swig/Doc/Manual/Modula3.html
Henning Thielemann 39d92e49b2 added basic Modula-3 support
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2004-03-19 11:45:29 +00:00

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<title>SWIG and Modula-3</title>
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<a name="n1"></a><H1>18 SWIG and Modula-3</H1>
<!-- INDEX -->
<ul>
<li><a href="#n2">Overview</a>
<li><a href="#n3">Preliminaries</a>
<ul>
<li><a href="#n4">Compilers</a>
<li><a href="#n5">Additional Commandline Options</a>
</ul>
<li><a href="#n6">Modula-3 typemaps</a>
<ul>
<li><a href="#n7">Inputs and outputs</a>
<li><a href="#n8">Exceptions</a>
<li><a href="#n9">Subranges, Enumerations, Sets</a>
<li><a href="#n10">Objects</a>
<li><a href="#n11">Example</a>
</ul>
</ul>
<!-- INDEX -->
This chapter describes SWIG's support of
<a href="http://www.m3.org/">Modula-3</a>.
You should be familiar with the
<a href="SWIG.html">basics</a>
of SWIG,
especially typemaps.
<a name="overview"></a>
<a name="n2"></a><H2>18.1 Overview</H2>
<p>
The Modula-3 support is very basic and highly experimental!
Many features are still not designed satisfyingly
and I need more discussion about the odds and ends.
The Modula-3 generator was already useful for interfacing
to the
<a href="http://www.elegosoft.com/cgi-bin/cvsweb.cgi/cm3/m3-libs/plplot/">
PLPlot
</a>
library.
<!--
<p>
The following introduction may help you
when you are uncertain about using
the Modula-3 support or SWIG at all.
<a name="whycxx"></a>
<a name="n3"></a><DISABLED>18.1.1 Why not scripting ?</DISABLED>
<p>
SWIG started as wrapper from the fast compiled languages C and C++
to high level scripting languages like Python.
Although scripting languages are designed
to make programming life easier
by hiding machine internals from the programmer
there are several aspects of todays scripting languages
that are unfavourable in my opinion.
<p>
Besides C, C++, Cluster (a Modula derivate for Amiga computers)
I evaluated several scripting like languages in the past:
Different dialects of BASIC,
Perl, ARexx (a variant of Rexx for Amiga computers),
shell scripts.
I found them too inconsistent,
too weak in distinguishing types,
too weak in encapsulating pieces of code.
Eventually I have started several projects in Python
because of the fine syntax.
But when projects became larger
I lost the track.
I got convinced that one can not have
maintainable code in a language
that is not statically typed.
In fact the main advantages of scripting languages
e.g. matching regular expressions,
complex built-in datatypes like lists, dictionaries,
are not advantages of the language itself
but can be provided by function libraries.
<a name="whymodula3"></a>
<a name="n4"></a><DISABLED>18.1.2 Why Modula-3 ?</DISABLED>
<p>
Modula-3 is a compiler language
in the tradition of Niklas Wirth's Modula 2,
which is in turn a successor of the popular Pascal.
I have chosen Modula-3
because of its
logical syntax,
strong modularization,
the type system which is very detailed
for machine types compared to other languages.
Of course it supports all of the modern games
like exceptions, objects, garbage collection, threads.
While C++ programmers must
control three languages,
namely the preprocessor, C and ++,
Modula-3 is made in one go
and the language definition is really compact.
On the one hand Modula-3 can be safe
(but probably less efficient) in normal modules
while providing much static and dynamic safety.
On the other hand you can write efficient
but less safe code in the style of C
within UNSAFE modules.
<p>
Unfortunately Modula's safety and strength
requires more writing than scripting languages do.
Today if I want to safe characters
I prefer Haskell (similar to OCAML) -
it's statically typed, too.
<a name="whycxx"></a>
<a name="n5"></a><DISABLED>18.1.3 Why C / C++ ?</DISABLED>
<p>
Although it is no problem to write Modula-3 programs
that performs as fast as C
most libraries are not written in Modula-3 but in C.
Fortunately the binary interface of most function libraries
can be addressed by Modula-3.
Even more fortunately even non-C libraries may provide C header files.
This is where SWIG becomes helpful.
<a name="whycxx"></a>
<a name="n6"></a><DISABLED>18.1.4 Why SWIG ?</DISABLED>
<p>
The C headers and the possibility to interface to C libraries
still leaves the work for you
to write Modula-3 interfaces to them.
To make things comfortable you will also need
wrappers that convert between high-level features of Modula-3
(garbage collecting, exceptions)
and the low level of the C libraries.
<p>
SWIG converts C headers to Modula-3 interfaces for you.
You could call the C functions without loss
of efficiency but it won't be joy
because you could not pass TEXTs
or open arrays and
you would have to process error return codes
rather then exceptions.
But using some typemaps SWIG will also generate
wrappers that bring the whole Modula-3 comfort to you.
If the library API is ill designed
writing appropriate typemaps can be still time-consuming.
E.g. C programmers are very creative to work-around
missing data types like (real) enumerations and sets.
You should turn such work-arounds back to the Modula-3 way
otherwise you lose static safety and consistency.
<p>
But you have still a problem:
C library interfaces are often ill.
They lack for certain information
because C compilers wouldn't care about.
You should integrate detailed type information
by adding <tt>typedef</tt>s and <tt>const</tt>s
and you should persuade the C library programmer
to add this information to his interface.
Only this way other language users can benefit from your work
and only this way you can easily update your interfaces
when a new library version is released.
You will realise that writing <b>good</b> SWIG interfaces
is very costly and it will only amortise
when considering evolving libraries.
<p>
Without SWIG you would probably never consider
to call C++ libraries from Modula-3.
But with SWIG this is worth a consideration.
SWIG can write C wrappers to C++ functions and object methods
that may throw exceptions.
In fact it breaks down C++ libraries to C interfaces
which can be in turn called from Modula-3.
To make it complete you can hide the C interface
with Modula-3 classes and exceptions.
<p>
Although SWIG does the best it can do
it can only serve as a one-way strategy.
That means you can use C++ libraries
with Modula-3 (even with call back functions),
but it's certainly not possible to smoothly
integrate Modula-3 code into a C / C++ project.
-->
<a name="preliminaries"></a>
<a name="n3"></a><H2>18.2 Preliminaries</H2>
<a name="compilers"></a>
<a name="n4"></a><H3>18.2.1 Compilers</H3>
There are different Modula-3 compilers around:
cm3, pm3, ezm3, Klagenfurth Modula-3, Cambridge Modula-3.
SWIG itself does not contain compiler specific code
but the library file
<a href="../../Lib/modula3/modula3.swg"><tt>modula3.swg</tt></a>
may do so.
For testing examples I used Critical Mass' cm3.
<a name="commandline"></a>
<a name="n5"></a><H3>18.2.2 Additional Commandline Options</H3>
There some experimental command line options
that prevent SWIG from generating interface files.
Instead files are emitted that may assist
writing SWIG interface files.
<table>
<tr>
<th>Modula-3 specific options</th>
</tr>
<tr>
<td>-generateconst &lt;file&gt;</td>
<td>
Disable generation of interfaces and wrappers.
Instead generate code for computing numeric values of constants.
</td>
</tr>
<tr>
<td>-generaterename &lt;file&gt;</td>
<td>
Disable generation of interfaces and wrappers.
Instead generate suggestions for %rename.
</td>
</tr>
<tr>
<td>-generatetypemap &lt;file&gt;</td>
<td>
Disable generation of interfaces and wrappers.
Instead generate templates for some basic typemaps.
</td>
</tr>
</table>
<a name="typemaps"></a>
<a name="n6"></a><H2>18.3 Modula-3 typemaps</H2>
<a name="inoutparam"></a>
<a name="n7"></a><H3>18.3.1 Inputs and outputs</H3>
Each C procedure has a bunch of inputs and outputs.
Aside from global variables
inputs are passed as call arguments,
outputs are updated reference arguments and
the function value.
Each C type can have several typemaps
that apply only in case the types are used
as input argument, as output argument,
or as return value.
A further typemap may specify
the direction that is used for certain parameters.
<a name="exceptions"></a>
<a name="n8"></a><H3>18.3.2 Exceptions</H3>
Modula-3 provides another possibility
of an output of a function: exceptions.
Any piecec of Modula-3 code that SWIG inserts
due to a typemap can raise an exception.
This way you can also convert an error code
from a C function into an Modula-3 exception.
The <tt>RAISES</tt> clause is controlled
by typemaps with the <tt>except</tt> extension.
<a name="ordinals"></a>
<a name="n9"></a><H3>18.3.3 Subranges, Enumerations, Sets</H3>
<a name="class"></a>
<a name="n10"></a><H3>18.3.4 Objects</H3>
<a name="typemap_examlpe"></a>
<a name="n11"></a><H3>18.3.5 Example</H3>
The generation of wrappers in Modula-3 needs very fine control
to take advantage of the language features.
Here is an example of a generated wrapper
where almost everything is generated by a typemap:
<blockquote><pre>
<I> (* %relabel m3wrapinmode m3wrapinname m3wrapintype m3wrapindefault *)</I>
PROCEDURE Name (READONLY str : TEXT := "" )
<I> (* m3wrapoutcheck:throws *)</I>
: NameResult RAISES {E} =
VAR
arg0 : C.char_star; <I>(* m3wrapretvar *)</I>
arg1 : C.char_star; <I>(* m3wrapargvar *)</I>
arg2 : C.int;
result : RECORD
<I> (*m3wrapretname m3wraprettype*)</I>
unixPath : TEXT;
<I> (*m3wrapoutname m3wrapouttype*)</I>
checksum : CARDINAL;
END;
BEGIN
TRY
arg1 := M3toC.SharedTtoS(str); <I>(* m3wrapinconv *)</I>
IF Text.Length(arg1) > 10 THEN <I>(* m3wrapincheck *)</I>
RAISE E("str too long");
END;
<I> (* m3wrapretraw m3wrapargraw *)</I>
arg0 := MessyToUnix (arg1, arg2);
result.unixPath := M3toC.CopyStoT(arg0); <I>(* m3wrapretconv *)</I>
result.checksum := arg2; <I>(* m3wrapoutconv *)</I>
IF result.checksum = 0 THEN <I>(* m3wrapoutcheck *)</I>
RAISE E("invalid checksum");
END;
FINALLY
M3toC.FreeSharedS(str,arg1); <I>(* m3wrapfreearg *)</I>
END;
END Name;
</pre></blockquote>
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