Fixed rendering issues.

This commit is contained in:
Joey Payne 2014-04-27 19:56:34 -06:00
commit c2092e08c7
2 changed files with 2 additions and 2 deletions

View file

@ -820,7 +820,7 @@ Transform:
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 922911539} m_GameObject: {fileID: 922911539}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 16.7299995, y: -10.6700001, z: -.536811829} m_LocalPosition: {x: 16.7299995, y: -10.6700001, z: -.720000029}
m_LocalScale: {x: -.629999995, y: .379999995, z: 1} m_LocalScale: {x: -.629999995, y: .379999995, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 149443861} m_Father: {fileID: 149443861}

View file

@ -19,7 +19,7 @@ Material:
second: second:
m_Texture: {fileID: 2800000, guid: 26c9dff0fed396341b045e42e3a0b500, type: 3} m_Texture: {fileID: 2800000, guid: 26c9dff0fed396341b045e42e3a0b500, type: 3}
m_Scale: {x: 1, y: .5} m_Scale: {x: 1, y: .5}
m_Offset: {x: 0, y: .5} m_Offset: {x: 0, y: 0}
data: data:
first: first:
name: _BumpMap name: _BumpMap