feature: Added uncapped_independence toggle

This commit is contained in:
sphynx-owner 2024-07-08 00:33:11 +03:00
commit 9e4caef0dd
2 changed files with 14 additions and 3 deletions

View file

@ -102,6 +102,7 @@ backtracking_velocity_match_parallel_sensitivity = 0.5
backtracking_velcoity_match_perpendicular_sensitivity = 0.1
JFA_pass_count = 3
framerate_independent = true
uncapped_independence = false
target_constant_framerate = 30.0
[sub_resource type="Compositor" id="Compositor_ak7ke"]

View file

@ -53,6 +53,14 @@ class_name MotionBlurSphynxJumpFlood
## target_constant_framerate
@export var framerate_independent : bool = true
## Description: Removes clamping on motion blur scale to allow framerate independent motion
## blur to scale longer than realistically possible when render framerate is higher
## than target framerate.[br][br]
## [color=yellow]Warning:[/color] Turning this on would allow over-blurring of pixels, which
## produces inaccurate results, and would likely cause nausea in players over
## long exposure durations, use with caution and out of artistic intent
@export var uncapped_independence : bool = false
## if framerate_independent is enabled, the blur would simulate
## sutter speeds at that framerate, and up.
@export var target_constant_framerate : float = 30
@ -138,8 +146,6 @@ func get_sampler_uniform(image: RID, binding: int) -> RDUniform:
uniform.add_id(image)
return uniform
var temp_motion_blur_intensity : float
var previous_time : float = 0
@ -154,7 +160,11 @@ func _render_callback(p_effect_callback_type, p_render_data):
temp_motion_blur_intensity = motion_blur_intensity
if framerate_independent:
var capped_frame_time : float = min(1 / target_constant_framerate, delta_time)
var capped_frame_time : float = 1 / target_constant_framerate
if !uncapped_independence:
capped_frame_time = min(capped_frame_time, delta_time)
temp_motion_blur_intensity = motion_blur_intensity * capped_frame_time / delta_time
if rd and p_effect_callback_type == CompositorEffect.EFFECT_CALLBACK_TYPE_POST_TRANSPARENT: