fix: removed undesired blurring

This commit is contained in:
sphynx-owner 2024-07-08 17:49:10 +03:00
commit e3ba524e62
6 changed files with 9 additions and 9 deletions

View file

@ -161,7 +161,7 @@ vec4 get_backtracked_sample(vec2 uvn, vec2 chosen_uv, vec2 chosen_velocity, vec4
continue;
}
vec2 new_sample = round((uvn - chosen_velocity * velocity_multiplier) * render_size) / render_size;
vec2 new_sample = uvn - chosen_velocity * velocity_multiplier;
if((new_sample.x < 0.) || (new_sample.x > 1.) || (new_sample.y < 0.) || (new_sample.y > 1.))
{
@ -203,7 +203,7 @@ void main()
{
return;
}
vec2 uvn = (vec2(uvi)) / render_size;
vec2 uvn = (vec2(uvi) + vec2(0.5)) / render_size;
int iteration_index = params.iteration_index;

View file

@ -2,7 +2,7 @@
importer="glsl"
type="RDShaderFile"
uid="uid://4q34gu55e05b"
uid="uid://cyie7mgl4oldy"
path="res://.godot/imported/jfp_backtracking_experimental.glsl-d67307f6899fed647164be410a7debc8.res"
[deps]

View file

@ -159,7 +159,7 @@ void main()
return;
}
vec2 uvn = vec2(uvi) / render_size;
vec2 uvn = vec2(uvi + vec2(0.5)) / render_size;
int iteration_count = int(params.motion_blur_samples);

View file

@ -2,7 +2,7 @@
importer="glsl"
type="RDShaderFile"
uid="uid://cdb8ur8nilc2v"
uid="uid://g3whtgve2pja"
path="res://.godot/imported/jump_flood_blur.glsl-df0c6b7cc65d8b0520871790f9075253.res"
[deps]

View file

@ -2,7 +2,7 @@
importer="glsl"
type="RDShaderFile"
uid="uid://dh60de130esmd"
uid="uid://52l5tiro70ml"
path="res://.godot/imported/jump_flood_overlay.glsl-764d3c488a9e9576eab825591e868325.res"
[deps]