Support Bluepad32 gamepads as native Joy-Con pair sources

This commit is contained in:
Joey Yakimowich-Payne 2026-09-12 23:03:15 -06:00
commit a17ca603aa
33 changed files with 2529 additions and 851 deletions

View file

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#pragma once
#include "controller_input.h"
#if SWITCH2_BRIDGE_FULL_INPUT
// Core 0 only. One coherent profile/motion evaluation feeds both native children.
void probe_native_gamepad_input_init();
void probe_native_gamepad_input_set_stick_calibration(uint8_t instance, const uint8_t calibration[9]);
void probe_native_gamepad_input_set_native_stream(uint8_t instance, bool enabled);
void probe_native_gamepad_input_poll(uint8_t instance, uint32_t now_ms, probe_controller_input* out);
uint32_t probe_native_gamepad_input_peek_native_report(uint8_t instance, uint32_t now_ms, uint8_t report[63]);
bool probe_native_gamepad_input_commit_native_report(uint8_t instance, uint32_t token);
#endif