fix: removed undesired blurring

This commit is contained in:
sphynx-owner 2024-07-08 17:49:10 +03:00
commit e3ba524e62
6 changed files with 9 additions and 9 deletions

View file

@ -33,11 +33,11 @@
[ext_resource type="PackedScene" uid="uid://b62ieebpxbuin" path="res://Scenes/Section03/S3B1.tscn" id="16_m1vvn"]
[ext_resource type="PackedScene" uid="uid://q5n4wbhxihjp" path="res://Scenes/Section03/S3B2.tscn" id="17_4e0xd"]
[ext_resource type="PackedScene" uid="uid://ncj04jk76gn0" path="res://Scenes/Section02/Bistro_StringLights.tscn" id="17_j1o0m"]
[ext_resource type="RDShaderFile" uid="uid://cdb8ur8nilc2v" path="res://MyJumpFloodIteration/jump_flood_blur.glsl" id="17_lj2u4"]
[ext_resource type="RDShaderFile" uid="uid://g3whtgve2pja" path="res://MyJumpFloodIteration/jump_flood_blur.glsl" id="17_lj2u4"]
[ext_resource type="PackedScene" uid="uid://chlhxyb30n5bj" path="res://Scenes/Section03/S3B3.tscn" id="18_4ij38"]
[ext_resource type="AudioStream" uid="uid://b6rc81y5wriln" path="res://Audio/day_bg.ogg" id="18_kwmnc"]
[ext_resource type="RDShaderFile" uid="uid://4q34gu55e05b" path="res://MyJumpFloodIteration/jfp_backtracking_experimental.glsl" id="18_opepq"]
[ext_resource type="RDShaderFile" uid="uid://dh60de130esmd" path="res://MyJumpFloodIteration/jump_flood_overlay.glsl" id="19_7g3lb"]
[ext_resource type="RDShaderFile" uid="uid://cyie7mgl4oldy" path="res://MyJumpFloodIteration/jfp_backtracking_experimental.glsl" id="18_opepq"]
[ext_resource type="RDShaderFile" uid="uid://52l5tiro70ml" path="res://MyJumpFloodIteration/jump_flood_overlay.glsl" id="19_7g3lb"]
[ext_resource type="PackedScene" uid="uid://cou4bgmlcrc2" path="res://Scenes/Section03/S3B4.tscn" id="19_acyb5"]
[ext_resource type="AudioStream" uid="uid://cngxal8rdb5mj" path="res://Audio/night_bg.ogg" id="19_ida67"]
[ext_resource type="Script" path="res://MyJumpFloodIteration/jump_flood_blur.gd" id="20_0qnwf"]

View file

@ -161,7 +161,7 @@ vec4 get_backtracked_sample(vec2 uvn, vec2 chosen_uv, vec2 chosen_velocity, vec4
continue;
}
vec2 new_sample = round((uvn - chosen_velocity * velocity_multiplier) * render_size) / render_size;
vec2 new_sample = uvn - chosen_velocity * velocity_multiplier;
if((new_sample.x < 0.) || (new_sample.x > 1.) || (new_sample.y < 0.) || (new_sample.y > 1.))
{
@ -203,7 +203,7 @@ void main()
{
return;
}
vec2 uvn = (vec2(uvi)) / render_size;
vec2 uvn = (vec2(uvi) + vec2(0.5)) / render_size;
int iteration_index = params.iteration_index;

View file

@ -2,7 +2,7 @@
importer="glsl"
type="RDShaderFile"
uid="uid://4q34gu55e05b"
uid="uid://cyie7mgl4oldy"
path="res://.godot/imported/jfp_backtracking_experimental.glsl-d67307f6899fed647164be410a7debc8.res"
[deps]

View file

@ -159,7 +159,7 @@ void main()
return;
}
vec2 uvn = vec2(uvi) / render_size;
vec2 uvn = vec2(uvi + vec2(0.5)) / render_size;
int iteration_count = int(params.motion_blur_samples);

View file

@ -2,7 +2,7 @@
importer="glsl"
type="RDShaderFile"
uid="uid://cdb8ur8nilc2v"
uid="uid://g3whtgve2pja"
path="res://.godot/imported/jump_flood_blur.glsl-df0c6b7cc65d8b0520871790f9075253.res"
[deps]

View file

@ -2,7 +2,7 @@
importer="glsl"
type="RDShaderFile"
uid="uid://dh60de130esmd"
uid="uid://52l5tiro70ml"
path="res://.godot/imported/jump_flood_overlay.glsl-764d3c488a9e9576eab825591e868325.res"
[deps]