#pragma once #include typedef uint8_t bd_addr_t[6]; typedef uint8_t link_key_t[16]; typedef uint8_t sm_key_t[16]; typedef int link_key_type_t; enum bd_addr_type_t { BD_ADDR_TYPE_LE_PUBLIC = 0, BD_ADDR_TYPE_LE_RANDOM = 1, BD_ADDR_TYPE_LE_PUBLIC_IDENTITY = 2, BD_ADDR_TYPE_LE_RANDOM_IDENTITY = 3, BD_ADDR_TYPE_UNKNOWN = 0xfe, }; enum hci_link_type_t { HCI_LINK_TYPE_SCO = 0, HCI_LINK_TYPE_ACL = 1, }; struct btstack_link_key_iterator_t { int index; }; enum { ERROR_CODE_SUCCESS = 0, HCI_EVENT_PACKET = 4, HCI_EVENT_USER_CONFIRMATION_REQUEST = 0x33, HCI_EVENT_USER_PASSKEY_REQUEST = 0x34, SM_STK_GENERATION_METHOD_JUST_WORKS = 0x01, SM_STK_GENERATION_METHOD_OOB = 0x02, SM_STK_GENERATION_METHOD_PASSKEY = 0x04, SM_STK_GENERATION_METHOD_NUMERIC_COMPARISON = 0x08, }; typedef int uni_property_idx_t; typedef int uni_platform_oob_event_t; struct uni_property_t {}; enum uni_error_t { UNI_ERROR_SUCCESS = 0, UNI_ERROR_IGNORE_DEVICE = 1, UNI_ERROR_INVALID_CONTROLLER = 2, UNI_ERROR_NO_SLOTS = 3, }; enum { UNI_CONTROLLER_CLASS_GAMEPAD = 1, DPAD_UP = 1 << 0, DPAD_DOWN = 1 << 1, DPAD_LEFT = 1 << 2, DPAD_RIGHT = 1 << 3, BUTTON_A = 1 << 0, BUTTON_B = 1 << 1, BUTTON_X = 1 << 2, BUTTON_Y = 1 << 3, BUTTON_SHOULDER_L = 1 << 4, BUTTON_SHOULDER_R = 1 << 5, BUTTON_TRIGGER_L = 1 << 6, BUTTON_TRIGGER_R = 1 << 7, BUTTON_THUMB_L = 1 << 8, BUTTON_THUMB_R = 1 << 9, MISC_BUTTON_SYSTEM = 1 << 0, MISC_BUTTON_SELECT = 1 << 1, MISC_BUTTON_START = 1 << 2, MISC_BUTTON_CAPTURE = 1 << 3, }; struct uni_gamepad_t { uint32_t dpad; uint32_t buttons; uint32_t misc_buttons; int32_t axis_x; int32_t axis_y; int32_t axis_rx; int32_t axis_ry; int32_t brake; int32_t throttle; int32_t accel[3]; int32_t gyro[3]; }; struct uni_controller_t { int klass; uni_gamepad_t gamepad; }; struct uni_hid_device_t; typedef void (*btstack_packet_handler_t)(uint8_t, uint16_t, uint8_t*, uint16_t); struct btstack_packet_callback_registration_t { void* item; btstack_packet_handler_t callback; }; typedef void (*uni_play_dual_rumble_t)(uni_hid_device_t*, uint16_t, uint16_t, uint8_t, uint8_t); typedef void (*uni_set_player_leds_t)(uni_hid_device_t*, uint8_t); typedef void (*uni_set_lightbar_color_t)(uni_hid_device_t*, uint8_t, uint8_t, uint8_t); struct uni_report_parser_t { uni_set_player_leds_t set_player_leds; uni_set_lightbar_color_t set_lightbar_color; uni_play_dual_rumble_t play_dual_rumble; }; enum uni_bt_conn_protocol_t { UNI_BT_CONN_PROTOCOL_NONE, UNI_BT_CONN_PROTOCOL_BR_EDR, UNI_BT_CONN_PROTOCOL_BLE, }; struct uni_bt_conn_t { bd_addr_t btaddr; uni_bt_conn_protocol_t protocol; }; struct uni_hid_device_t { uni_bt_conn_t conn; int idx; bool gamepad; uni_report_parser_t report_parser; int rumble_calls; uint8_t last_high; uint8_t last_low; uint16_t last_rumble_duration_ms; int lightbar_calls; uint8_t lightbar_red; uint8_t lightbar_green; uint8_t lightbar_blue; int player_led_calls; uint8_t player_leds; }; struct uni_platform { const char* name; void (*init)(int, const char**); void (*on_init_complete)(); uni_error_t (*on_device_discovered)(bd_addr_t, const char*, uint16_t, uint8_t); void (*on_device_connected)(uni_hid_device_t*); void (*on_device_disconnected)(uni_hid_device_t*); uni_error_t (*on_device_ready)(uni_hid_device_t*); void* on_device_oob_event; void (*on_controller_data)(uni_hid_device_t*, uni_controller_t*); const uni_property_t* (*get_property)(uni_property_idx_t); void (*on_oob_event)(uni_platform_oob_event_t, void*); void* on_device_dump; void* on_gamepad_seat; }; bool uni_hid_device_is_gamepad(const uni_hid_device_t* device); int uni_hid_device_get_idx_for_instance(const uni_hid_device_t* device); void uni_hid_device_disconnect(uni_hid_device_t* device); void uni_bt_allow_incoming_connections(bool enabled); void uni_bt_start_scanning_and_autoconnect_unsafe(); void uni_bt_stop_scanning_unsafe(); void uni_bt_bredr_scan_start(); void uni_bt_bredr_scan_stop(); void uni_bt_le_scan_start(); void uni_bt_le_scan_stop(); void uni_bt_del_keys_unsafe(); int gap_link_key_iterator_init(btstack_link_key_iterator_t* iterator); int gap_link_key_iterator_get_next( btstack_link_key_iterator_t* iterator, bd_addr_t address, link_key_t link_key, link_key_type_t* type); void gap_link_key_iterator_done(btstack_link_key_iterator_t* iterator); int le_device_db_max_count(); void le_device_db_info( int index, int* address_type, bd_addr_t address, sm_key_t irk); void gap_set_bondable_mode(int enabled); void gap_set_link_supervision_timeout(uint16_t link_supervision_timeout); void gap_ssp_set_auto_accept(int auto_accept); void sm_set_accepted_stk_generation_methods( uint8_t accepted_stk_generation_methods); int gap_ssp_confirmation_response(const bd_addr_t address); int gap_ssp_confirmation_negative(const bd_addr_t address); int gap_ssp_passkey_response(const bd_addr_t address, uint32_t passkey); int gap_ssp_passkey_negative(const bd_addr_t address); void hci_add_event_handler( btstack_packet_callback_registration_t* callback_handler); uint8_t hci_event_packet_get_type(const uint8_t* packet); void hci_event_user_confirmation_request_get_bd_addr( const uint8_t* packet, bd_addr_t address); void hci_event_user_passkey_request_get_bd_addr( const uint8_t* packet, bd_addr_t address); void uni_platform_set_custom(uni_platform* platform); int uni_init(int argc, const char** argv);