It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use. The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6. git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
43 lines
1.2 KiB
D
43 lines
1.2 KiB
D
module member_pointer_runme;
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import Float = tango.text.convert.Float;
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import member_pointer.member_pointer;
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import member_pointer.Square;
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import member_pointer.SWIGTYPE_m_Shape__f_void__double;
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void main() {
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auto s = new Square(10);
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// Do some calculations
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auto area_pt = areapt();
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auto perim_pt = perimeterpt();
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check("Square area ", 100.0, do_op(s, area_pt));
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check("Square perim", 40.0, do_op(s, perim_pt));
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SWIGTYPE_m_Shape__f_void__double memberPtr = null;
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memberPtr = areavar;
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memberPtr = perimetervar;
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// Try the variables
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check("Square area ", 100.0, do_op(s, areavar));
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check("Square perim", 40.0, do_op(s, perimetervar));
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// Modify one of the variables
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areavar = perim_pt;
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check("Square perimeter", 40.0, do_op(s,areavar));
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// Try the constants
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memberPtr = AREAPT;
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memberPtr = PERIMPT;
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memberPtr = NULLPT;
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check("Square area", 100.0, do_op(s, AREAPT));
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check("Square perim", 40.0, do_op(s, PERIMPT));
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}
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void check(char[] what, double expected, double actual) {
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if (expected != actual) {
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throw new Exception("Failed: " ~ what ~ ": expected "
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~ Float.toString(expected) ~ ", but got " ~ Float.toString(actual));
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}
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}
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