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# JFA_driven_motion_blur_demo
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An interactive environment for showcasing, testing, and benchmarking my implementation of a per-object motion blur.
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This utilizes the Jump Flood Algorithm for a velocity dilation pass prior to blurring for high quality, high range, and high detail motion blur effect,
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with the efficiency of O(log(n)).
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An overview video can be found here:
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A paper i wrote on the matter can be found here:[
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https://drive.google.com/uc?export=download&id=1qZvuJ__1ZDoVX_ME-cbxDOYdjHSBlBtL](https://drive.google.com/uc?export=download&id=1ft5pR6mKaUuvqq4nONfgogCbxcTWKDVQ)
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# Bistro-Demo-Tweaked
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# Bistro-Demo-Tweaked
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Bistro demo for [Godot](https://github.com/godotengine/godot) showcasing lighting and high quality assets.
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Bistro demo for [Godot](https://github.com/godotengine/godot) showcasing lighting and high quality assets.
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