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Godot-Human-For-Scale/README.md
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# Godot-Human-For-Scale
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Simple controllable character that you can use to run around in your level to get a sense of scale. No input bindings or camera set up necessary, just drag and drop into your scene. The character is 5'10. (177.8 cm)
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https://github.com/Jamsers/Godot-Human-For-Scale/assets/39361911/ea40c6ec-47b0-43da-a2c2-1e5539d293f6
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## How to use
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1. Clone or download the Github repository.
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2. Move the repository folder (Godot-Human-For-Scale) to the root of your project.
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***The Godot-Human-For-Scale folder has to be at the root of your project for Godot-Human-For-Scale to work.***
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4. Drag and drop the player scene (Human-For-Scale.tscn) into the scene you want to walk around in.
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5. Run your scene.
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**Make sure your scene has colliders for the floor at least, or the player will just fall through the map!**
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## Controls
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- **ESCAPE** to capture/uncapture mouse
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***Mouse is uncaptured on start!***
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- **W-A-S-D** to move
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**SHIFT** to sprint
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**SPACE** to jump
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**TILDE(~)** to noclip
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- **V** to switch third person/first person
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**RIGHT CLICK** to zoom/focus
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**TAB** to switch third person camera shoulders
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- **LEFT CLICK** to pick up/throw object with physics gun
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**F** to turn flashlight on/off
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## Controls not working?
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*Mouse look not working?*
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A Control node is likely capturing mouse input. Find that Control node, set its Mouse Filter to Pass/Ignore.
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*Keyboard controls not working?*
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A Control node is likely capturing keyboard input, most likely a button or text box. Find that Control node, set its Focus Mode to None.
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## Extra Options
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You can enable depth of field for the zoom functionality. No camera attributes setup necessary.
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You can disable the character's shadow in first person view.
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You can enable audio, which will enable the audio listener, footstep sounds, and physics interactions sounds.
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You can enable the physics gun, which allows you pick up and throw RigidBodies.
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## Credits
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Uses the fantastic [mannequiny](https://github.com/GDQuest/godot-3d-mannequin/tree/master/godot/assets/3d/mannequiny) from GDQuest's [godot-3d-mannequin](https://github.com/GDQuest/godot-3d-mannequin).
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Uses Creative Commons sounds, attributions are [here](https://github.com/Jamsers/Godot-Human-For-Scale/blob/main/Assets/Audio/ATTRIBUTION).
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