Add wx headers and ext
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wxheaders/wx/gtk/anybutton.h
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80
wxheaders/wx/gtk/anybutton.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/gtk/anybutton.h
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// Purpose: wxGTK wxAnyButton class declaration
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// Author: Robert Roebling
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// Created: 1998-05-20 (extracted from button.h)
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// Copyright: (c) 1998 Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GTK_ANYBUTTON_H_
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#define _WX_GTK_ANYBUTTON_H_
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//-----------------------------------------------------------------------------
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// wxAnyButton
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
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{
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public:
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wxAnyButton()
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{
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m_isCurrent =
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m_isPressed = false;
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}
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// implementation
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// --------------
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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// called from GTK callbacks: they update the button state and call
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// GTKUpdateBitmap()
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void GTKMouseEnters();
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void GTKMouseLeaves();
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void GTKPressed();
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void GTKReleased();
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protected:
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virtual GdkWindow *GTKGetWindow(wxArrayGdkWindows& windows) const wxOVERRIDE;
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virtual void DoEnable(bool enable) wxOVERRIDE;
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virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE;
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virtual void DoSetBitmap(const wxBitmapBundle& bitmap, State which) wxOVERRIDE;
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virtual void DoSetBitmapPosition(wxDirection dir) wxOVERRIDE;
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// update the bitmap to correspond to the current button state
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void GTKUpdateBitmap();
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private:
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typedef wxAnyButtonBase base_type;
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// focus event handler: calls GTKUpdateBitmap()
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void GTKOnFocus(wxFocusEvent& event);
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// return the state whose bitmap is being currently shown (so this is
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// different from the real current state, e.g. it could be State_Normal
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// even if the button is pressed if no button was set for State_Pressed)
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State GTKGetCurrentBitmapState() const;
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// show the given bitmap (must be valid)
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void GTKDoShowBitmap(const wxBitmapBundle& bitmap);
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// the bitmaps for the different state of the buttons, all of them may be
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// invalid and the button only shows a bitmap at all if State_Normal bitmap
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// is valid
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wxBitmapBundle m_bitmaps[State_Max];
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// true iff mouse is currently over the button
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bool m_isCurrent;
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// true iff the button is in pressed state
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bool m_isPressed;
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wxDECLARE_NO_COPY_CLASS(wxAnyButton);
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};
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#endif // _WX_GTK_ANYBUTTON_H_
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