swig/Lib/lua/lua.swg
Olly Betts 4ac3c87a29 Sort out predefined SWIG-specific macros
Ensure that SWIG_VERSION is defined both at SWIG-time and in the
generated C/C++ wrapper code (it was only defined in the wrapper
for some target languages previously).

SWIGGO and SWIGJAVASCRIPT are now defined in the generated wrappers
to match behaviour for all other target languages.

Stop defining SWIGVERSION in the wrapper.  This only happened as a
side-effect of how SWIG_VERSION was defined but was never documented and
is redundant.

The new testcase also checks that SWIG is defined at SWIG-time but not
in the generated wrapper, and that exactly one of a list of
target-language specific macros is defined.

Fixes #1050
2022-10-05 12:40:15 +13:00

238 lines
8.7 KiB
Text

/* -----------------------------------------------------------------------------
* lua.swg
*
* SWIG Configuration File for Lua.
* This file is parsed by SWIG before reading any other interface file.
* ----------------------------------------------------------------------------- */
%include <typemaps/swigversion.swg>
/* -----------------------------------------------------------------------------
* includes
* ----------------------------------------------------------------------------- */
%include <luatypemaps.swg> /* The typemaps */
%include <luaruntime.swg> /* The runtime stuff */
%include <luakw.swg> /* Warnings for Lua keywords */
//%include <typemaps/swigmacros.swg>
/* -----------------------------------------------------------------------------
* constants typemaps
* ----------------------------------------------------------------------------- */
// this basically adds to a table of constants
%typemap(consttab) int, unsigned int, short, unsigned short, long, unsigned long, unsigned char, signed char, bool, enum SWIGTYPE
{SWIG_LUA_CONSTTAB_INT("$symname", $value)}
%typemap(consttab) float, double
{SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)}
%typemap(consttab) long long, unsigned long long, signed long long
{SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)}
%typemap(consttab) const long long&, const unsigned long long&, const signed long long&
{SWIG_LUA_CONSTTAB_FLOAT("$symname", *$value)}
%typemap(consttab) char *, const char *, char [], const char []
{SWIG_LUA_CONSTTAB_STRING("$symname", $value)}
// note: char is treated as a separate special type
// signed char & unsigned char are numbers
%typemap(consttab) char
{SWIG_LUA_CONSTTAB_CHAR("$symname", $value)}
%typemap(consttab) long long, unsigned long long
{SWIG_LUA_CONSTTAB_STRING("$symname", "$value")}
%typemap(consttab) SWIGTYPE *, SWIGTYPE *const, SWIGTYPE &, SWIGTYPE &&, SWIGTYPE []
{ SWIG_LUA_CONSTTAB_POINTER("$symname",$value, $1_descriptor) }
%typemap(consttab) SWIGTYPE
{ SWIG_LUA_CONSTTAB_POINTER("$symname",&$value, $&1_descriptor) }
// member function pointers
%typemap(consttab) SWIGTYPE (CLASS::*)
{ SWIG_LUA_CONSTTAB_BINARY("$symname", sizeof($type),&$value, $1_descriptor) }
/* -----------------------------------------------------------------------------
* Overloaded operator support
* ----------------------------------------------------------------------------- */
// lua calls the + operator '__add'
// python likes to call it '__add__'
// Assuming most SWIGers will probably use the __add__ if they extend their classes
// we have two sets of renames
// one to rename the operator+() to __add()
// (this lets SWIG rename the operator overloads)
// another is to rename __add__() to __add()
// (this means that people who wrote SWIG code to do that add will also work)
#ifdef __cplusplus
// this is extra renaming for lua
// not all operators are supported, so only those that are, are listed
%rename(__add) *::operator+;
%rename(__sub) *::operator-;
%rename(__mul) *::operator*;
%rename(__div) *::operator/;
%rename(__unm) *::operator-();
%rename(__unm) *::operator-() const;
%rename(__eq) *::operator==;
%ignore *::operator!=; // note: Lua does not have a notequal operator
// it just uses 'not (a==b)'
%rename(__lt) *::operator<;
%ignore *::operator>; // ditto less than vs greater than
%rename(__le) *::operator<=;
%ignore *::operator>=; // ditto less than vs greater than
%ignore *::operator!; // does not support not
%rename(__call) *::operator(); // the fn call operator
// lua does not support overloading of:
// logical/bitwise operators
// assign operator
// +=,-=,*=, etc
// therefore ignoring them for now
// it also doesn't support non class operators
// eg friends or XX operator+(XX,XX)
// also ignoring
// note: some of these might be better to rename, but not doing that for now
%ignore *::operator&&; %ignore operator&&;
%ignore *::operator||; %ignore operator||;
%ignore *::operator+=;
%ignore *::operator-=;
%ignore *::operator*=;
%ignore *::operator/=;
%ignore *::operator%=;
%ignore *::operator++; %ignore *::operator--;
%ignore *::operator=; // note: this might be better to rename to assign() or similar
%ignore operator+;
%ignore operator-;
%ignore operator*;
%ignore operator/;
%ignore operator%;
%ignore operator[];
%ignore operator>; %ignore operator>=;
%ignore operator<; %ignore operator<=;
%ignore operator==; %ignore operator!=;
// renaming the python operators to be compatible with lua
// this means that if a developer has written a fn __add__()
// it will be used for the lua +
%rename(__add) *::__add__;
%rename(__sub) *::__sub__;
%rename(__mul) *::__mul__;
%rename(__div) *::__div__;
%rename(__unm) *::__neg__; // lua calls unary minus,'unm' not 'neg'
%rename(__tostring) *::__str__; // both map to __tostring
%rename(__tostring) *::__repr__; // both map to __tostring
%rename(__pow) *::__pow__; // lua power '^' operator
%rename(__concat) *::__concat__; // lua concat '..' operator
%rename(__eq) *::__eq__;
%rename(__lt) *::__lt__;
%rename(__le) *::__le__;
%rename(__call) *::__call__; // the fn call operator()
// the [] operator has two parts, the get & the set
%rename(__getitem) *::__getitem__; // the v=X[i] (get operator)
%rename(__setitem) *::__setitem__; // the X[i]=v (set operator)
#endif
/* ------------------------------------------------------------
* Exceptions
* ------------------------------------------------------------ */
/* Confession: I don't really like C++ exceptions
The python/lua ones are great, but C++ ones I don't like
(mainly because I cannot get the stack trace out of it)
Therefore I have not bothered to try doing much in this
Therefore currently it's just enough to get a few test cases running ok
note: if you wish to throw anything related to std::exception
use %include <std_except.i> instead
*/
// number as number+error
%typemap(throws) int,unsigned int,signed int,
long,unsigned long,signed long,
short,unsigned short,signed short,
float,double,
long long,unsigned long long,
unsigned char, signed char,
int&,unsigned int&,signed int&,
long&,unsigned long&,signed long&,
short&,unsigned short&,signed short&,
float&,double&,
long long&,unsigned long long&,
unsigned char&, signed char&
%{lua_pushnumber(L,(lua_Number)$1);SWIG_fail; %}
%typemap(throws) bool,bool&
%{lua_pushboolean(L,(int)($1==true));SWIG_fail; %}
// enum as number+error
%typemap(throws) enum SWIGTYPE
%{lua_pushnumber(L,(lua_Number)(int)$1);SWIG_fail; %}
// strings are just sent as errors
%typemap(throws) char *, const char *
%{lua_pushstring(L,$1);SWIG_fail;%}
// char is changed to a string
%typemap(throws) char
%{lua_pushlstring(L,&$1,1);SWIG_fail;%}
/*
Throwing object is a serious problem:
Assuming some code throws a 'FooBar'
There are a few options:
- return a pointer to it: but it's unclear how long this will last for.
- return a copy of it: but not all objects are copyable
(see exception_partial_info in the test suite for a case where you cannot do this)
- convert to a string & throw that
it's not so useful, but it works (this is more lua like).
The third option (though not nice) is used
For a more useful solution: see std_except for more details
*/
// basic typemap for structs, classes, pointers & references
// convert to string and error
%typemap(throws) SWIGTYPE
%{(void)$1; /* ignore it */
lua_pushfstring(L,"object exception:%s",SWIG_TypePrettyName($1_descriptor));
SWIG_fail;%}
// code to make a copy of the object and return this
// if you have a function which throws a FooBar & you want SWIG to return a copy of the object as its error
// then use one of the below
// %apply SWIGTYPE EXCEPTION_BY_VAL {FooBar};
// %apply SWIGTYPE& EXCEPTION_BY_VAL {FooBar&}; // note: need & twice
%typemap(throws) SWIGTYPE EXCEPTION_BY_VAL
%{SWIG_NewPointerObj(L,(void *)new $1_ltype($1),$&1_descriptor,1);
SWIG_fail;%}
// similar for object reference
// note: swig typemaps seem a little confused around here, therefore we use $basetype
%typemap(throws) SWIGTYPE& EXCEPTION_BY_VAL
%{SWIG_NewPointerObj(L,(void *)new $basetype($1),$1_descriptor,1);
SWIG_fail;%}
// note: no support for object pointers
// it's not clear how long the pointer is valid for, therefore not supporting it
/* -----------------------------------------------------------------------------
* extras
* ----------------------------------------------------------------------------- */
// this %define is to allow insertion of lua source code into the wrapper file
#define %luacode %insert("luacode")
/* ------------------------------ end lua.swg ------------------------------ */