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12
Materials/Metal/Bronze.tres
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12
Materials/Metal/Bronze.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cl2l1r3amdbqh"]
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[ext_resource type="Texture2D" path="res://Textures/Metal/MASTER_Bronze_BLENDSHADER_BaseColor.dds" id="1_dbjex"]
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[ext_resource type="Texture2D" uid="uid://de6gq31jpfu4t" path="res://Textures/Metal/MASTER_Bronze_BLENDSHADER_Normal.png" id="2_u3lif"]
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[resource]
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albedo_texture = ExtResource("1_dbjex")
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metallic = 1.0
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roughness = 0.37
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normal_enabled = true
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normal_texture = ExtResource("2_u3lif")
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texture_filter = 5
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