Update to build uf2 and elf with build.py

This commit is contained in:
Joey Yakimowich-Payne 2026-08-14 21:35:13 +09:00
commit 9ef5cb3813
2 changed files with 57 additions and 9 deletions

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@ -103,19 +103,62 @@ Filters you can use:
## Building and flashing firmware
Prereqs: Pico SDK + CMake toolchain set up.
### One-shot build + flash (picotool)
### Using `build.py`
`build.py` configures CMake, builds the firmware, checks that both output formats
were created, and flashes the ELF with `picotool`.
Before running it:
1. Install the Pico SDK, CMake toolchain, and `picotool`.
2. Connect the Pico in BOOTSEL mode.
3. From the repository root, run:
```sh
python3 build.py
```
- Requires `picotool` on your `PATH` (or set `PICOTOOL_PATH=/path/to/picotool`) and a connected Pico in BOOTSEL mode to automatically flash.
- Set `ELF_PATH` to override the default `build/switch-pico.elf`.
The generated files are:
- `build/switch-pico.elf`, which `build.py` passes to `picotool`.
- `build/switch-pico.uf2`, which can also be copied to the Pico manually.
To customize the controller grip color while building, pass one of these mutually
exclusive options:
```sh
# Use a random color for both grips
python3 build.py --random-grip-color
# Use a specific six-digit RGB color for both grips
python3 build.py --grip-color FF00AA
```
Both options update `controller_color_config.h` before building. With no color
option, that file is left unchanged. Run `python3 build.py --help` to see the
available command-line options.
If the tools or artifacts are in non-default locations, use these environment
variables:
```sh
PICOTOOL_PATH=/path/to/picotool \
ELF_PATH=/path/to/switch-pico.elf \
UF2_PATH=/path/to/switch-pico.uf2 \
python3 build.py
```
`PICOTOOL_PATH` selects the flashing tool, `ELF_PATH` selects the ELF that is
checked and flashed, and `UF2_PATH` selects the UF2 that is checked after the
build. Their defaults are `picotool` from `PATH`, `build/switch-pico.elf`, and
`build/switch-pico.uf2`, respectively.
### Manual build
```sh
cmake -S . -B build -DSWITCH_PICO_LOG=OFF
cmake --build build -j
```
This produces a `.uf2` you can flash (typically `build/switch-pico.uf2`).
This produces both `build/switch-pico.elf` and a flashable `build/switch-pico.uf2`.
### Manual UF2 flashing (BOOTSEL, no tools)
If you already have a built (or use the pre-built one in `firmware/`) `.uf2`, you can flash it without rebuilding:
@ -131,11 +174,6 @@ Flash alternatives: bootsel + drag-drop or `picotool load`.
Flags:
- `SWITCH_PICO_LOG`: enable/disable UART logging on the Pico.
### Changing controller colours
`build.py` can optionally update the **grip** colours in `controller_color_config.h` before building/flashing (default leaves the file unchanged):
- Random grip colours: `python3 build.py --random-grip-color`
- Set grip colours: `python3 build.py --grip-color FF00AA`
## Python bridge (recommended)
Works on macOS, Windows, Linux. Uses SDL2 + pyserial.

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@ -14,6 +14,7 @@ CONFIG_FILE = SCRIPT_DIR / "controller_color_config.h"
BUILD_DIR = SCRIPT_DIR / "build"
ELF_PATH = Path(os.environ.get("ELF_PATH", BUILD_DIR / "switch-pico.elf")).expanduser()
UF2_PATH = Path(os.environ.get("UF2_PATH", BUILD_DIR / "switch-pico.uf2")).expanduser()
MACROS = (
"SWITCH_COLOR_LEFT_GRIP_R",
@ -120,6 +121,15 @@ def build():
)
run_cmd(["cmake", "--build", str(BUILD_DIR)])
missing_artifacts = [path for path in (ELF_PATH, UF2_PATH) if not path.is_file()]
if missing_artifacts:
missing = ", ".join(str(path) for path in missing_artifacts)
sys.stderr.write(f"Error: Build did not produce required artifact(s): {missing}\n")
sys.exit(1)
print(f"Built ELF: {ELF_PATH}")
print(f"Built UF2: {UF2_PATH}")
def flash():
picotool = resolve_picotool()
if not ELF_PATH.exists():