Normalize Wii and PS Move motion
This commit is contained in:
parent
d9f0761949
commit
11eb44d3d1
7 changed files with 718 additions and 3 deletions
|
|
@ -90,17 +90,18 @@ Each AIO slot has one color shared by its emulated Switch Pro grips and its phys
|
|||
|
||||
When a controller becomes ready, RGB-capable devices such as DualSense and DualShock 4 receive a darker, more saturated RGB value derived automatically from the slot's Switch grip color. Controllers without an RGB light use player indicator 1, 2, 3, or 4 when Bluepad32 exposes player-LED control. Devices without either capability are left unchanged. Edit only the four grip colors in `controller_color_config.h`; rebuilding automatically recalibrates their lightbar colors.
|
||||
|
||||
|
||||
### Controller capabilities
|
||||
|
||||
| Controller | Buttons/sticks | Rumble | Motion |
|
||||
|---|---:|---:|---:|
|
||||
| DualSense / DualShock 4 | Yes | Yes | Yes |
|
||||
| Switch Pro | Yes | Yes | Yes |
|
||||
| Switch Pro / Joy-Con | Yes | Yes | Yes |
|
||||
| PS Move ZCM1/ZCM2 | Buttons/trigger | Yes | Yes, after calibration |
|
||||
| Wii Remote | Mode-dependent | Yes | Accelerometer |
|
||||
| 8BitDo in Switch-compatible Bluetooth mode | Yes | Model-dependent | Yes when the mode exposes IMU |
|
||||
| Xbox Bluetooth controller | Yes | Yes | No hardware IMU |
|
||||
|
||||
Motion is normalized to 1024 units per degree/second and 8192 units per g in SDL3 axes, then converted to Nintendo axes and raw counts. The latest normalized sample is duplicated across the report's three nominal 5 ms slots; it remains pending until a regular `0x30` USB report successfully consumes it.
|
||||
Motion-producing Bluepad32 parsers normalize to 1024 units per degree/second and 8192 units per g in SDL-oriented axes before conversion to Nintendo samples. PS Move motion remains neutral until all model-specific calibration blocks have been received and validated; buttons and rumble remain available while calibration is pending or unavailable. The latest normalized sample is duplicated across the report's three nominal 5 ms slots and remains pending until a regular `0x30` USB report successfully consumes it.
|
||||
|
||||
### Rumble per controller
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue