feat(native-usb): route gameplay rumble and attach only after startup readiness
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18 changed files with 1158 additions and 43 deletions
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@ -76,6 +76,13 @@ void bluepad32_input_backend_native_sample_cancel(uint8_t instance) {
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assert(instance < PROBE_CONTROLLER_COUNT);
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cue_tokens[instance] = 0;
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}
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bool bluepad32_input_backend_native_rumble_submit(uint8_t, const uint8_t*, uint8_t) {
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assert(false && "gameplay motor dispatch belongs to the native backend fixture");
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return false;
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}
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void bluepad32_input_backend_native_rumble_cancel(uint8_t) {
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assert(false && "gameplay motor cancellation belongs to the native backend fixture");
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}
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void bluepad32_input_backend_queue_profile_feedback(uint8_t, uint32_t, uint8_t, ControllerProfileConfirmationPolicy) {}
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void controller_profile_runtime_reset() {
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for (ControllerProfile& value : profiles)
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