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sphynx-owner 2024-07-06 21:22:05 +03:00
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day_bg.ogg is "Ambience-garden daytime" (https://freesound.org/people/Eelke/sounds/593637/) by Eelke Dekker (http://www.eelkedekker.nl/) licensed under CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/)
night_bg.ogg is "Coronavirus Spring night.mp3" (https://freesound.org/people/Aldelri/sounds/511351/) by Aldelri (https://freesound.org/people/Aldelri/) licensed under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
daymusic.ogg is "Placeholder" (https://placeholder) by Placeholder (https://placeholder) licensed under Placeholder (https://placeholder)
nightmusic.ogg is "Placeholder" (https://placeholder) by Placeholder (https://placeholder) licensed under Placeholder (https://placeholder)
Prop Sounds/Placeholder/Bump1.wav is adapted from "Bumping into table ." (https://freesound.org/people/Edelhanie/sounds/594660/) by Edelhanie (https://freesound.org/people/Edelhanie/) licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
Prop Sounds/Placeholder/Bump2.wav is adapted from "Bumping into table ." (https://freesound.org/people/Edelhanie/sounds/594660/) by Edelhanie (https://freesound.org/people/Edelhanie/) licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
Prop Sounds/Placeholder/Bump3.wav is adapted from "Bumping into table ." (https://freesound.org/people/Edelhanie/sounds/594660/) by Edelhanie (https://freesound.org/people/Edelhanie/) licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
Prop Sounds/Placeholder/Scrape.wav is adapted from "Scrape" (https://freesound.org/people/Caitlin_100/sounds/398405/) by Caitlin_100 (https://freesound.org/people/Caitlin_100/) licensed under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
foliage_rustling.wav is adapted from "Leaves Rustling" (https://freesound.org/people/ericnorcross81/sounds/570759/) by Eric Norcross (https://www.ericnorcross.com/) licensed under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)

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Audio/ReferenceVolumes.md Normal file
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Overall gameplay should apparantly be integrated -16 LKFS, how to measure?
Using Half Life 2's Black Mesa East level as reference for now 😅
Based off these reference values, futz the loudness values of everything else
If you're making an actual game, will probably have to include reference values for things like gunfire/swords clanging/magic effects, vehicle sounds, dialogue, UI sounds
Reference:
Footsteps: -28 dB normalized RMS
Ambient background audio: -48 dB normalized RMS
Physics prop impact: -24 dB normalized RMS
Physics prop scrape: -35 dB normalized RMS
Futzed:
Foliage rustling: -46 dB normalized RMS
Music: -24 dB normalized RMS, at least for this demo specifically due to the demo's low audio in general

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