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11
Materials/windowlight.tres
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11
Materials/windowlight.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://d0cd8fe6hpv6t"]
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[ext_resource type="Texture2D" path="res://Textures/Miscellaneous/MASTER_Room_Interior_BaseColor.dds" id="1_t5u7t"]
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[resource]
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albedo_color = Color(0, 0, 0, 1)
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emission_enabled = true
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emission = Color(0.913725, 0.509804, 0.309804, 1)
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emission_intensity = 4.5
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emission_texture = ExtResource("1_t5u7t")
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texture_filter = 5
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