Add Wii MotionPlus support and calibrated Nunchuk controls

This commit is contained in:
Joey Yakimowich-Payne 2026-09-08 12:39:44 -06:00
commit fa38123873
27 changed files with 3003 additions and 57 deletions

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@ -177,6 +177,7 @@ exact pre-capture firmware and persistent state.
- DualShock 4: hold Share + PS.
- Switch Pro: press its sync button.
- Switch 2 Pro / Joy-Con 2: hold SYNC while the Pico pairing window is open; do not pair through the PC's Bluetooth settings.
- Wii Remote / Remote Plus: press the red SYNC button with any desired extension already attached. SYNC creates a remembered pairing; 1 + 2 is temporary discovery.
- Xbox Bluetooth controller: hold its pair button.
- 8BitDo: use a Bluetooth mode supported by Bluepad32; use Switch/S mode when motion is required.
5. Wait for the controller's player light to settle. Repeat step 4 for additional controllers while the window remains open. Holding BOOTSEL again extends the deadline by 60 seconds from that point.
@ -298,13 +299,15 @@ Switch 2's **C, GL, GR, Left SL/SR and Right SL/SR** are additional source-only
Controller Studio uses the supplied lightweight SVGs for Switch 2 Pro, Joy-Con 2 left/right solo and paired layouts, original Switch Pro, DualSense, Xbox, and Wii Remote/Nunchuk views. Hotspots follow the artwork's actual coordinates; solo Joy-Con views rotate with their firmware input mappings. Rear buttons and rails are labeled below the front view rather than drawn in fictitious positions. On narrow screens, pan the diagram or use the **Source control** menu.
**Auto** uses matching-owner live metadata to distinguish a Joy-Con pair from a solo half. **Preview** changes only the editor's diagram and source labels; it does not pair controllers or change saved mappings, and physical highlighting is disabled. Source choices reflect the layout while stored unavailable mappings are retained. Wii orientation is not reported, so horizontal/vertical views require an explicit preview.
**Auto** uses matching-owner live metadata to distinguish Joy-Con pairs/solo halves and Wii horizontal, vertical, and Nunchuk layouts. **Preview** changes only the editor's diagram and source labels; it does not pair controllers or change saved mappings, and physical highlighting is disabled. Source choices reflect the layout while stored unavailable mappings are retained. Legacy Wii metadata without orientation uses a visibly labeled horizontal reference with physical highlighting disabled.
**Wii orientation** is separate from layout preview. Select a connected Wii Remote owner, choose **Horizontal** or **Vertical**, and click **Apply orientation**. Studio waits for firmware confirmation before reporting success. This changes the current connection's physical button mapping, not saved profiles or adapter configuration. Nunchuk mappings remain vertical while attached; unplugging restores the selected standalone orientation. Changing orientation clears old held-input/macro/capture state and advances the logical input generation without reconnecting Bluetooth. Reconnect uses the horizontal default, or vertical if + is held while connecting.
**Joy-Con 2 pair profiles:** the first successful join of an L + R combination creates a separate **Nintendo Joy-Con 2 (L + R)** owner with eight profiles. It initially copies the left bank's profiles, names, and active selection; its alias starts empty. Both solo banks stay unchanged. Pair edits, names, and active selections are independent thereafter. Splitting or losing a half restores solo banks; joining the same members again restores their existing pair bank without copying. Different member combinations have different banks. Select the L + R owner—not either solo owner—to edit paired settings.
Pair keys contain both complete Bluetooth addresses and address types, in canonical L/R order. They retain the 14-byte identity size: transport byte 1 is 3; byte 0 contains the stable bit plus the left/right static-random flags in bits 1/2; bytes 2–7 and 8–13 contain the left and right addresses. Pair keys are profile identities, not Bluetooth peers or native-output approvals. Update host tools with firmware when using this identity kind.
The read-only playtest endpoint (`0x39`) uses schema 4, 56 bytes: byte 55 identifies unspecified (0), Joy-Con 2 left solo (1), right solo (2), pair (3), Wii Remote (4), or Wii Remote + Nunchuk (5). Host tools still read schema 2/54-byte and schema 3/55-byte payloads; older firmware cannot confirm Joy-Con topology. This metadata does not change profile records, input mapping, or rumble.
The read-only playtest endpoint (`0x39`) uses schema 5, 56 bytes: byte 55 identifies unspecified (0), Joy-Con 2 left solo (1), right solo (2), pair (3), legacy Wii Remote with unknown orientation (4), Wii Remote + Nunchuk (5), Wii horizontal (6), or Wii vertical (7). Host tools still read schema 2/54-byte, schema 3/55-byte and schema 4/56-byte payloads. Orientation requests (`0x3d`) contain the 14-byte controller identity, four-byte little-endian connection generation, and orientation byte (0 horizontal, 1 vertical); stale/replaced/non-Wii/extension targets are rejected before Bluetooth-core dispatch. These operations do not change profile records or persistent configuration.
Profile names and controller aliases are stored as independently checksummed
catalog metadata. Runtime profiles use schema 7 and unchanged 384-byte records; schemas 1–6 migrate with extra inputs unmapped and existing settings preserved. Names remain separate. The
@ -387,12 +390,24 @@ When a controller becomes ready, RGB-capable devices such as DualSense and DualS
| Switch 2 Pro | Yes, including remappable C/GL/GR | Yes, amplitude translation | Yes |
| Joy-Con 2 solo / merged pair | Implemented; hardware qualification pending | Implemented | Implemented |
| PS Move ZCM1/ZCM2 | Buttons/trigger | Yes | Yes, after calibration |
| Wii Remote | Mode-dependent | Yes | Accelerometer |
| Wii Remote / Remote Plus | Orientation-dependent buttons; Nunchuk stick/C/Z | Yes | Factory-calibrated accelerometer; gyro with MotionPlus |
| 8BitDo in Switch-compatible Bluetooth mode | Yes | Model-dependent | Yes when the mode exposes IMU |
| Xbox Bluetooth controller | Yes | Grip + impulse-trigger motors (Microsoft Xbox parser) | No hardware IMU |
Motion-producing Bluepad32 parsers normalize to 1024 units per degree/second and 8192 units per g in SDL-oriented axes before conversion to Nintendo samples. PS Move motion remains neutral until all model-specific calibration blocks have been received and validated; buttons and rumble remain available while calibration is pending or unavailable. The latest normalized sample is duplicated across the report's three nominal 5 ms slots and remains pending until a regular `0x30` USB report successfully consumes it.
### Wii Remote and MotionPlus input
The AIO firmware enables motion automatically for original Wii Remotes with an external MotionPlus and Remote Plus models with integrated MotionPlus, including `RVL-CNT-01-TR` (`057E:0330`). Holding A while connecting is no longer required. MotionPlus is probed independently of the status report's extension-present bit; integrated units can return an `A4` identifier from the inactive `A600FA` address.
- **Buttons:** standalone remotes retain horizontal mappings by default: 1/2/A/B → south/east/west/north, with the D-pad rotated for sideways use. Hold **+ while connecting** for vertical mappings: B/A/1/2 → south/east/west/north and upright D-pad. With a Nunchuk, B/A → south/east, 1/2 → L/R, C/Z → west/north, and the Nunchuk supplies the **left stick**; the right stick stays neutral. Minus/Plus/Home remain Select/Start/Home. Profiles can remap these sources.
- **Nunchuk stick travel:** the parser reads the 16-byte extension calibration at `A40020` before activating MotionPlus. It validates both checksum bytes and the X/Y min/center/max ordering, then scales each side of each axis independently into the full normalized range, clamps overshoot, and inverts Y. It preserves the notched gate rather than expanding diagonals into square corners. Unreadable/invalid calibration uses documented nominal travel (center 128, ±96), not the full 0–255 byte range. Replacement Nunchuks reload their own calibration. Existing left-stick profile tuning applies; saved right-stick tuning is not copied or overwritten.
- **Motion:** ordinary remotes use continuous `0x31`; MotionPlus and Nunchuk use combined `0x35` reports. The parser checks primary/backup accelerometer factory calibration and both fast/slow gyro calibration blocks, including checksums. Invalid calibration disables only the affected sensor rather than inventing readings. MotionPlus selects sensitivity independently for each axis; factory-only zero correction can retain temperature-dependent gyro drift.
- **Nunchuk passthrough:** MotionPlus and Nunchuk samples alternate. Held Nunchuk controls persist across gyro packets, moved C/Z bits are decoded, and the remote's accelerometer remains the motion source. Attaching or removing a Nunchuk triggers serialized extension discovery, updates Studio's layout, and clears detached stick/C/Z state. Extension identifiers accept the upstream-compatible type suffix rather than requiring a vendor-specific prefix; initializing extensions get bounded reply-paced retries. Periodic discovery of an inactive external MotionPlus attached alone and Classic Controller MotionPlus passthrough remain unimplemented. Existing ordinary Classic Controller, Wii U Pro, Balance Board and uDraw paths remain separate.
- **Hardware verification:** Remote Plus `B8:AE:6E:21:8F:C2` reconnected after flashing and delivered 100 real USB `0x30` reports with changing accelerometer and gyro values on all axes. Identify dispatched rumble without losing the link. All 72 profile records, names/aliases, active selections, nine pairings and adapter configuration generation 21 / CRC `b58672ac` were unchanged. The subsequent Studio fix detects the attached Nunchuk with live stick and gyro data and renders the matching layout and vertical lock. Native tests cover integrated/external detection, calibration/error boundaries, hotplug ordering, interleaved controls, orientation changes and stale-request rejection. External MotionPlus combinations still need physical qualification.
Protocol references: [WiiBrew Wiimote](https://wiibrew.org/wiki/Wiimote), [MotionPlus registers/calibration](https://wiibrew.org/wiki/Wiimote/Extension_Controllers/Wii_Motion_Plus), [Dolphin MotionPlus calibration](https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/HW/WiimoteEmu/MotionPlus.cpp), and [SDL Wii sensor axes](https://github.com/libsdl-org/SDL/blob/main/src/joystick/hidapi/SDL_hidapi_wii.c).
### Switch 2 controller input
The AIO firmware implements the proprietary BLE protocol for Nintendo `057E:2069` (Pro), `057E:2067` (left Joy-Con 2), and `057E:2066` (right Joy-Con 2). This is controller **input** support, distinct from the existing Switch 2 console-wake feature and from emulating a native Switch 2 USB controller.