- blur heuristics improved for reduced smearing - velocity blur range fixed a bug - fixed MacOs bug regarding doubles in shader - lowered buffer accuracy and changed doubles to floats, improved performance |
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|---|---|---|
| Audio | ||
| Build | ||
| Godot-Human-For-Scale | ||
| Materials | ||
| Meshes | ||
| MotionBlurDebugScript | ||
| MyJumpFloodIteration | ||
| Resources | ||
| Scenes | ||
| Scripts | ||
| Textures | ||
| .gitignore | ||
| LICENSE | ||
| MainScene.tscn | ||
| project.godot | ||
| README.md | ||
JFA_driven_motion_blur_demo
An interactive environment for showcasing, testing, and benchmarking my implementation of a per-object motion blur.
This utilizes the Jump Flood Algorithm for a velocity dilation pass prior to blurring for high quality, high range, and high detail motion blur effect, with the efficiency of O(log(n)).
An overview video can be found here: https://youtu.be/m_KvYlYF3sA
A paper I wrote on the matter can be found here: Using the Jump Flood Algorithm to Dilate Velocity Maps in the application of Believable High Range High Fidelity Motion Blur 7_7_24 (2) - Google Docs.pdf
An addon version can be found here: https://github.com/sphynx-owner/JFA_driven_motion_blur_addon/tree/master
Bistro-Demo-Tweaked
Bistro demo for Godot showcasing lighting and high quality assets.
https://github.com/Jamsers/Bistro-Demo-Tweaked/assets/39361911/67493ad0-d19c-40ab-ad07-4014dbd654a5
Includes Godot-Human-For-Scale to run around the level, and an interface for changing the time of day, resolution scaling, and quality scaling. Appropriate objects in the level are set to dynamic and are physics enabled, to see the effects of lighting on dynamic objects as well.
Usage
- Clone or download the Github repository.
- Download Godot 4.x and open the repository folder with Godot.
- Run the project. (Play button on the upper right corner of Godot's interface)
Releases
Windows: Bistro-Demo-Tweaked-Windows.zip
Mac: Bistro-Demo-Tweaked-Mac.zip
Linux: Bistro-Demo-Tweaked-Linux.zip
To get past the "Apple cannot check it for malicious software" warning on Mac, follow the instructions here.
Controls
-
ESCAPE to capture/uncapture mouse
H to hide/unhide control panel UI -
W-A-S-D to move
SHIFT to sprint
SPACE to jump
TILDE(~) to noclip -
V to switch third person/first person
RIGHT CLICK to zoom/focus
*.res Files Reimported
When opening the project for the first time, you may notice hundreds of *.res files get modified in your source control. This is a quirk of the Godot importer and these changes can be safely discarded once project has already been opened once.
Extra Options
Use the Light Change Utility node to change lighting scenarios in editor.
Includes a profiler to see performance details. RAM counter not available in release builds.
You can turn music on or off in editor.
Credits
Ported from Amazon Lumberyard Bistro.
Original porting work done by Logan Preshaw, original port can be found here.
Uses Creative Commons sounds, attributions are here.