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project.godot
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88
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Bistro-Demo-Tweaked"
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config/description="Lumberyard Bistro demo for Godot"
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config/version="1.0"
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run/main_scene="res://MainScene.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/image="res://Textures/bistro_godot_loading.png"
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boot_splash/fullsize=false
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config/icon="res://Textures/bistro_godot.png"
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[display]
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window/size/viewport_width=1080
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window/size/viewport_height=1080
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window/size/mode=3
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep_height"
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window/vsync/vsync_mode=0
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[gui]
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theme/default_font_hinting=0
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theme/default_font_subpixel_positioning=0
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theme/default_font_multichannel_signed_distance_field=true
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[input]
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up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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SPACE={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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freeze={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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lights_and_shadows/use_physical_light_units=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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global_illumination/voxel_gi/quality=1
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textures/default_filters/anisotropic_filtering_level=3
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camera/depth_of_field/depth_of_field_bokeh_quality=2
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environment/ssao/half_size=false
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environment/ssil/half_size=false
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anti_aliasing/screen_space_roughness_limiter/enabled=false
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scaling_3d/mode=2
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textures/decals/filter=5
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textures/light_projectors/filter=5
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environment/screen_space_reflection/roughness_quality=2
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environment/subsurface_scattering/subsurface_scattering_quality=2
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global_illumination/sdfgi/probe_ray_count=2
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lights_and_shadows/positional_shadow/atlas_size=2048
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