#pragma once #include "controller_input.h" #if SWITCH2_BRIDGE_FULL_INPUT // Core 0 only. Each source pair shares one coherent profile/motion evaluation. // Child instances remain A_R, A_L, B_R, B_L; transport state is child-local. void probe_native_gamepad_input_init(); void probe_native_gamepad_input_set_stick_calibration(uint8_t instance, const uint8_t calibration[9]); void probe_native_gamepad_input_set_native_stream(uint8_t instance, bool enabled); void probe_native_gamepad_input_poll(uint8_t instance, uint32_t now_ms, probe_controller_input* out); uint32_t probe_native_gamepad_input_peek_native_report(uint8_t instance, uint32_t now_ms, uint8_t report[63]); bool probe_native_gamepad_input_commit_native_report(uint8_t instance, uint32_t token); #endif