<v8::Object> module = v8::Object::New();
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init_function(module);
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return scope.Close(module);
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}
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v8::Handle<v8::Value> V8Shell::Print(const v8::Arguments& args) {
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bool first = true;
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for (int i = 0; i < args.Length(); i++) {
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v8::HandleScope handle_scope;
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if (first) {
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first = false;
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} else {
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printf(" ");
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}
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v8::String::Utf8Value str(args[i]);
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const char* cstr = V8Shell::ToCString(str);
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printf("%s", cstr);
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}
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printf("\n");
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fflush(stdout);
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return v8::Undefined();
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}
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v8::Handle<v8::Value> V8Shell::Require(const v8::Arguments& args) {
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v8::HandleScope scope;
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if (args.Length() != 1) {
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printf("Illegal arguments for `require`");
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};
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v8::String::Utf8Value str(args[0]);
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const char* cstr = V8Shell::ToCString(str);
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std::string moduleName(cstr);
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v8::Local<v8::Object> global = v8::Context::GetCurrent()->Global();
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v8::Local<v8::Value> hidden = global->GetHiddenValue(v8::String::New("__shell__"));
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v8::Local<v8::External> __shell__ = v8::Local<v8::External>::Cast(hidden);
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V8Shell* _this = (V8Shell*) (long) __shell__->Value();
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v8::Handle<v8::Value> module = _this->Import(moduleName);
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return scope.Close(module);
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}
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v8::Handle<v8::Value> V8Shell::Quit(const v8::Arguments& args) {
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int exit_code = args[0]->Int32Value();
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fflush(stdout);
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fflush(stderr);
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exit(exit_code);
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return v8::Undefined();
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}
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v8::Handle<v8::Value> V8Shell::Version(const v8::Arguments& args) {
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return v8::String::New(v8::V8::GetVersion());
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}
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void V8Shell::ReportException(v8::TryCatch* try_catch) {
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v8::HandleScope handle_scope;
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v8::String::Utf8Value exception(try_catch->Exception());
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const char* exception_string = V8Shell::ToCString(exception);
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v8::Handle<v8::Message> message = try_catch->Message();
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if (message.IsEmpty()) {
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// V8 didn't provide any extra information about this error; just
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// print the exception.
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printf("%s\n", exception_string);
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} else {
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// Print (filename):(line number): (message).
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v8::String::Utf8Value filename(message->GetScriptResourceName());
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const char* filename_string = V8Shell::ToCString(filename);
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int linenum = message->GetLineNumber();
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printf("%s:%i: %s\n", filename_string, linenum, exception_string);
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// Print line of source code.
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v8::String::Utf8Value sourceline(message->GetSourceLine());
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const char* sourceline_string = V8Shell::ToCString(sourceline);
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printf("%s\n", sourceline_string);
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// Print wavy underline (GetUnderline is deprecated).
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int start = message->GetStartColumn();
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for (int i = 0; i < start; i++) {
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printf(" ");
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}
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int end = message->GetEndColumn();
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for (int i = start; i < end; i++) {
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printf("^");
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}
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printf("\n");
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v8::String::Utf8Value stack_trace(try_catch->StackTrace());
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if (stack_trace.length() > 0) {
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const char* stack_trace_string = V8Shell::ToCString(stack_trace);
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printf("%s\n", stack_trace_string);
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}
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}
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}
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// Extracts a C string from a V8 Utf8Value.
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const char* V8Shell::ToCString(const v8::String::Utf8Value& value) {
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return *value ? *value : "<string conversion failed>";
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}
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JSShell* V8Shell_Create() {
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return new V8Shell();
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}
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