initial non-compiling version of 'parallel'

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Araq 2014-05-12 11:12:37 +02:00
commit 6195dbe491
16 changed files with 1058 additions and 91 deletions

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#
#
# Nimrod's Runtime Library
# (c) Copyright 2014 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## Implements Nimrod's 'spawn'.
import cpuinfo, cpuload, locks
{.push stackTrace:off.}
type
CondVar = object
c: TCond
L: TLock
counter: int
proc createCondVar(): CondVar =
initCond(result.c)
initLock(result.L)
proc destroyCondVar(cv: var CondVar) {.inline.} =
deinitCond(cv.c)
deinitLock(cv.L)
proc await(cv: var CondVar) =
acquire(cv.L)
while cv.counter <= 0:
wait(cv.c, cv.L)
dec cv.counter
release(cv.L)
proc signal(cv: var CondVar) =
acquire(cv.L)
inc cv.counter
release(cv.L)
signal(cv.c)
type
Barrier* {.compilerProc.} = object
counter: int
cv: CondVar
proc barrierEnter*(b: ptr Barrier) {.compilerProc.} =
atomicInc b.counter
proc barrierLeave*(b: ptr Barrier) {.compilerProc.} =
atomicDec b.counter
if b.counter <= 0: signal(b.cv)
proc openBarrier*(b: ptr Barrier) {.compilerProc.} =
b.counter = 0
b.cv = createCondVar()
proc closeBarrier*(b: ptr Barrier) {.compilerProc.} =
await(b.cv)
destroyCondVar(b.cv)
{.pop.}
# ----------------------------------------------------------------------------
type
WorkerProc = proc (thread, args: pointer) {.nimcall, gcsafe.}
Worker = object
taskArrived: CondVar
taskStarted: CondVar #\
# task data:
f: WorkerProc
data: pointer
ready: bool # put it here for correct alignment!
initialized: bool # whether it has even been initialized
proc nimArgsPassingDone(p: pointer) {.compilerProc.} =
let w = cast[ptr Worker](p)
signal(w.taskStarted)
var
gSomeReady = createCondVar()
readyWorker: ptr Worker
proc slave(w: ptr Worker) {.thread.} =
while true:
w.ready = true
readyWorker = w
signal(gSomeReady)
await(w.taskArrived)
assert(not w.ready)
w.f(w, w.data)
const
MaxThreadPoolSize* = 256 ## maximal size of the thread pool. 256 threads
## should be good enough for anybody ;-)
var
currentPoolSize: int
maxPoolSize = MaxThreadPoolSize
minPoolSize = 4
proc setMinPoolSize*(size: range[1..MaxThreadPoolSize]) =
## sets the minimal thread pool size. The default value of this is 4.
minPoolSize = size
proc setMaxPoolSize*(size: range[1..MaxThreadPoolSize]) =
## sets the minimal thread pool size. The default value of this
## is ``MaxThreadPoolSize``.
maxPoolSize = size
var
workers: array[MaxThreadPoolSize, TThread[ptr Worker]]
workersData: array[MaxThreadPoolSize, Worker]
proc activateThread(i: int) {.noinline.} =
workersData[i].taskArrived = createCondVar()
workersData[i].taskStarted = createCondVar()
workersData[i].initialized = true
createThread(workers[i], slave, addr(workersData[i]))
proc setup() =
currentPoolSize = min(countProcessors(), MaxThreadPoolSize)
readyWorker = addr(workersData[0])
for i in 0.. <currentPoolSize: activateThread(i)
proc preferSpawn*(): bool =
## Use this proc to determine quickly if a 'spawn' or a direct call is
## preferable. If it returns 'true' a 'spawn' may make sense. In general
## it is not necessary to call this directly; use 'spawnX' instead.
result = gSomeReady.counter > 0
proc spawn*(call: stmt) {.magic: "Spawn".}
## always spawns a new task, so that the 'call' is never executed on
## the calling thread. 'call' has to be proc call 'p(...)' where 'p'
## is gcsafe and has 'void' as the return type.
template spawnX*(call: stmt) =
## spawns a new task if a CPU core is ready, otherwise executes the
## call in the calling thread. Usually it is advised to
## use 'spawn' in order to not block the producer for an unknown
## amount of time. 'call' has to be proc call 'p(...)' where 'p'
## is gcsafe and has 'void' as the return type.
if preferSpawn(): spawn call
else: call
proc parallel*(body: stmt) {.magic: "Parallel".}
## a parallel section can be used to execute a block in parallel. ``body``
## has to be in a DSL that is a particular subset of the language. Please
## refer to the manual for further information.
var
state: ThreadPoolState
stateLock: TLock
initLock stateLock
proc selectWorker(w: ptr Worker; fn: WorkerProc; data: pointer): bool =
if cas(addr w.ready, true, false):
w.data = data
w.f = fn
signal(w.taskArrived)
await(w.taskStarted)
result = true
proc nimSpawn(fn: WorkerProc; data: pointer) {.compilerProc.} =
# implementation of 'spawn' that is used by the code generator.
while true:
if selectWorker(readyWorker, fn, data): return
for i in 0.. <currentPoolSize:
if selectWorker(addr(workersData[i]), fn, data): return
# determine what to do, but keep in mind this is expensive too:
# state.calls < maxPoolSize: warmup phase
# (state.calls and 127) == 0: periodic check
if state.calls < maxPoolSize or (state.calls and 127) == 0:
# ensure the call to 'advice' is atomic:
if tryAcquire(stateLock):
case advice(state)
of doNothing: discard
of doCreateThread:
if currentPoolSize < maxPoolSize:
if not workersData[currentPoolSize].initialized:
activateThread(currentPoolSize)
let w = addr(workersData[currentPoolSize])
inc currentPoolSize
if selectWorker(w, fn, data):
release(stateLock)
return
# else we didn't succeed but some other thread, so do nothing.
of doShutdownThread:
if currentPoolSize > minPoolSize: dec currentPoolSize
# we don't free anything here. Too dangerous.
release(stateLock)
# else the acquire failed, but this means some
# other thread succeeded, so we don't need to do anything here.
await(gSomeReady)
proc sync*() =
## a simple barrier to wait for all spawn'ed tasks. If you need more elaborate
## waiting, you have to use an explicit barrier.
while true:
var allReady = true
for i in 0 .. <currentPoolSize:
if not allReady: break
allReady = allReady and workersData[i].ready
if allReady: break
await(gSomeReady)
setup()