Refactor into lib
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3 changed files with 359 additions and 184 deletions
328
switch_pico_uart.py
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328
switch_pico_uart.py
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#!/usr/bin/env python3
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"""
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Lightweight helpers for talking to the switch-pico firmware over UART.
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This module exposes the raw report structure plus a small convenience wrapper
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so other scripts can do things like "press a button" or "move a stick" without
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depending on SDL. It mirrors the framing in ``switch-pico.cpp``:
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Host -> Pico : 0xAA, buttons (LE16), hat, lx, ly, rx, ry
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Pico -> Host : 0xBB, 0x01, 8 rumble bytes, checksum (sum of first 10 bytes)
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"""
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from __future__ import annotations
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import struct
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import time
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from dataclasses import dataclass, field
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from enum import IntEnum, IntFlag
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from typing import Iterable, Mapping, Optional, Tuple, Union
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import serial
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UART_HEADER = 0xAA
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RUMBLE_HEADER = 0xBB
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RUMBLE_TYPE_RUMBLE = 0x01
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UART_BAUD = 921600
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class SwitchButton(IntFlag):
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# Mirrors the masks defined in switch_pro_descriptors.h
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Y = 1 << 0
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B = 1 << 1
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A = 1 << 2
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X = 1 << 3
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L = 1 << 4
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R = 1 << 5
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ZL = 1 << 6
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ZR = 1 << 7
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MINUS = 1 << 8
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PLUS = 1 << 9
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LCLICK = 1 << 10
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RCLICK = 1 << 11
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HOME = 1 << 12
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CAPTURE = 1 << 13
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class SwitchHat(IntEnum):
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TOP = 0x00
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TOP_RIGHT = 0x01
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RIGHT = 0x02
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BOTTOM_RIGHT = 0x03
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BOTTOM = 0x04
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BOTTOM_LEFT = 0x05
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LEFT = 0x06
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TOP_LEFT = 0x07
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CENTER = 0x08
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def clamp_byte(value: Union[int, float]) -> int:
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"""Clamp a numeric value to the 0-255 byte range."""
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return max(0, min(255, int(value)))
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def normalize_stick_value(value: Union[int, float]) -> int:
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"""
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Convert a normalized float (-1..1) or raw byte (0..255) to the stick range.
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Floats are treated as -1.0 = full negative deflection, 0.0 = center,
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1.0 = full positive deflection. Integers are assumed to already be in the
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0-255 range.
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"""
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if isinstance(value, float):
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value = max(-1.0, min(1.0, value))
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value = int(round((value + 1.0) * 255 / 2.0))
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return clamp_byte(value)
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def axis_to_stick(value: int, deadzone: int) -> int:
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"""Convert a signed axis value to 0-255 stick range with deadzone."""
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if abs(value) < deadzone:
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value = 0
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scaled = int((value + 32768) * 255 / 65535)
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return clamp_byte(scaled)
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def trigger_to_button(value: int, threshold: int) -> bool:
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"""Return True if analog trigger crosses digital threshold."""
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return value >= threshold
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def dpad_to_hat(flags: Mapping[str, bool]) -> SwitchHat:
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"""Translate DPAD button flags into a Switch hat value."""
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up = flags.get("up", False)
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down = flags.get("down", False)
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left = flags.get("left", False)
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right = flags.get("right", False)
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if up and right:
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return SwitchHat.TOP_RIGHT
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if up and left:
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return SwitchHat.TOP_LEFT
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if down and right:
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return SwitchHat.BOTTOM_RIGHT
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if down and left:
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return SwitchHat.BOTTOM_LEFT
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if up:
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return SwitchHat.TOP
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if down:
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return SwitchHat.BOTTOM
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if right:
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return SwitchHat.RIGHT
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if left:
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return SwitchHat.LEFT
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return SwitchHat.CENTER
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@dataclass
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class SwitchReport:
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buttons: int = 0
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hat: SwitchHat = SwitchHat.CENTER
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lx: int = 128
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ly: int = 128
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rx: int = 128
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ry: int = 128
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def to_bytes(self) -> bytes:
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"""Serialize the report into the UART packet format."""
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return struct.pack(
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"<BHBBBBB", UART_HEADER, self.buttons & 0xFFFF, self.hat & 0xFF, self.lx, self.ly, self.rx, self.ry
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)
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class PicoUART:
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def __init__(self, port: str, baudrate: int = UART_BAUD) -> None:
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"""Open a UART connection to the Pico with non-blocking IO."""
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self.serial = serial.Serial(
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port=port,
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baudrate=baudrate,
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bytesize=serial.EIGHTBITS,
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stopbits=serial.STOPBITS_ONE,
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parity=serial.PARITY_NONE,
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timeout=0.0,
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write_timeout=0.0,
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xonxoff=False,
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rtscts=False,
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dsrdtr=False,
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)
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self._buffer = bytearray()
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def send_report(self, report: SwitchReport) -> None:
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"""Send a controller report to the Pico."""
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self.serial.write(report.to_bytes())
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def read_rumble_payload(self) -> Optional[bytes]:
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"""
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Drain available UART bytes into an internal buffer, then extract one rumble frame.
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Frame format:
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0: 0xBB (RUMBLE_HEADER)
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1: type (0x01 for rumble)
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2-9: 8-byte rumble payload
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10: checksum (sum of first 10 bytes) & 0xFF
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"""
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waiting = self.serial.in_waiting
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if waiting:
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self._buffer.extend(self.serial.read(waiting))
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while True:
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if not self._buffer:
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return None
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start = self._buffer.find(bytes([RUMBLE_HEADER]))
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if start < 0:
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self._buffer.clear()
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return None
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if len(self._buffer) - start < 11:
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if start > 0:
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del self._buffer[:start]
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return None
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frame = self._buffer[start:start + 11]
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checksum = sum(frame[:10]) & 0xFF
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if frame[1] == RUMBLE_TYPE_RUMBLE and checksum == frame[10]:
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payload = bytes(frame[2:10])
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del self._buffer[:start + 11]
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return payload
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del self._buffer[:start + 1]
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def close(self) -> None:
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"""Close the UART connection."""
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self.serial.close()
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def decode_rumble(payload: bytes) -> Tuple[float, float]:
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"""Return normalized rumble amplitudes (0.0-1.0) for left/right."""
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if len(payload) < 8:
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return 0.0, 0.0
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if payload == b"\x00\x01\x40\x40\x00\x01\x40\x40":
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return 0.0, 0.0
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right_raw = ((payload[1] & 0x03) << 8) | payload[0]
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left_raw = ((payload[5] & 0x03) << 8) | payload[4]
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if left_raw < 8 and right_raw < 8:
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return 0.0, 0.0
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left = min(max(left_raw / 1023.0, 0.0), 1.0)
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right = min(max(right_raw / 1023.0, 0.0), 1.0)
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return left, right
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@dataclass
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class SwitchControllerState:
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"""Mutable controller state with helpers for building reports."""
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report: SwitchReport = field(default_factory=SwitchReport)
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def press(self, *buttons: Union[SwitchButton, int]) -> None:
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"""Set one or more buttons as pressed."""
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for button in buttons:
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self.report.buttons |= int(button)
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def release(self, *buttons: Union[SwitchButton, int]) -> None:
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"""Release one or more buttons."""
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for button in buttons:
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self.report.buttons &= ~int(button)
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def set_buttons(self, buttons: Iterable[Union[SwitchButton, int]]) -> None:
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"""Replace the current button bitmask with the provided buttons."""
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self.report.buttons = 0
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self.press(*buttons)
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def set_hat(self, hat: Union[SwitchHat, int]) -> None:
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"""Set the DPAD/hat value directly."""
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self.report.hat = int(hat) & 0xFF
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def move_left_stick(self, x: Union[int, float], y: Union[int, float]) -> None:
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"""Move the left stick using normalized floats (-1..1) or raw bytes (0-255)."""
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self.report.lx = normalize_stick_value(x)
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self.report.ly = normalize_stick_value(y)
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def move_right_stick(self, x: Union[int, float], y: Union[int, float]) -> None:
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"""Move the right stick using normalized floats (-1..1) or raw bytes (0-255)."""
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self.report.rx = normalize_stick_value(x)
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self.report.ry = normalize_stick_value(y)
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def neutral(self) -> None:
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"""Clear all input back to the neutral controller state."""
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self.report.buttons = 0
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self.report.hat = SwitchHat.CENTER
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self.report.lx = 128
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self.report.ly = 128
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self.report.rx = 128
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self.report.ry = 128
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class SwitchUARTClient:
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"""
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High-level helper to send controller actions to the Pico and poll rumble.
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Example:
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with SwitchUARTClient("/dev/cu.usbserial-0001") as client:
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client.press(SwitchButton.A)
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time.sleep(0.1)
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client.release(SwitchButton.A)
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client.move_left_stick(0.0, -1.0) # push up
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"""
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def __init__(self, port: str, baud: int = UART_BAUD, send_interval: float = 0.0) -> None:
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self.uart = PicoUART(port, baud)
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self.state = SwitchControllerState()
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self.send_interval = max(0.0, send_interval)
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self._last_send = 0.0
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def send(self) -> None:
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"""Send the current state to the Pico, throttled by send_interval if set."""
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now = time.monotonic()
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if self.send_interval and (now - self._last_send) < self.send_interval:
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return
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self.uart.send_report(self.state.report)
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self._last_send = now
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def press(self, *buttons: int) -> None:
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self.state.press(*buttons)
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self.send()
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def release(self, *buttons: int) -> None:
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self.state.release(*buttons)
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self.send()
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def set_buttons(self, buttons: Iterable[int]) -> None:
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self.state.set_buttons(buttons)
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self.send()
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def set_hat(self, hat: int) -> None:
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self.state.set_hat(hat)
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self.send()
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def move_left_stick(self, x: Union[int, float], y: Union[int, float]) -> None:
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self.state.move_left_stick(x, y)
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self.send()
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def move_right_stick(self, x: Union[int, float], y: Union[int, float]) -> None:
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self.state.move_right_stick(x, y)
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self.send()
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def neutral(self) -> None:
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self.state.neutral()
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self.send()
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def poll_rumble(self) -> Optional[Tuple[float, float]]:
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"""
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Poll for the latest rumble payload and return normalized amplitudes.
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Returns None if no rumble frame was available.
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"""
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payload = self.uart.read_rumble_payload()
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if payload:
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return decode_rumble(payload)
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return None
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def close(self) -> None:
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self.uart.close()
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def __enter__(self) -> "SwitchUARTClient":
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return self
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def __exit__(self, exc_type, exc, tb) -> None:
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self.close()
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