This commit is contained in:
Joey Yakimowich-Payne 2025-11-20 22:40:36 -07:00
commit de4c978a07
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7 changed files with 582 additions and 17 deletions

3
.gitignore vendored
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@ -2,4 +2,7 @@
Switch-Fightstick
GP2040-CE
build
debug
.pycache
__pycache__
!.vscode/*

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@ -12,7 +12,7 @@ except ImportError:
def main():
parser = argparse.ArgumentParser(description="Read debug logs from Pico UART")
parser.add_argument("-p", "--port", required=True, help="Serial port (e.g. /dev/ttyUSB0 or COM3)")
parser.add_argument("-b", "--baud", type=int, default=1000000, help="Baud rate (default: 1000000)")
parser.add_argument("-b", "--baud", type=int, default=115200, help="Baud rate (default: 115200)")
args = parser.parse_args()
with serial.Serial(args.port, args.baud, timeout=1) as ser:

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@ -0,0 +1,516 @@
#!/usr/bin/env python3
"""
Bridge multiple SDL2 controllers to switch-pico over UART and mirror rumble back.
The framing matches ``switch-pico.cpp``:
- Host -> Pico : 0xAA, buttons (LE16), hat, lx, ly, rx, ry
- Pico -> Host : 0xBB, 0x01, 8 rumble bytes, checksum (sum of first 10 bytes)
Features inspired by ``host/controller_bridge.py``:
- Multiple controllers paired to multiple UART ports
- Rich-powered interactive pairing UI
- Adjustable send frequency, deadzone, and trigger thresholds
- Rumble feedback delivered to SDL2 controllers
"""
from __future__ import annotations
import argparse
import struct
import threading
import time
from dataclasses import dataclass, field
from typing import Dict, List, Optional, Tuple
import serial
from serial.tools import list_ports
import sdl2
import sdl2.ext
from rich.console import Console
from rich.prompt import Prompt
from rich.table import Table
UART_HEADER = 0xAA
RUMBLE_HEADER = 0xBB
RUMBLE_TYPE_RUMBLE = 0x01
UART_BAUD = 900000
class SwitchButton:
# Mirrors the masks defined in switch_pro_descriptors.h
Y = 1 << 0
B = 1 << 1
A = 1 << 2
X = 1 << 3
L = 1 << 4
R = 1 << 5
ZL = 1 << 6
ZR = 1 << 7
MINUS = 1 << 8
PLUS = 1 << 9
LCLICK = 1 << 10
RCLICK = 1 << 11
HOME = 1 << 12
CAPTURE = 1 << 13
class SwitchHat:
TOP = 0x00
TOP_RIGHT = 0x01
RIGHT = 0x02
BOTTOM_RIGHT = 0x03
BOTTOM = 0x04
BOTTOM_LEFT = 0x05
LEFT = 0x06
TOP_LEFT = 0x07
CENTER = 0x08
def parse_mapping(value: str) -> Tuple[int, str]:
if ":" not in value:
raise argparse.ArgumentTypeError("Mapping must look like 'index:serial_port'")
idx_str, port = value.split(":", 1)
try:
idx = int(idx_str, 10)
except ValueError as exc:
raise argparse.ArgumentTypeError(f"Invalid controller index '{idx_str}'") from exc
if not port:
raise argparse.ArgumentTypeError("Serial port cannot be empty")
return idx, port.strip()
def axis_to_stick(value: int, deadzone: int) -> int:
if abs(value) < deadzone:
value = 0
scaled = int((value + 32768) * 255 / 65535)
return max(0, min(255, scaled))
def trigger_to_button(value: int, threshold: int) -> bool:
return value >= threshold
BUTTON_MAP = {
# Direct mapping to the Switch PRO mask definitions in switch_pro_descriptors.h
sdl2.SDL_CONTROLLER_BUTTON_A: SwitchButton.A,
sdl2.SDL_CONTROLLER_BUTTON_B: SwitchButton.B,
sdl2.SDL_CONTROLLER_BUTTON_X: SwitchButton.X,
sdl2.SDL_CONTROLLER_BUTTON_Y: SwitchButton.Y,
sdl2.SDL_CONTROLLER_BUTTON_LEFTSHOULDER: SwitchButton.L,
sdl2.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: SwitchButton.R,
sdl2.SDL_CONTROLLER_BUTTON_BACK: SwitchButton.MINUS,
sdl2.SDL_CONTROLLER_BUTTON_START: SwitchButton.PLUS,
sdl2.SDL_CONTROLLER_BUTTON_GUIDE: SwitchButton.HOME,
sdl2.SDL_CONTROLLER_BUTTON_MISC1: SwitchButton.CAPTURE,
sdl2.SDL_CONTROLLER_BUTTON_LEFTSTICK: SwitchButton.LCLICK,
sdl2.SDL_CONTROLLER_BUTTON_RIGHTSTICK: SwitchButton.RCLICK,
}
DPAD_BUTTONS = {
sdl2.SDL_CONTROLLER_BUTTON_DPAD_UP: "up",
sdl2.SDL_CONTROLLER_BUTTON_DPAD_DOWN: "down",
sdl2.SDL_CONTROLLER_BUTTON_DPAD_LEFT: "left",
sdl2.SDL_CONTROLLER_BUTTON_DPAD_RIGHT: "right",
}
def dpad_to_hat(flags: Dict[str, bool]) -> int:
up = flags["up"]
down = flags["down"]
left = flags["left"]
right = flags["right"]
if up and right:
return SwitchHat.TOP_RIGHT
if up and left:
return SwitchHat.TOP_LEFT
if down and right:
return SwitchHat.BOTTOM_RIGHT
if down and left:
return SwitchHat.BOTTOM_LEFT
if up:
return SwitchHat.TOP
if down:
return SwitchHat.BOTTOM
if right:
return SwitchHat.RIGHT
if left:
return SwitchHat.LEFT
return SwitchHat.CENTER
def is_usb_serial(path: str) -> bool:
if path.startswith("/dev/tty.") and not path.startswith("/dev/tty.usb"):
return False
if path.startswith("/dev/cu.") and not path.startswith("/dev/cu.usb"):
return False
return True
def discover_ports(include_non_usb: bool = False) -> List[Dict[str, str]]:
results: List[Dict[str, str]] = []
for port in list_ports.comports():
path = port.device or ""
if not path:
continue
if not include_non_usb and not is_usb_serial(path):
continue
results.append(
{
"device": path,
"description": port.description or "Unknown",
}
)
return results
def interactive_pairing(
console: Console, controller_info: Dict[int, str], ports: List[Dict[str, str]]
) -> List[Tuple[int, str]]:
available = ports.copy()
mappings: List[Tuple[int, str]] = []
for controller_idx in controller_info:
if not available:
console.print("[bold red]No more UART devices available for pairing.[/bold red]")
break
table = Table(
title=f"Available UART Devices for Controller {controller_idx} ({controller_info[controller_idx]})"
)
table.add_column("Choice", justify="center")
table.add_column("Port")
table.add_column("Description")
for i, port in enumerate(available):
table.add_row(str(i), port["device"], port["description"])
console.print(table)
choices = [str(i) for i in range(len(available))] + ["q"]
selection = Prompt.ask(
"Select UART index (or 'q' to stop pairing)",
choices=choices,
default=choices[0] if choices else "q",
)
if selection == "q":
break
idx = int(selection)
port = available.pop(idx)
mappings.append((controller_idx, port["device"]))
console.print(f"[bold green]Paired controller {controller_idx} with {port['device']}[/bold green]")
return mappings
@dataclass
class SwitchReport:
buttons: int = 0
hat: int = SwitchHat.CENTER
lx: int = 128
ly: int = 128
rx: int = 128
ry: int = 128
def to_bytes(self) -> bytes:
return struct.pack(
"<BHBBBBB", UART_HEADER, self.buttons & 0xFFFF, self.hat & 0xFF, self.lx, self.ly, self.rx, self.ry
)
class PicoUART:
def __init__(self, port: str, baudrate: int = UART_BAUD) -> None:
self.serial = serial.Serial(
port=port,
baudrate=baudrate,
bytesize=serial.EIGHTBITS,
stopbits=serial.STOPBITS_ONE,
parity=serial.PARITY_NONE,
timeout=0.0,
write_timeout=0.0,
)
self._buffer = bytearray()
def send_report(self, report: SwitchReport) -> None:
self.serial.write(report.to_bytes())
self.serial.flush()
def read_rumble_payload(self) -> Optional[bytes]:
chunk = self.serial.read(64) # non-blocking (timeout=0)
if chunk:
self._buffer.extend(chunk)
while True:
if RUMBLE_HEADER not in self._buffer:
self._buffer.clear()
return None
start = self._buffer.find(bytes([RUMBLE_HEADER]))
if len(self._buffer) - start < 11:
# Need more bytes.
if start > 0:
del self._buffer[:start]
return None
frame = self._buffer[start : start + 11]
checksum = sum(frame[:10]) & 0xFF
if frame[1] == RUMBLE_TYPE_RUMBLE and checksum == frame[10]:
payload = bytes(frame[2:10])
del self._buffer[: start + 11]
return payload
# Bad frame, drop the header and continue.
del self._buffer[: start + 1]
def close(self) -> None:
self.serial.close()
def decode_rumble(payload: bytes) -> Tuple[float, float]:
"""Return normalized rumble amplitudes (0.0-1.0) for left/right."""
if len(payload) < 8:
return 0.0, 0.0
# Neutral/idle pattern used by Switch: no rumble energy.
if payload == b"\x00\x01\x40\x40\x00\x01\x40\x40":
return 0.0, 0.0
# Rumble amp is 10 bits across bytes 0/1 and 4/5.
left_raw = ((payload[1] & 0x03) << 8) | payload[0]
right_raw = ((payload[5] & 0x03) << 8) | payload[4]
if left_raw < 8 and right_raw < 8:
return 0.0, 0.0
left = min(max(left_raw / 1023.0, 0.0), 1.0)
right = min(max(right_raw / 1023.0, 0.0), 1.0)
return left, right
def apply_rumble(controller: sdl2.SDL_GameController, payload: bytes) -> None:
left_norm, right_norm = decode_rumble(payload)
max_norm = max(left_norm, right_norm)
# Treat small rumble as "off" to avoid idle buzz.
if max_norm < 0.40:
sdl2.SDL_GameControllerRumble(controller, 0, 0, 0)
return
# Attenuate to feel closer to a real controller; cap at ~25% strength.
scale = 0.40
left = int(min(1.0, left_norm * scale) * 0xFFFF)
right = int(min(1.0, right_norm * scale) * 0xFFFF)
duration = 25
sdl2.SDL_GameControllerRumble(controller, left, right, duration)
@dataclass
class ControllerContext:
controller: sdl2.SDL_GameController
instance_id: int
uart: PicoUART
report: SwitchReport = field(default_factory=SwitchReport)
dpad: Dict[str, bool] = field(default_factory=lambda: {"up": False, "down": False, "left": False, "right": False})
last_trigger_state: Dict[str, bool] = field(default_factory=lambda: {"left": False, "right": False})
last_send: float = 0.0
stop_event: threading.Event = field(default_factory=threading.Event)
rumble_thread: Optional[threading.Thread] = None
def open_controller(index: int) -> Tuple[sdl2.SDL_GameController, int]:
controller = sdl2.SDL_GameControllerOpen(index)
if not controller:
raise RuntimeError(f"Failed to open controller {index}: {sdl2.SDL_GetError().decode()}")
joystick = sdl2.SDL_GameControllerGetJoystick(controller)
instance_id = sdl2.SDL_JoystickInstanceID(joystick)
return controller, instance_id
def start_rumble_listener(ctx: ControllerContext) -> threading.Thread:
def _worker() -> None:
while not ctx.stop_event.is_set():
payload = ctx.uart.read_rumble_payload()
if not payload:
time.sleep(0.0005) # small yield to avoid busy-spin
continue
apply_rumble(ctx.controller, payload)
thread = threading.Thread(target=_worker, name=f"rumble-{ctx.instance_id}", daemon=True)
thread.start()
return thread
def build_arg_parser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(description="Bridge SDL2 controllers to switch-pico UART (with rumble)")
parser.add_argument(
"--map",
action="append",
type=parse_mapping,
default=[],
help="Controller mapping 'index:serial_port'. Repeat per controller.",
)
parser.add_argument(
"--ports",
nargs="+",
help="Serial ports to auto-pair with controllers in ascending index order.",
)
parser.add_argument("--interactive", action="store_true", help="Launch an interactive pairing UI using Rich.")
parser.add_argument("--all-ports", action="store_true", help="Include non-USB serial ports when listing devices.")
parser.add_argument(
"--frequency",
type=float,
default=500.0,
help="Report send frequency per controller (Hz, default 500)",
)
parser.add_argument("--deadzone", type=float, default=0.08, help="Stick deadzone (0.0-1.0, default 0.08)")
parser.add_argument(
"--trigger-threshold",
type=float,
default=0.35,
help="Trigger threshold treated as a digital press (0.0-1.0, default 0.35)",
)
return parser
def main() -> None:
parser = build_arg_parser()
args = parser.parse_args()
interval = 1.0 / max(args.frequency, 1.0)
deadzone_raw = int(max(0.0, min(args.deadzone, 1.0)) * 32767)
trigger_threshold = int(max(0.0, min(args.trigger_threshold, 1.0)) * 32767)
sdl2.SDL_Init(sdl2.SDL_INIT_GAMECONTROLLER)
contexts: Dict[int, ControllerContext] = {}
uarts: List[PicoUART] = []
console = Console()
try:
controller_indices: List[int] = []
controller_names: Dict[int, str] = {}
controller_count = sdl2.SDL_NumJoysticks()
if controller_count < 0:
parser.error(f"SDL error: {sdl2.SDL_GetError().decode()}")
for index in range(controller_count):
if sdl2.SDL_IsGameController(index):
name = sdl2.SDL_GameControllerNameForIndex(index)
name_str = name.decode() if isinstance(name, bytes) else str(name)
console.print(f"[cyan]Detected controller {index}: {name_str}[/cyan]")
controller_indices.append(index)
controller_names[index] = name_str
mappings = list(args.map)
if args.interactive:
if not controller_indices:
parser.error("No controllers detected for interactive pairing.")
discovered = discover_ports(include_non_usb=args.all_ports or False)
if not discovered:
parser.error("No UART devices found for interactive pairing.")
mappings = interactive_pairing(console, controller_names, discovered)
if not mappings:
parser.error("No controller-to-UART mappings were selected.")
elif not mappings:
if args.ports:
validated = list(args.ports)
if not controller_indices:
parser.error("No controllers available to pair.")
pair_count = min(len(controller_indices), len(validated))
if pair_count == 0:
parser.error("No UART ports specified.")
if len(validated) < len(controller_indices):
console.print(
f"[yellow]Warning: only {len(validated)} UART(s) provided; pairing first {pair_count} controllers.[/yellow]"
)
mappings = list((controller_indices[i], validated[i]) for i in range(pair_count))
console.print("[green]Paired controllers to specified UART ports:[/green]")
for idx, port in mappings:
console.print(f" Controller {idx} -> {port}")
else:
discovered = discover_ports(include_non_usb=args.all_ports or False)
if not discovered:
parser.error("No UART devices detected automatically.")
pair_count = min(len(controller_indices), len(discovered))
if pair_count == 0:
parser.error("No controllers detected to pair.")
if len(discovered) < len(controller_indices):
console.print(
f"[yellow]Warning: detected {len(discovered)} UART(s) but {len(controller_indices)} controller(s); pairing first {pair_count}.[/yellow]"
)
mappings = list((controller_indices[i], discovered[i]["device"]) for i in range(pair_count))
console.print("[green]Auto-detected UARTs:[/green]")
for info in discovered:
console.print(f" {info['device']} ({info['description']})")
console.print("[green]Paired controllers to detected UARTs:[/green]")
for idx, port in mappings:
console.print(f" Controller {idx} -> {port}")
for index, port in mappings:
controller, instance_id = open_controller(index)
uart = PicoUART(port)
uarts.append(uart)
ctx = ControllerContext(controller=controller, instance_id=instance_id, uart=uart)
ctx.rumble_thread = start_rumble_listener(ctx)
contexts[instance_id] = ctx
console.print(f"[green]Controller {index} ({instance_id}) paired to {port}[/green]")
if not contexts:
parser.error("No controllers opened. Check --map/--ports/--interactive values.")
event = sdl2.SDL_Event()
running = True
while running:
while sdl2.SDL_PollEvent(event):
if event.type == sdl2.SDL_QUIT:
running = False
break
if event.type == sdl2.SDL_CONTROLLERAXISMOTION:
ctx = contexts.get(event.caxis.which)
if not ctx:
continue
axis = event.caxis.axis
value = event.caxis.value
if axis == sdl2.SDL_CONTROLLER_AXIS_LEFTX:
ctx.report.lx = axis_to_stick(value, deadzone_raw)
elif axis == sdl2.SDL_CONTROLLER_AXIS_LEFTY:
ctx.report.ly = axis_to_stick(value, deadzone_raw)
elif axis == sdl2.SDL_CONTROLLER_AXIS_RIGHTX:
ctx.report.rx = axis_to_stick(value, deadzone_raw)
elif axis == sdl2.SDL_CONTROLLER_AXIS_RIGHTY:
ctx.report.ry = axis_to_stick(value, deadzone_raw)
elif axis == sdl2.SDL_CONTROLLER_AXIS_TRIGGERLEFT:
pressed = trigger_to_button(value, trigger_threshold)
if pressed != ctx.last_trigger_state["left"]:
if pressed:
ctx.report.buttons |= SwitchButton.ZL
else:
ctx.report.buttons &= ~SwitchButton.ZL
ctx.last_trigger_state["left"] = pressed
elif axis == sdl2.SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
pressed = trigger_to_button(value, trigger_threshold)
if pressed != ctx.last_trigger_state["right"]:
if pressed:
ctx.report.buttons |= SwitchButton.ZR
else:
ctx.report.buttons &= ~SwitchButton.ZR
ctx.last_trigger_state["right"] = pressed
elif event.type in (sdl2.SDL_CONTROLLERBUTTONDOWN, sdl2.SDL_CONTROLLERBUTTONUP):
ctx = contexts.get(event.cbutton.which)
if not ctx:
continue
button = event.cbutton.button
pressed = event.type == sdl2.SDL_CONTROLLERBUTTONDOWN
if button in BUTTON_MAP:
bit = BUTTON_MAP[button]
if pressed:
ctx.report.buttons |= bit
else:
ctx.report.buttons &= ~bit
elif button in DPAD_BUTTONS:
ctx.dpad[DPAD_BUTTONS[button]] = pressed
ctx.report.hat = dpad_to_hat(ctx.dpad)
now = time.monotonic()
for ctx in contexts.values():
if now - ctx.last_send >= interval:
ctx.uart.send_report(ctx.report)
ctx.last_send = now
sdl2.SDL_Delay(1)
finally:
for ctx in contexts.values():
ctx.stop_event.set()
if ctx.rumble_thread:
ctx.rumble_thread.join(timeout=0.2)
sdl2.SDL_GameControllerClose(ctx.controller)
for uart in uarts:
uart.close()
sdl2.SDL_Quit()
if __name__ == "__main__":
main()

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@ -1,4 +1,5 @@
#include <stdio.h>
#include <string.h>
#include "bsp/board.h"
#include "hardware/uart.h"
#include "pico/stdlib.h"
@ -13,9 +14,11 @@
// UART1 is reserved for external input frames from the host PC.
#define UART_ID uart1
#define BAUD_RATE 1000000
#define BAUD_RATE 900000
#define UART_TX_PIN 4
#define UART_RX_PIN 5
#define UART_RUMBLE_HEADER 0xBB
#define UART_RUMBLE_RUMBLE_TYPE 0x01
static bool g_last_mounted = false;
static bool g_last_ready = false;
@ -47,6 +50,24 @@ static SwitchInputState neutral_input() {
return state;
}
static void send_rumble_uart_frame(const uint8_t rumble[8]) {
uint8_t frame[11];
frame[0] = UART_RUMBLE_HEADER;
frame[1] = UART_RUMBLE_RUMBLE_TYPE;
memcpy(&frame[2], rumble, 8);
uint8_t checksum = 0;
for (int i = 0; i < 10; ++i) {
checksum = static_cast<uint8_t>(checksum + frame[i]);
}
frame[10] = checksum;
uart_write_blocking(UART_ID, frame, sizeof(frame));
}
static void on_rumble_from_switch(const uint8_t rumble[8]) {
send_rumble_uart_frame(rumble);
}
// Consume UART bytes and forward complete frames to the Switch Pro driver.
static void poll_uart_frames() {
static uint8_t buffer[8];
@ -183,6 +204,7 @@ int main() {
tusb_init();
switch_pro_init();
switch_pro_set_rumble_callback(on_rumble_from_switch);
g_user_state = neutral_input();
switch_pro_set_input(g_user_state);

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@ -21,22 +21,21 @@
#define SWITCH_PRO_HAT_UPLEFT 0x07
#define SWITCH_PRO_HAT_NOTHING 0x08
#define SWITCH_PRO_MASK_Y (1U << 0)
#define SWITCH_PRO_MASK_B (1U << 1)
#define SWITCH_PRO_MASK_A (1U << 2)
#define SWITCH_PRO_MASK_X (1U << 3)
#define SWITCH_PRO_MASK_L (1U << 4)
#define SWITCH_PRO_MASK_R (1U << 5)
#define SWITCH_PRO_MASK_ZL (1U << 6)
#define SWITCH_PRO_MASK_ZR (1U << 7)
#define SWITCH_PRO_MASK_R (1U << 6)
#define SWITCH_PRO_MASK_A (1U << 3)
#define SWITCH_PRO_MASK_B (1U << 2)
#define SWITCH_PRO_MASK_X (1U << 1)
#define SWITCH_PRO_MASK_Y 1U
#define SWITCH_PRO_MASK_CAPTURE (1U << 5)
#define SWITCH_PRO_MASK_HOME (1U << 4)
#define SWITCH_PRO_MASK_L3 (1U << 3)
#define SWITCH_PRO_MASK_R3 (1U << 2)
#define SWITCH_PRO_MASK_PLUS (1U << 1)
#define SWITCH_PRO_MASK_MINUS 1U
#define SWITCH_PRO_MASK_ZL (1U << 7)
#define SWITCH_PRO_MASK_L (1U << 6)
#define SWITCH_PRO_MASK_MINUS (1U << 8)
#define SWITCH_PRO_MASK_PLUS (1U << 9)
#define SWITCH_PRO_MASK_L3 (1U << 10)
#define SWITCH_PRO_MASK_R3 (1U << 11)
#define SWITCH_PRO_MASK_HOME (1U << 12)
#define SWITCH_PRO_MASK_CAPTURE (1U << 13)
#define SWITCH_PRO_JOYSTICK_MIN 0x0000
#define SWITCH_PRO_JOYSTICK_MID 0x7FFF

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@ -50,6 +50,7 @@ static uint16_t leftMaxX, leftMaxY;
static uint16_t rightMinX, rightMinY;
static uint16_t rightCenX, rightCenY;
static uint16_t rightMaxX, rightMaxY;
static SwitchRumbleCallback rumble_callback = nullptr;
static const uint8_t factory_config_data[0xEFF] = {
// serial number
@ -204,6 +205,16 @@ static void read_spi_flash(uint8_t* dest, uint32_t address, uint8_t size) {
}
}
static void forward_rumble_to_host(const uint8_t* report, uint16_t length) {
// Output reports 0x10/0x21 include 8 rumble bytes starting at offset 2.
if (!rumble_callback || length < 10) {
return;
}
uint8_t rumble[8];
memcpy(rumble, report + 2, sizeof(rumble));
rumble_callback(rumble);
}
static void handle_config_report(uint8_t switchReportID, uint8_t switchReportSubID, const uint8_t *reportData, uint16_t reportLength) {
bool canSend = false;
last_host_activity_ms = to_ms_since_boot(get_absolute_time());
@ -640,6 +651,10 @@ bool switch_pro_apply_uart_packet(const uint8_t* packet, uint8_t length, SwitchI
return true;
}
void switch_pro_set_rumble_callback(SwitchRumbleCallback cb) {
rumble_callback = cb;
}
bool switch_pro_is_ready() {
return is_ready;
}
@ -667,6 +682,9 @@ void tud_hid_set_report_cb(uint8_t instance, uint8_t report_id, hid_report_type_
uint8_t switchReportSubID = buffer[1];
LOG_PRINTF("[HID] set_report type=%d id=%u switchRID=0x%02x sub=0x%02x len=%u\n",
report_type, report_id, switchReportID, switchReportSubID, bufsize);
if (switchReportID == REPORT_OUTPUT_10 || switchReportID == REPORT_OUTPUT_21) {
forward_rumble_to_host(buffer, bufsize);
}
if (switchReportID == REPORT_OUTPUT_00) {
// No-op, just acknowledge to clear any stalls.
return;
@ -688,6 +706,9 @@ void tud_hid_report_received_cb(uint8_t instance, uint8_t report_id, uint8_t con
uint8_t switchReportSubID = buffer[1];
LOG_PRINTF("[HID] report_received id=%u switchRID=0x%02x sub=0x%02x len=%u\n",
report_id, switchReportID, switchReportSubID, bufsize);
if (switchReportID == REPORT_OUTPUT_10 || switchReportID == REPORT_OUTPUT_21) {
forward_rumble_to_host(buffer, bufsize);
}
if (switchReportID == REPORT_OUTPUT_00) {
return;
} else if (switchReportID == REPORT_FEATURE) {

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@ -52,3 +52,7 @@ bool switch_pro_apply_uart_packet(const uint8_t* packet, uint8_t length, SwitchI
// Driver state helpers
bool switch_pro_is_ready();
// Optional callback fired when the host sends a rumble payload (the raw 8 rumble bytes).
typedef void (*SwitchRumbleCallback)(const uint8_t rumble_data[8]);
void switch_pro_set_rumble_callback(SwitchRumbleCallback cb);