15 lines
416 B
GDScript
15 lines
416 B
GDScript
extends Node
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class_name DialogicSubsystem
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var dialogic = null
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# To be overriden by sub-classes
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# Fill in everything that should be cleared (for example before loading a different state)
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func clear_game_state():
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pass
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# To be overriden by sub-classes
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# Fill in everything that should be loaded using the dialogic_game_handler.current_state_info
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# This is called when a save is loaded
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func load_game_state():
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pass
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