swig/Tools/javascript/v8_shell.cxx
Oliver Buchtala c2f22bb2b8 Fix regression in custom v8 interpreter.
Issue showed up with newer v8 version.
2014-03-06 06:32:06 +01:00

313 lines
8.4 KiB
C++
Executable file

#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <v8.h>
#include <vector>
#include "js_shell.h"
typedef int (*V8ExtensionInitializer) (v8::Handle<v8::Object> module);
class V8Shell: public JSShell {
public:
V8Shell();
virtual ~V8Shell();
virtual bool RunScript(const std::string& scriptPath);
virtual bool RunShell();
protected:
virtual bool InitializeEngine();
virtual bool ExecuteScript(const std::string& source, const std::string& scriptPath);
virtual bool DisposeEngine();
private:
v8::Handle<v8::Value> Import(const std::string& moduleName);
v8::Persistent<v8::Context> CreateShellContext();
void ReportException(v8::TryCatch* handler);
static v8::Handle<v8::Value> Print(const v8::Arguments& args);
static v8::Handle<v8::Value> Require(const v8::Arguments& args);
static v8::Handle<v8::Value> Quit(const v8::Arguments& args);
static v8::Handle<v8::Value> Version(const v8::Arguments& args);
static const char* ToCString(const v8::String::Utf8Value& value);
virtual bool _ExecuteScript(const std::string& source, const std::string& scriptPath);
protected:
v8::Persistent<v8::Context> context;
};
#ifdef __GNUC__
#include <dlfcn.h>
#define LOAD_SYMBOL(handle, name) dlsym(handle, name)
#else
#error "implement dll loading"
#endif
V8Shell::V8Shell(){}
V8Shell::~V8Shell() {}
bool V8Shell::RunScript(const std::string& scriptPath) {
if (!context.IsEmpty()) {
context.Dispose();
}
std::string source = ReadFile(scriptPath);
context = CreateShellContext();
if (context.IsEmpty()) {
printf("Could not create context.\n");
return false;
}
context->Enter();
bool success = _ExecuteScript(source, scriptPath);
context->Exit();
context.Dispose();
v8::V8::Dispose();
return true;
}
bool V8Shell::_ExecuteScript(const std::string& source, const std::string& scriptPath) {
v8::HandleScope scope;
// Store a pointer to this shell for later use
v8::Handle<v8::Object> global = context->Global();
v8::Local<v8::External> __shell__ = v8::External::New((void*) (long) this);
global->SetHiddenValue(v8::String::New("__shell__"), __shell__);
// Node.js compatibility: make `print` available as `console.log()`
ExecuteScript("var console = {}; console.log = print;", "<console>");
if(!ExecuteScript(source, scriptPath)) {
return false;
}
return true;
}
bool V8Shell::RunShell() {
if (!context.IsEmpty()) {
context.Dispose();
}
context = CreateShellContext();
if (context.IsEmpty()) {
printf("Could not create context.\n");
return false;
}
context->Enter();
v8::Context::Scope context_scope(context);
ExecuteScript("var console = {}; console.log = print;", "<console>");
static const int kBufferSize = 1024;
while (true) {
char buffer[kBufferSize];
printf("> ");
char* str = fgets(buffer, kBufferSize, stdin);
if (str == NULL) break;
std::string source(str);
ExecuteScript(source, "(shell)");
}
printf("\n");
context->Exit();
context.Dispose();
v8::V8::Dispose();
return true;
}
bool V8Shell::InitializeEngine() {
return true;
}
bool V8Shell::ExecuteScript(const std::string& source, const std::string& name) {
v8::HandleScope handle_scope;
v8::TryCatch try_catch;
v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(source.c_str()), v8::String::New(name.c_str()));
// Stop if script is empty
if (script.IsEmpty()) {
// Print errors that happened during compilation.
ReportException(&try_catch);
return false;
}
v8::Handle<v8::Value> result = script->Run();
// Print errors that happened during execution.
if (try_catch.HasCaught()) {
ReportException(&try_catch);
return false;
} else {
return true;
}
}
bool V8Shell::DisposeEngine() {
return true;
}
v8::Persistent<v8::Context> V8Shell::CreateShellContext() {
v8::HandleScope scope;
// Create a template for the global object.
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
// Bind global functions
global->Set(v8::String::New("print"), v8::FunctionTemplate::New(V8Shell::Print));
global->Set(v8::String::New("quit"), v8::FunctionTemplate::New(V8Shell::Quit));
global->Set(v8::String::New("require"), v8::FunctionTemplate::New(V8Shell::Require));
global->Set(v8::String::New("version"), v8::FunctionTemplate::New(V8Shell::Version));
v8::Persistent<v8::Context> _context = v8::Context::New(NULL, global);
return _context;
}
v8::Handle<v8::Value> V8Shell::Import(const std::string& module_path)
{
v8::HandleScope scope;
HANDLE library;
std::string module_name = LoadModule(module_path, &library);
std::string symname = std::string(module_name).append("_initialize");
V8ExtensionInitializer init_function = reinterpret_cast<V8ExtensionInitializer>((long) LOAD_SYMBOL(library, symname.c_str()));
if(init_function == 0) {
printf("Could not find initializer function.");
return v8::Undefined();
}
v8::Local<v8::Object> module = v8::Object::New();
init_function(module);
return scope.Close(module);
}
v8::Handle<v8::Value> V8Shell::Print(const v8::Arguments& args) {
bool first = true;
for (int i = 0; i < args.Length(); i++) {
v8::HandleScope handle_scope;
if (first) {
first = false;
} else {
printf(" ");
}
v8::String::Utf8Value str(args[i]);
const char* cstr = V8Shell::ToCString(str);
printf("%s", cstr);
}
printf("\n");
fflush(stdout);
return v8::Undefined();
}
v8::Handle<v8::Value> V8Shell::Require(const v8::Arguments& args) {
v8::HandleScope scope;
if (args.Length() != 1) {
printf("Illegal arguments for `require`");
};
v8::String::Utf8Value str(args[0]);
const char* cstr = V8Shell::ToCString(str);
std::string moduleName(cstr);
v8::Local<v8::Object> global = v8::Context::GetCurrent()->Global();
v8::Local<v8::Value> hidden = global->GetHiddenValue(v8::String::New("__shell__"));
v8::Local<v8::External> __shell__ = v8::Local<v8::External>::Cast(hidden);
V8Shell* _this = (V8Shell*) (long) __shell__->Value();
v8::Handle<v8::Value> module = _this->Import(moduleName);
return scope.Close(module);
}
v8::Handle<v8::Value> V8Shell::Quit(const v8::Arguments& args) {
int exit_code = args[0]->Int32Value();
fflush(stdout);
fflush(stderr);
exit(exit_code);
return v8::Undefined();
}
v8::Handle<v8::Value> V8Shell::Version(const v8::Arguments& args) {
return v8::String::New(v8::V8::GetVersion());
}
void V8Shell::ReportException(v8::TryCatch* try_catch) {
v8::HandleScope handle_scope;
v8::String::Utf8Value exception(try_catch->Exception());
const char* exception_string = V8Shell::ToCString(exception);
v8::Handle<v8::Message> message = try_catch->Message();
if (message.IsEmpty()) {
// V8 didn't provide any extra information about this error; just
// print the exception.
printf("%s\n", exception_string);
} else {
// Print (filename):(line number): (message).
v8::String::Utf8Value filename(message->GetScriptResourceName());
const char* filename_string = V8Shell::ToCString(filename);
int linenum = message->GetLineNumber();
printf("%s:%i: %s\n", filename_string, linenum, exception_string);
// Print line of source code.
v8::String::Utf8Value sourceline(message->GetSourceLine());
const char* sourceline_string = V8Shell::ToCString(sourceline);
printf("%s\n", sourceline_string);
// Print wavy underline (GetUnderline is deprecated).
int start = message->GetStartColumn();
for (int i = 0; i < start; i++) {
printf(" ");
}
int end = message->GetEndColumn();
for (int i = start; i < end; i++) {
printf("^");
}
printf("\n");
v8::String::Utf8Value stack_trace(try_catch->StackTrace());
if (stack_trace.length() > 0) {
const char* stack_trace_string = V8Shell::ToCString(stack_trace);
printf("%s\n", stack_trace_string);
}
}
}
// Extracts a C string from a V8 Utf8Value.
const char* V8Shell::ToCString(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
JSShell* V8Shell_Create() {
return new V8Shell();
}