swig/Examples/test-suite/php/director_finalizer_runme.php
Olly Betts 0d028d8942 Rework tests.php
Previously this relied on getting all known classes/functions/etc
when it was loaded, and then again after the PHP module being
tested was loaded.  This approach no longer works now we've
stopped loading modules using dl(), so use ReflectionExtension
instead to get information about a specific extension.

This is likely also faster than wading through lists including
everything predefined by PHP.
2021-05-04 15:26:45 +12:00

68 lines
1.4 KiB
PHP

<?php
require "tests.php";
// New functions
check::functions(array('deleteFoo','getStatus','launder','resetStatus'));
// New classes
check::classes(array('director_finalizer','Foo'));
// No new vars
check::globals(array());
class MyFoo extends Foo {
function __destruct() {
# It's not safe to call methods on the C++ object from the PHP destructor
# if the object has been disowned, since the C++ object will already have
# been destroyed by the time the PHP destructor runs.
if ($this->thisown) {
$this->orStatus(2);
}
if (method_exists(get_parent_class(), "__destruct")) {
parent::__destruct();
}
}
}
resetStatus();
$a = new MyFoo();
unset($a);
check::equal(getStatus(), 3, "getStatus() failed #1");
resetStatus();
$a = new MyFoo();
launder($a);
check::equal(getStatus(), 0, "getStatus() failed #2");
unset($a);
check::equal(getStatus(), 3, "getStatus() failed #3");
resetStatus();
$a = new MyFoo();
$a->thisown = 0;
check::equal(getStatus(), 0, "shadow release does not fire destructor of disowned object");
deleteFoo($a);
unset($a);
# getStatus() would ideally return 3 here.
check::equal(getStatus(), 1, "getStatus() failed #4");
resetStatus();
$a = new MyFoo();
$a->thisown = 0;
$g = launder($a);
unset($a);
deleteFoo($g);
# getStatus() would ideally return 3 here.
check::equal(getStatus(), 1, "getStatus() failed #5");
resetStatus();
check::done();