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Meshes/Mesh_Guide.md
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Meshes/Mesh_Guide.md
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## To create ColOcc:
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- Import GLB
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- Delete irrelevant meshes
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- Join all
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- Shade flat
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- Merge by distance
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- Degenerate dissolve
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- Delete loose
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- Decimate 0.15
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- Merge by distance
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- Degenerate dissolve
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- Delete loose
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- Set origin to center of mass
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## *_Props.glb import:
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- Set light baking to dynamic
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- Should have meshes extracted since you'll have to break inheritance to create rigidbodies for them anyway
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## *_ColOcc.glb import:
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- Generate physics
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- Occluder: Mesh + Occluder (physics don't get generated otherwise)
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- Shape type: Trimesh
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