Add --debug-rumble frame tracing to UART bridge
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2 changed files with 36 additions and 12 deletions
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@ -46,17 +46,18 @@ def test_apply_rumble_maps_low_and_high_with_50ms_duration(
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monkeypatch: pytest.MonkeyPatch,
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) -> None:
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calls: list[tuple[int, int, int]] = []
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monkeypatch.setattr(
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bridge.sdl3,
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"SDL_RumbleGamepad",
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lambda _controller, low, high, duration: calls.append((low, high, duration)),
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)
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def fake_rumble(_controller, low, high, duration):
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calls.append((low, high, duration))
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return True
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monkeypatch.setattr(bridge.sdl3, "SDL_RumbleGamepad", fake_rumble)
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controller = cast(sdl3.SDL_Gamepad, object())
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assert bridge.apply_rumble(controller, 1.0, 0.5)
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assert bridge.apply_rumble(controller, 1.0, 0.5) == (True, True)
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assert calls[-1] == (0xFFFF, 0x7FFF, 50)
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assert not bridge.apply_rumble(controller, 0.0, 0.0)
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assert bridge.apply_rumble(controller, 0.0, 0.0) == (False, True)
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assert calls[-1] == (0, 0, 50)
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