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60
MotionBlurDebugScript/world_environment.gd
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60
MotionBlurDebugScript/world_environment.gd
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extends WorldEnvironment
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var iteration_count = 3
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var all_fps : Array[int] = [
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0,
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5,
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15,
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30,
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60,
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]
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var fps_index : int = 0
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func _input(event: InputEvent) -> void:
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#if Input.is_action_just_pressed("SPACE"):
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#compositor.compositor_effects[0].enabled = !compositor.compositor_effects[0].enabled
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#compositor.compositor_effects[1].enabled = !compositor.compositor_effects[0].enabled
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#$"../Control/Label".text = "Mine" if compositor.compositor_effects[0].enabled else "Base"
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#
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if compositor.compositor_effects.size() == 0:
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return
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var motion_blur_effect = compositor.compositor_effects[0]
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if Input.is_action_just_pressed("left"):
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iteration_count -= 1
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iteration_count = clamp(iteration_count, 1, 11)
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motion_blur_effect.iteration_count = iteration_count
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$"../Control/VBoxContainer/HBoxContainer/iteration_count".text = str(iteration_count)
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if Input.is_action_just_pressed("right"):
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iteration_count += 1
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iteration_count = clamp(iteration_count, 1, 11)
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motion_blur_effect.iteration_count = iteration_count
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$"../Control/VBoxContainer/HBoxContainer/iteration_count".text = str(iteration_count)
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if Input.is_action_just_pressed("SPACE"):
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motion_blur_effect.draw_debug = 1 if motion_blur_effect.draw_debug == 0 else 0
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if Input.is_action_just_pressed("up"):
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fps_index += 1
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fps_index = clamp(fps_index, 0, all_fps.size() - 1)
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Engine.max_fps = all_fps[fps_index]
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$"../Control/VBoxContainer/HBoxContainer3/target fps".text = str(all_fps[fps_index])
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if Input.is_action_just_pressed("down"):
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fps_index -= 1
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fps_index = clamp(fps_index, 0, all_fps.size() - 1)
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Engine.max_fps = all_fps[fps_index]
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$"../Control/VBoxContainer/HBoxContainer3/target fps".text = str(all_fps[fps_index])
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if Input.is_action_just_pressed("freeze"):
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motion_blur_effect.freeze = !motion_blur_effect.freeze
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func _process(delta: float) -> void:
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$"../Control/VBoxContainer/HBoxContainer2/fps".text = str(Engine.get_frames_per_second())
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