GodotProjects/Sprout/addons/dialogic/Other/Dialogic_Subsystem.gd
2023-01-03 16:54:53 -07:00

15 lines
416 B
GDScript

extends Node
class_name DialogicSubsystem
var dialogic = null
# To be overriden by sub-classes
# Fill in everything that should be cleared (for example before loading a different state)
func clear_game_state():
pass
# To be overriden by sub-classes
# Fill in everything that should be loaded using the dialogic_game_handler.current_state_info
# This is called when a save is loaded
func load_game_state():
pass