Remove files and add icon/bitmap
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13 changed files with 1611 additions and 1800 deletions
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@ -49,7 +49,59 @@
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#elif defined(__WXMAC__)
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#if wxOSX_USE_COCOA_OR_CARBON
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#define wxICON_DEFAULT_TYPE wxBITMAP_TYPE_ICON_RESOURCE
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#include "wx/generic/icon.h"
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#ifndef __CPPAST__
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#include "wx/generic/icon.h"
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#else
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#ifndef _WX_GENERIC_ICON_H_
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#define _WX_GENERIC_ICON_H_
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#include "wx/bitmap.h"
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//-----------------------------------------------------------------------------
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// wxIcon
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxIcon: public wxBitmap
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{
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public:
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wxIcon();
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wxIcon(const char* const* bits);
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// For compatibility with wxMSW where desired size is sometimes required to
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// distinguish between multiple icons in a resource.
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wxIcon( const wxString& filename,
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wxBitmapType type = wxICON_DEFAULT_TYPE,
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int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) :
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wxBitmap(filename, type)
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{
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}
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wxIcon(const wxIconLocation& loc)
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: wxBitmap(loc.GetFileName(), wxBITMAP_TYPE_ANY)
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{
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}
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bool LoadFile(const wxString& name, wxBitmapType flags,
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int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight))
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{ return wxBitmap::LoadFile(name, flags); }
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// unhide the base class version
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virtual bool LoadFile(const wxString& name,
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wxBitmapType flags = wxICON_DEFAULT_TYPE) wxOVERRIDE
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{ return wxBitmap::LoadFile(name, flags); }
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// create from bitmap (which should have a mask unless it's monochrome):
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// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
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// ctors, assignment operators...), but it's ok to have such function
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void CopyFromBitmap(const wxBitmap& bmp);
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private:
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wxDECLARE_DYNAMIC_CLASS(wxIcon);
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};
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#endif // _WX_GENERIC_ICON_H_
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#endif
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#else
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// iOS and others
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#define wxICON_DEFAULT_TYPE wxBITMAP_TYPE_PNG_RESOURCE
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