Separated walk AI from demon/patron reactions.

This commit is contained in:
shakurass 2014-04-27 11:02:42 -06:00
commit 1be47add34
11 changed files with 464 additions and 886 deletions

View file

@ -58,8 +58,10 @@ public class PlayerController : MonoBehaviour {
animator.SetBool("isWalking", true);
}
if (moveHorizontal < 0)
if (moveHorizontal < 0) {
playerAngle.eulerAngles = new Vector3(0f, -180f, 0f);
}
if (moveHorizontal > 0)
playerAngle.eulerAngles = new Vector3(0f, 0f, 0f);
if (moveVertical < 0)
@ -70,8 +72,8 @@ public class PlayerController : MonoBehaviour {
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rigidbody.MovePosition (rigidbody.position + movement * speed * Time.deltaTime);
rigidbody.position.Normalize ();
rigidbody.freezeRotation = true;
rigidbody.position.Normalize ();
}
}