Add wx headers and ext
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119
wxheaders/wx/xtixml.h
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119
wxheaders/wx/xtixml.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/xtixml.h
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// Purpose: xml streaming runtime metadata information (extended class info)
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// Author: Stefan Csomor
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// Modified by:
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// Created: 27/07/03
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// Copyright: (c) 2003 Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_XTIXMLH__
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#define _WX_XTIXMLH__
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#include "wx/defs.h"
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#if wxUSE_EXTENDED_RTTI
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#include "wx/string.h"
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#include "wx/xtistrm.h"
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/*
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class WXDLLIMPEXP_XML wxXmlNode;
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class WXDLLIMPEXP_BASE wxPropertyInfo;
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class WXDLLIMPEXP_BASE wxObject;
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class WXDLLIMPEXP_BASE wxClassInfo;
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class WXDLLIMPEXP_BASE wxAnyList;
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class WXDLLIMPEXP_BASE wxHandlerInfo;
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class WXDLLIMPEXP_BASE wxObjectWriterCallback;
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*/
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class WXDLLIMPEXP_XML wxObjectXmlWriter: public wxObjectWriter
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{
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public:
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wxObjectXmlWriter( wxXmlNode * parent );
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virtual ~wxObjectXmlWriter();
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//
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// streaming callbacks
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//
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// these callbacks really write out the values in the stream format
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//
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//
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// streaming callbacks
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//
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// these callbacks really write out the values in the stream format
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// begins writing out a new toplevel entry which has the indicated unique name
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virtual void DoBeginWriteTopLevelEntry( const wxString &name );
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// ends writing out a new toplevel entry which has the indicated unique name
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virtual void DoEndWriteTopLevelEntry( const wxString &name );
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// start of writing an object having the passed in ID
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virtual void DoBeginWriteObject(const wxObject *object,
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const wxClassInfo *classInfo, int objectID, const wxStringToAnyHashMap &metadata );
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// end of writing a toplevel object name param is used for unique
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// identification within the container
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virtual void DoEndWriteObject(const wxObject *object,
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const wxClassInfo *classInfo, int objectID );
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// writes a simple property in the stream format
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virtual void DoWriteSimpleType( const wxAny &value );
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// start of writing a complex property into the stream (
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virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo );
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// end of writing a complex property into the stream
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virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo );
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virtual void DoBeginWriteElement();
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virtual void DoEndWriteElement();
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// insert an object reference to an already written object
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virtual void DoWriteRepeatedObject( int objectID );
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// insert a null reference
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virtual void DoWriteNullObject();
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// writes a delegate in the stream format
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virtual void DoWriteDelegate( const wxObject *object,
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const wxClassInfo* classInfo, const wxPropertyInfo *propInfo,
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const wxObject *eventSink, int sinkObjectID,
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const wxClassInfo* eventSinkClassInfo, const wxHandlerInfo* handlerIndo );
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private:
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struct wxObjectXmlWriterInternal;
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wxObjectXmlWriterInternal* m_data;
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};
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/*
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wxObjectXmlReader handles streaming in a class from XML
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*/
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class WXDLLIMPEXP_XML wxObjectXmlReader: public wxObjectReader
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{
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public:
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wxObjectXmlReader(wxXmlNode *parent) { m_parent = parent; }
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virtual ~wxObjectXmlReader() {}
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// Reads a component from XML. The return value is the root object ID, which can
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// then be used to ask the readercallback about that object
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virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback );
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private:
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int ReadComponent(wxXmlNode *parent, wxObjectReaderCallback *callbacks);
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// read the content of this node (simple type) and return the corresponding value
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wxAny ReadValue(wxXmlNode *Node, const wxTypeInfo *type );
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wxXmlNode * m_parent;
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};
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#endif // wxUSE_EXTENDED_RTTI
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#endif
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