feat: add opt-in native Nintendo rumble backend
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44 changed files with 4834 additions and 240 deletions
27
tests/switch_native_output_native_stubs/uni.h
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27
tests/switch_native_output_native_stubs/uni.h
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#pragma once
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#include <stdint.h>
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struct uni_hid_device_s;
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using uni_hid_device_t = uni_hid_device_s;
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using uni_play_dual_rumble_t = void (*)(uni_hid_device_t*, uint16_t, uint16_t,
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uint8_t, uint8_t);
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struct uni_report_parser_t {
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uni_play_dual_rumble_t play_dual_rumble = nullptr;
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};
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// Only the parser boundary is faked. Native sends either enter the byte sink
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// synchronously or fail without retaining a packet; no hidden transmit queue.
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struct uni_hid_device_s {
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uni_report_parser_t report_parser{};
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struct { uint16_t interrupt_cid = 0; } conn;
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bool connected = true;
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bool info_ready = true;
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bool acquire_allowed = true;
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bool native_owned = false;
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uint8_t controller_type = 3;
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unsigned acquisitions = 0;
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unsigned releases = 0;
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};
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