Add wx headers and ext
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wxheaders/wx/private/display.h
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wxheaders/wx/private/display.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/private/display.h
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// Purpose: wxDisplayImpl class declaration
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// Author: Vadim Zeitlin
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// Created: 2006-03-15
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// Copyright: (c) 2002-2006 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PRIVATE_DISPLAY_H_
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#define _WX_PRIVATE_DISPLAY_H_
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#include "wx/display.h"
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#include "wx/gdicmn.h" // for wxRect
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#include "wx/vector.h"
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// ----------------------------------------------------------------------------
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// wxDisplayFactory: allows to create wxDisplay objects
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// ----------------------------------------------------------------------------
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class wxDisplayFactory
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{
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public:
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wxDisplayFactory() { }
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virtual ~wxDisplayFactory() { ClearImpls(); }
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// Create the display if necessary using CreateDisplay(), otherwise just
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// get it from cache.
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wxDisplayImpl* GetDisplay(unsigned n)
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{
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// Normally, m_impls should be cleared if the number of displays in the
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// system changes because InvalidateCache() must be called. However in
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// some ports (e.g. Mac right now, see #18318), cache invalidation never
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// happens, so we can end up with m_impls size being out of sync with
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// the actual number of monitors. Compensate for this here by checking
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// if the index is invalid and invalidating the cache at least in this
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// case.
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//
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// Note that this is still incorrect because we continue using outdated
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// information if the first monitor is disconnected, for example. The
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// only real solution is to ensure that InvalidateCache() is called,
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// but for now this at least avoids crashes when a new display is
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// connected.
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if ( n >= m_impls.size() )
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{
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// This strange two-step resize is done to clear all the existing
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// elements: they may not be valid any longer if the number of
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// displays has changed.
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m_impls.resize(0);
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m_impls.resize(GetCount());
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}
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else if ( m_impls[n] )
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{
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// Just return the existing display if we have it.
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return m_impls[n];
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}
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m_impls[n] = CreateDisplay(n);
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return m_impls[n];
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}
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// Return the primary display object, creating it if necessary.
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wxDisplayImpl* GetPrimaryDisplay();
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// get the total number of displays
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virtual unsigned GetCount() = 0;
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// return the display for the given point or wxNOT_FOUND
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virtual int GetFromPoint(const wxPoint& pt) = 0;
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// return the display for the given window or wxNOT_FOUND
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//
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// the window pointer must not be NULL (i.e. caller should check it)
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virtual int GetFromWindow(const wxWindow *window);
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// Trigger recreation of wxDisplayImpl when they're needed the next time.
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virtual void InvalidateCache() { ClearImpls(); }
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protected:
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// create a new display object
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//
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// it can return a NULL pointer if the display creation failed
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virtual wxDisplayImpl *CreateDisplay(unsigned n) = 0;
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private:
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// Delete all the elements of m_impls vector and clear it.
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void ClearImpls();
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// On-demand populated vector of wxDisplayImpl objects.
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wxVector<wxDisplayImpl*> m_impls;
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wxDECLARE_NO_COPY_CLASS(wxDisplayFactory);
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};
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// ----------------------------------------------------------------------------
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// wxDisplayImpl: base class for all wxDisplay implementations
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// ----------------------------------------------------------------------------
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class wxDisplayImpl
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{
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public:
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// virtual dtor for this base class
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virtual ~wxDisplayImpl() { }
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// return the full area of this display
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virtual wxRect GetGeometry() const = 0;
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// return the area of the display available for normal windows
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virtual wxRect GetClientArea() const { return GetGeometry(); }
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// return the depth or 0 if unknown
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virtual int GetDepth() const = 0;
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// return the scale factor used to convert logical pixels to physical ones
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virtual double GetScaleFactor() const { return 1.0; }
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// return the resolution of the display, by default uses GetScaleFactor(),
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// but can be also overridden directly, as is done in wxMSW
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virtual wxSize GetPPI() const { return wxDisplay::GetStdPPI()*GetScaleFactor(); }
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// return the name (may be empty)
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virtual wxString GetName() const { return wxString(); }
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// return the index of this display
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unsigned GetIndex() const { return m_index; }
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// return true if this is the primary monitor (usually one with index 0)
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virtual bool IsPrimary() const { return GetIndex() == 0; }
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#if wxUSE_DISPLAY
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// implements wxDisplay::GetModes()
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virtual wxArrayVideoModes GetModes(const wxVideoMode& mode) const = 0;
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// get current video mode
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virtual wxVideoMode GetCurrentMode() const = 0;
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// change current mode, return true if succeeded, false otherwise
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virtual bool ChangeMode(const wxVideoMode& mode) = 0;
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#endif // wxUSE_DISPLAY
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protected:
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// create the object providing access to the display with the given index
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wxDisplayImpl(unsigned n) : m_index(n) { }
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// the index of this display (0 is always the primary one)
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const unsigned m_index;
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friend class wxDisplayFactory;
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wxDECLARE_NO_COPY_CLASS(wxDisplayImpl);
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};
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// ----------------------------------------------------------------------------
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// wxDisplayImplSingle: the simplest possible impl for the main display only
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// ----------------------------------------------------------------------------
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// Note that this is still an ABC and GetGeometry() and GetClientArea() methods
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// must be implemented in the derived classes.
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class WXDLLEXPORT wxDisplayImplSingle : public wxDisplayImpl
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{
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public:
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wxDisplayImplSingle() : wxDisplayImpl(0) { }
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#if wxUSE_DISPLAY
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// no video modes support for us, provide just the stubs
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virtual wxArrayVideoModes
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GetModes(const wxVideoMode& WXUNUSED(mode)) const wxOVERRIDE
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{
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return wxArrayVideoModes();
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}
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virtual wxVideoMode GetCurrentMode() const wxOVERRIDE
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{
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return wxVideoMode();
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}
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virtual bool ChangeMode(const wxVideoMode& WXUNUSED(mode)) wxOVERRIDE
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{
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return false;
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}
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#endif // wxUSE_DISPLAY
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wxDECLARE_NO_COPY_CLASS(wxDisplayImplSingle);
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};
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// ----------------------------------------------------------------------------
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// wxDisplayFactorySingle
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// ----------------------------------------------------------------------------
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// This is the simplest implementation of wxDisplayFactory using single/main
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// display only. It is used when wxUSE_DISPLAY == 0 because getting the size of
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// the main display is always needed.
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//
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// Note that this is still an ABC and derived classes must implement
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// CreateSingleDisplay().
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class wxDisplayFactorySingle : public wxDisplayFactory
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{
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public:
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virtual unsigned GetCount() wxOVERRIDE { return 1; }
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virtual int GetFromPoint(const wxPoint& pt) wxOVERRIDE;
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protected:
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virtual wxDisplayImpl *CreateDisplay(unsigned n) wxOVERRIDE;
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virtual wxDisplayImpl *CreateSingleDisplay() = 0;
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};
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#endif // _WX_PRIVATE_DISPLAY_H_
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