It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use. The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6. git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
75 lines
2 KiB
D
75 lines
2 KiB
D
module li_attribute_runme;
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import li_attribute.A;
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import li_attribute.B;
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import li_attribute.MyClass;
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import li_attribute.MyClassVal;
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import li_attribute.MyStringyClass;
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import li_attribute.MyFoo;
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import li_attribute.Param_i;
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void main() {
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auto aa = new A(1,2,3);
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if (aa.a != 1)
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throw new Exception("error");
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aa.a = 3;
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if (aa.a != 3)
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throw new Exception("error");
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if (aa.b != 2)
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throw new Exception("error");
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aa.b = 5;
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if (aa.b != 5)
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throw new Exception("error");
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if (aa.d != aa.b)
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throw new Exception("error");
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if (aa.c != 3)
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throw new Exception("error");
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auto pi = new Param_i(7);
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if (pi.value != 7)
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throw new Exception("error");
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pi.value=3;
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if (pi.value != 3)
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throw new Exception("error");
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auto b = new B(aa);
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if (b.a.c != 3)
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throw new Exception("error");
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// class/struct attribute with get/set methods using return/pass by reference
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auto myFoo = new MyFoo();
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myFoo.x = 8;
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auto myClass = new MyClass();
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myClass.Foo = myFoo;
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if (myClass.Foo.x != 8)
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throw new Exception("error");
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// class/struct attribute with get/set methods using return/pass by value
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auto myClassVal = new MyClassVal();
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if (myClassVal.ReadWriteFoo.x != -1)
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throw new Exception("error");
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if (myClassVal.ReadOnlyFoo.x != -1)
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throw new Exception("error");
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myClassVal.ReadWriteFoo = myFoo;
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if (myClassVal.ReadWriteFoo.x != 8)
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throw new Exception("error");
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if (myClassVal.ReadOnlyFoo.x != 8)
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throw new Exception("error");
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// string attribute with get/set methods using return/pass by value
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auto myStringClass = new MyStringyClass("initial string");
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if (myStringClass.ReadWriteString != "initial string")
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throw new Exception("error");
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if (myStringClass.ReadOnlyString != "initial string")
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throw new Exception("error");
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myStringClass.ReadWriteString = "changed string";
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if (myStringClass.ReadWriteString != "changed string")
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throw new Exception("error");
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if (myStringClass.ReadOnlyString != "changed string")
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throw new Exception("error");
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}
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