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9
Audio/ATTRIBUTION
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Audio/ATTRIBUTION
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day_bg.ogg is "Ambience-garden daytime" (https://freesound.org/people/Eelke/sounds/593637/) by Eelke Dekker (http://www.eelkedekker.nl/) licensed under CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/)
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night_bg.ogg is "Coronavirus Spring night.mp3" (https://freesound.org/people/Aldelri/sounds/511351/) by Aldelri (https://freesound.org/people/Aldelri/) licensed under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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daymusic.ogg is "Placeholder" (https://placeholder) by Placeholder (https://placeholder) licensed under Placeholder (https://placeholder)
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nightmusic.ogg is "Placeholder" (https://placeholder) by Placeholder (https://placeholder) licensed under Placeholder (https://placeholder)
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Prop Sounds/Placeholder/Bump1.wav is adapted from "Bumping into table ." (https://freesound.org/people/Edelhanie/sounds/594660/) by Edelhanie (https://freesound.org/people/Edelhanie/) licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
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Prop Sounds/Placeholder/Bump2.wav is adapted from "Bumping into table ." (https://freesound.org/people/Edelhanie/sounds/594660/) by Edelhanie (https://freesound.org/people/Edelhanie/) licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
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Prop Sounds/Placeholder/Bump3.wav is adapted from "Bumping into table ." (https://freesound.org/people/Edelhanie/sounds/594660/) by Edelhanie (https://freesound.org/people/Edelhanie/) licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
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Prop Sounds/Placeholder/Scrape.wav is adapted from "Scrape" (https://freesound.org/people/Caitlin_100/sounds/398405/) by Caitlin_100 (https://freesound.org/people/Caitlin_100/) licensed under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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foliage_rustling.wav is adapted from "Leaves Rustling" (https://freesound.org/people/ericnorcross81/sounds/570759/) by Eric Norcross (https://www.ericnorcross.com/) licensed under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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BIN
Audio/Prop Sounds/Placeholder/Bump1.wav
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Audio/Prop Sounds/Placeholder/Bump1.wav
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Audio/Prop Sounds/Placeholder/Bump1.wav.import
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Audio/Prop Sounds/Placeholder/Bump1.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://brle6bd58h4h2"
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path="res://.godot/imported/Bump1.wav-da7355727f2527d5ece053b795f44520.sample"
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[deps]
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source_file="res://Audio/Prop Sounds/Placeholder/Bump1.wav"
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dest_files=["res://.godot/imported/Bump1.wav-da7355727f2527d5ece053b795f44520.sample"]
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[params]
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force/8_bit=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=1
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Audio/Prop Sounds/Placeholder/Bump2.wav
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BIN
Audio/Prop Sounds/Placeholder/Bump2.wav
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Audio/Prop Sounds/Placeholder/Bump2.wav.import
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Audio/Prop Sounds/Placeholder/Bump2.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bstv5aj6pm5xu"
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path="res://.godot/imported/Bump2.wav-de438e5c4650994546b7e5f9b9a78692.sample"
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[deps]
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source_file="res://Audio/Prop Sounds/Placeholder/Bump2.wav"
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dest_files=["res://.godot/imported/Bump2.wav-de438e5c4650994546b7e5f9b9a78692.sample"]
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[params]
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force/8_bit=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=1
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Audio/Prop Sounds/Placeholder/Bump3.wav
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BIN
Audio/Prop Sounds/Placeholder/Bump3.wav
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Audio/Prop Sounds/Placeholder/Bump3.wav.import
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Audio/Prop Sounds/Placeholder/Bump3.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bn5hg5d1ypbxh"
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path="res://.godot/imported/Bump3.wav-e281c4d4ae91e34190ec2a82a2deeec2.sample"
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[deps]
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source_file="res://Audio/Prop Sounds/Placeholder/Bump3.wav"
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dest_files=["res://.godot/imported/Bump3.wav-e281c4d4ae91e34190ec2a82a2deeec2.sample"]
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[params]
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force/8_bit=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=1
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Audio/Prop Sounds/Placeholder/Scrape.wav
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BIN
Audio/Prop Sounds/Placeholder/Scrape.wav
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Audio/Prop Sounds/Placeholder/Scrape.wav.import
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Audio/Prop Sounds/Placeholder/Scrape.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://qi7xfi47dn6t"
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path="res://.godot/imported/Scrape.wav-a4138a92321c1ea69e90ec687bb653ef.sample"
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[deps]
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source_file="res://Audio/Prop Sounds/Placeholder/Scrape.wav"
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dest_files=["res://.godot/imported/Scrape.wav-a4138a92321c1ea69e90ec687bb653ef.sample"]
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[params]
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force/8_bit=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=2
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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15
Audio/ReferenceVolumes.md
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15
Audio/ReferenceVolumes.md
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Overall gameplay should apparantly be integrated -16 LKFS, how to measure?
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Using Half Life 2's Black Mesa East level as reference for now 😅
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Based off these reference values, futz the loudness values of everything else
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If you're making an actual game, will probably have to include reference values for things like gunfire/swords clanging/magic effects, vehicle sounds, dialogue, UI sounds
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Reference:
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Footsteps: -28 dB normalized RMS
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Ambient background audio: -48 dB normalized RMS
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Physics prop impact: -24 dB normalized RMS
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Physics prop scrape: -35 dB normalized RMS
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Futzed:
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Foliage rustling: -46 dB normalized RMS
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Music: -24 dB normalized RMS, at least for this demo specifically due to the demo's low audio in general
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BIN
Audio/day_bg.ogg
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BIN
Audio/day_bg.ogg
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Audio/day_bg.ogg.import
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Audio/day_bg.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://b6rc81y5wriln"
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path="res://.godot/imported/day_bg.ogg-a1b58bd4479d53651a68f01d94005875.oggvorbisstr"
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[deps]
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source_file="res://Audio/day_bg.ogg"
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dest_files=["res://.godot/imported/day_bg.ogg-a1b58bd4479d53651a68f01d94005875.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Audio/daymusic.ogg
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BIN
Audio/daymusic.ogg
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Audio/daymusic.ogg.import
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Audio/daymusic.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://ck4j2cl1itpcg"
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path="res://.godot/imported/daymusic.ogg-3533cf067644563074e4112afa6c9d08.oggvorbisstr"
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[deps]
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source_file="res://Audio/daymusic.ogg"
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dest_files=["res://.godot/imported/daymusic.ogg-3533cf067644563074e4112afa6c9d08.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Audio/foliage_rustling.wav
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BIN
Audio/foliage_rustling.wav
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Audio/foliage_rustling.wav.import
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Audio/foliage_rustling.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://wurbxhuocgd0"
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path="res://.godot/imported/foliage_rustling.wav-7b9417cda54bf1efceac1c3ae0b959e1.sample"
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[deps]
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source_file="res://Audio/foliage_rustling.wav"
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dest_files=["res://.godot/imported/foliage_rustling.wav-7b9417cda54bf1efceac1c3ae0b959e1.sample"]
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[params]
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force/8_bit=false
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force/mono=true
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=2
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Audio/night_bg.ogg
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BIN
Audio/night_bg.ogg
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Audio/night_bg.ogg.import
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Audio/night_bg.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://cngxal8rdb5mj"
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path="res://.godot/imported/night_bg.ogg-91f1b004df71a2022152860021af76ee.oggvorbisstr"
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[deps]
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source_file="res://Audio/night_bg.ogg"
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dest_files=["res://.godot/imported/night_bg.ogg-91f1b004df71a2022152860021af76ee.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Audio/nightmusic.ogg
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BIN
Audio/nightmusic.ogg
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Audio/nightmusic.ogg.import
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Audio/nightmusic.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://uie3maxhbtg1"
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path="res://.godot/imported/nightmusic.ogg-535fd9a8abf13e85f79baf8fcaebdc7e.oggvorbisstr"
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[deps]
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source_file="res://Audio/nightmusic.ogg"
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dest_files=["res://.godot/imported/nightmusic.ogg-535fd9a8abf13e85f79baf8fcaebdc7e.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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