fix: reconnect Joy-Con mates and balance mixed Bluetooth links
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15 changed files with 780 additions and 75 deletions
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@ -160,6 +160,14 @@ including an additional 8BitDo Ultimate, require opening the BOOTSEL pairing
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window while another controller is active. Do not restore continuous inquiry
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as a convenience feature; it causes gameplay latency.
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A narrowly scoped exception now permits low-duty passive BLE discovery while
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a ready solo Joy-Con 2 awaits a remembered opposite half. It requires free
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physical capacity and no pending controller setup, accepts only remembered
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opposite-half candidates, and stops when the pair completes. It neither
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starts Classic inquiry nor opens new authentication. Lifecycle regressions
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cover setup failure, capacity exhaustion, pairing-window transitions and
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unrelated-controller isolation.
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## Implementation principles
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### Protocol-neutral state
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@ -523,8 +531,8 @@ Target hardware families:
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| DualShock 4 | input, Switch motion, rumble, lightbar |
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| Switch Pro | input, motion, rumble, player LED |
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| Joy-Con L/R | each half as the standalone controller exposed by Bluepad32 |
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| Switch 2 Pro | BLE setup, sticks/motion and C/GL/GR observed; rumble feel/reconnect still need qualification |
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| Joy-Con 2 L/R | solo and merged-pair software support; both-order/disconnect regressions pass; hardware qualification pending |
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| Switch 2 Pro | BLE setup, sticks/motion and C/GL/GR observed; native HD frequencies and timing physically measured; motion accuracy/endurance need wider qualification |
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| Joy-Con 2 L/R | paired stereo HD rumble physically confirmed; remembered reconnect and mixed-radio interval transitions exercised; long-duration qualification remains |
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| Wii Remote | buttons, accelerometer, rumble |
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| Wii Remote + Classic Controller | extension controls |
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| Wii U Pro | buttons, sticks, rumble |
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@ -728,8 +736,7 @@ Set B delivery evidence:
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The flashed real Switch 2 Pro delivered sticks, motion and independent
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C/GL/GR combinations; schema-7 extra mappings saved/read/restored.
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All 32 pre-existing profiles, metadata and active indices survived.
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Joy-Con hardware, physical rumble feel, reconnect endurance and mixed-radio
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qualification remain separate from those software results.
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Subsequent native-rumble and mixed-radio measurements are summarized below.
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- Full operation and limitations: [README.md](README.md#switch-2-controller-input).
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Switch 2 native HD output now preserves decoded stereo frequency/amplitude
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@ -745,8 +752,24 @@ The final Pro-only native run sustained 512 changing one-subframe commands at
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recorded zero drops. Deliberate three-subframe saturation at 125.11 Hz
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discarded/superseded 69 output-stage commands out of 128 host updates and
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recovered to a clean stop. No mixed-radio lossless claim is made.
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Verification is now 289 passing tests and all five firmware builds; all
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40 stored profiles and metadata survived. See the
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Paired Joy-Con 2 stereo/subframe patterns produced 394 physical dispatches
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from 197 host requests without queue drops; the user confirmed both sides.
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Normal GATT-client busy responses now retain queued output instead of
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disconnecting the controller.
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Two Switch 2 BLE links plus Classic now select 30 ms Switch 2 connection
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intervals automatically; other topologies retain 7.5 ms. This trades Switch 2
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delivery latency for Classic airtime without changing HD encoding or bonds.
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Physical DualSense power-off/reconnect verified both interval transitions
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without losing the Joy-Con links. A 30-second production mixed-rumble run
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kept native DualSense streaming, with no send failures or ingress drops,
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14 Joy-Con output-stage discards and nine PCM skips. It is not lossless.
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Verification is now 289 passing tests and all five firmware builds. All
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40 pre-existing profiles, metadata and adapter configuration remain unchanged;
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the current inventory contains 56 profiles across seven identities. Temporary
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measurement hooks were removed, and the final production image passed another
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simultaneous-rumble exercise after normal controller reconnect. See the
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[native HD contract and measurements](README.md#switch-2-native-hd-rumble).
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### Native Switch-family HD rumble — Implemented, qualification incomplete
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