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Audio/ReferenceVolumes.md
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Audio/ReferenceVolumes.md
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Overall gameplay should apparantly be integrated -16 LKFS, how to measure?
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Using Half Life 2's Black Mesa East level as reference for now 😅
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Based off these reference values, futz the loudness values of everything else
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If you're making an actual game, will probably have to include reference values for things like gunfire/swords clanging/magic effects, vehicle sounds, dialogue, UI sounds
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Reference:
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Footsteps: -28 dB normalized RMS
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Ambient background audio: -48 dB normalized RMS
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Physics prop impact: -24 dB normalized RMS
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Physics prop scrape: -35 dB normalized RMS
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Futzed:
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Foliage rustling: -46 dB normalized RMS
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Music: -24 dB normalized RMS, at least for this demo specifically due to the demo's low audio in general
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