// Compile-time Switch grip colors. Physical controller lightbar values are // derived automatically; each value here is an 8-bit RGB component. #pragma once // Body shell color #define SWITCH_COLOR_BODY_R 0x1B #define SWITCH_COLOR_BODY_G 0x1B #define SWITCH_COLOR_BODY_B 0x1D // Face/button cluster color #define SWITCH_COLOR_BUTTON_R 0xFF #define SWITCH_COLOR_BUTTON_G 0xFF #define SWITCH_COLOR_BUTTON_B 0xFF // Per-slot Switch grip colors: blue, red, yellow, green. #define SWITCH_COLOR_SLOT_1_R 0x00 #define SWITCH_COLOR_SLOT_1_G 0x89 #define SWITCH_COLOR_SLOT_1_B 0xEB #define SWITCH_COLOR_SLOT_2_R 0xE6 #define SWITCH_COLOR_SLOT_2_G 0x39 #define SWITCH_COLOR_SLOT_2_B 0x46 #define SWITCH_COLOR_SLOT_3_R 0xF6 #define SWITCH_COLOR_SLOT_3_G 0xC9 #define SWITCH_COLOR_SLOT_3_B 0x45 #define SWITCH_COLOR_SLOT_4_R 0x2E #define SWITCH_COLOR_SLOT_4_G 0xCC #define SWITCH_COLOR_SLOT_4_B 0x71