Add documentation and fix switch crashing on exit

This commit is contained in:
Joey Yakimowich-Payne 2018-07-05 09:15:18 +09:00
commit 5428e37ae8
2 changed files with 83 additions and 33 deletions

View file

@ -1,21 +1,36 @@
## All of these library headers and source can be found in the github repo
## https://github.com/switchbrew/libnx.
const virtMemHeader = "<switch/kernel/virtmem.h>"
const svcHeader = "<switch/kernel/virtmem.h>"
const svcHeader = "<switch/kernel/svc.h>"
const mallocHeader = "<malloc.h>"
## Aligns a block of memory with request `size` to `bytes` size. For
## example, a request of memalign(0x1000, 0x1001) == 0x2000 bytes allocated
proc memalign*(bytes: csize, size: csize): pointer {.importc: "memalign",
header: mallocHeader.}
proc free*(address: pointer) {.importc: "free",
header: mallocHeader.}
# Should be required, but not needed now because of how
# svcUnmapMemory frees all memory
#proc free*(address: pointer) {.importc: "free",
# header: mallocHeader.}
## Maps a memaligned block of memory from `src_addr` to `dst_addr`. The
## Nintendo Switch requires this call in order to make use of memory, otherwise
## an invalid memory access occurs.
proc svcMapMemory*(dst_addr: pointer; src_addr: pointer; size: uint64): uint32 {.
importc: "svcMapMemory", header: svcHeader.}
## Unmaps (frees) all memory from both `dst_addr` and `src_addr`. **Must** be called
## whenever svcMapMemory is used. The Switch will expect all memory to be allocated
## before gfxExit() calls (<switch/gfx/gfx.h>)
proc svcUnmapMemory*(dst_addr: pointer; src_addr: pointer; size: uint64): uint32 {.
importc: "svcUnmapMemory", header: svcHeader.}
proc virtmemReserveMap*(size: csize): pointer {.importc: "virtmemReserveMap",
header: virtMemHeader.}
proc virtmemFreeMap*(address: pointer; size: csize) {.importc: "virtmemFreeMap",
header: virtMemHeader.}
# Should be required, but not needed now because of how
# svcUnmapMemory frees all memory
#proc virtmemFreeMap*(address: pointer; size: csize) {.importc: "virtmemFreeMap",
# header: virtMemHeader.}

View file

@ -85,6 +85,10 @@ elif defined(nintendoswitch):
type
PSwitchBlock = ptr NSwitchBlock
## This will hold the heap pointer data in a separate
## block of memory that is PageSize bytes above
## the requested memory. It's the only good way
## to pass around data with heap allocations
NSwitchBlock {.pure, inheritable.} = object
realSize: int
heap: pointer # pointer to main heap alloc
@ -96,52 +100,76 @@ elif defined(nintendoswitch):
## aligned to 0x1000 bytes and will just crash.
(size + (PageSize - 1)) and not (PageSize - 1)
proc deallocate(heapMirror: pointer, heap: pointer, size: int) =
# Unmap the allocated memory
discard svcUnmapMemory(heapMirror, heap, size.uint64)
# These should be called (theoretically), but referencing them crashes the switch.
# The above call seems to free all heap memory, so these are not needed.
# virtmemFreeMap(nswitchBlock.heapMirror, nswitchBlock.realSize.csize)
# free(nswitchBlock.heap)
proc freeMem(p: pointer) =
# Retrieve the switch block data from the pointer we set before
let nswitchDescrPos = cast[ByteAddress](p) -% sizeof(NSwitchBlock)
let nswitchBlock = cast[PSwitchBlock](nswitchDescrPos)
# The data is located just sizeof(NSwitchBlock) bytes below
# the top of the pointer to the heap
let
nswitchDescrPos = cast[ByteAddress](p) -% sizeof(NSwitchBlock)
nswitchBlock = cast[PSwitchBlock](nswitchDescrPos)
discard svcUnmapMemory(
nswitchBlock.heapMirror, nswitchBlock.heap, nswitchBlock.realSize.uint64
deallocate(
nswitchBlock.heapMirror, nswitchBlock.heap, nswitchBlock.realSize
)
virtmemFreeMap(nswitchBlock.heapMirror, nswitchBlock.realSize.csize)
free(nswitchBlock.heap)
proc storeHeapData(address, heapMirror, heap: pointer, size: int) =
## Store data in the heap for deallocation purposes later
# the position of our heap pointer data. Since we allocated PageSize extra
# bytes, we should have a buffer on top of the requested size of at least
# PageSize bytes, which is much larger than sizeof(NSwitchBlock). So we
# decrement the address by sizeof(NSwitchBlock) and use that address
# to store our pointer data
let nswitchBlockPos = cast[ByteAddress](address) -% sizeof(NSwitchBlock)
# We need to store this in a pointer obj (PSwitchBlock) so that the data sticks
# at the address we've chosen. If NSwitchBlock is used here, the data will
# be all 0 when we try to retrieve it later.
var nswitchBlock = cast[PSwitchBlock](nswitchBlockPos)
nswitchBlock.realSize = size
nswitchBlock.heap = heap
nswitchBlock.heapMirror = heapMirror
proc getOriginalHeapPosition(address: pointer, difference: int): pointer =
## This function sets the heap back to the originally requested
## size
let
pos = cast[int](address)
newPos = cast[ByteAddress](pos) +% difference
return cast[pointer](newPos)
template allocPages(size: int, outOfMemoryStmt: untyped): untyped =
# This is to ensure we get a block of memory the requested
# size, as well as space to store our structure
let realSize = alignSize(size + sizeof(NSwitchBlock))
let heap = memalign(PageSize, realSize)
if heap.isNil:
outOfMemoryStmt
let heapMirror = virtmemReserveMap(realSize.csize)
result = heapMirror
let rc = svcMapMemory(heapMirror, heap, realSize.uint64)
# Any return code not equal 0 means an error in libnx
if rc.uint32 != 0:
discard svcUnmapMemory(heapMirror, heap, realSize.uint64)
virtmemFreeMap(heapMirror, realSize.csize)
free(heap)
deallocate(heapMirror, heap, realSize)
outOfMemoryStmt
# What we are doing here in the following section is
# allocating memory for ourselves so that we can store
# extra data in the mapped memory (our switch pointers)
let pos = cast[int](result)
var new_pos = cast[ByteAddress](pos) +% (PageSize - (pos %% PageSize))
if (new_pos-pos) < sizeof(NSwitchBlock):
new_pos = new_pos +% PageSize
# set result to be the original size requirement
result = cast[pointer](new_pos)
let nswitchDescrPos = cast[ByteAddress](result) -% sizeof(NSwitchBlock)
# We need to store this in a pointer obj so that the data sticks
# at the address
var nswitchDescr = cast[PSwitchBlock](nswitchDescrPos)
nswitchDescr.realSize = realSize
nswitchDescr.heap = heap
nswitchDescr.heapMirror = heapMirror
result = getOriginalHeapPosition(result, realSize - size)
storeHeapData(result, heapMirror, heap, realSize)
proc osAllocPages(size: int): pointer {.inline.} =
allocPages(size):
@ -152,6 +180,13 @@ elif defined(nintendoswitch):
return nil
proc osDeallocPages(p: pointer, size: int) {.inline.} =
# Note that in order for the Switch not to crash, a call to
# deallocHeap(runFinalizers = true, allowGcAfterwards = false)
# must be run before gfxExit(). The Switch requires all memory
# to be deallocated before the graphics application has exited.
#
# gfxExit() can be found in <switch/gfx/gfx.h> in the github
# repo https://github.com/switchbrew/libnx
when reallyOsDealloc:
freeMem(p)