Fix inline procs
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1 changed files with 6 additions and 5 deletions
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@ -81,6 +81,7 @@ elif defined(genode):
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include genode/alloc # osAllocPages, osTryAllocPages, osDeallocPages
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elif defined(nintendoswitch):
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import nintendoswitch/switch_memory
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type
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@ -94,7 +95,7 @@ elif defined(nintendoswitch):
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heap: pointer # pointer to main heap alloc
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heapMirror: pointer # pointer to virtmem mapped heap
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proc alignSize(size: int): int =
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proc alignSize(size: int): int {.inline.} =
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## Align a size integer to be in multiples of PageSize
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## The nintendo switch will not allocate memory that is not
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## aligned to 0x1000 bytes and will just crash.
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@ -120,7 +121,7 @@ elif defined(nintendoswitch):
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nswitchBlock.heapMirror, nswitchBlock.heap, nswitchBlock.realSize
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)
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proc storeHeapData(address, heapMirror, heap: pointer, size: int) =
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proc storeHeapData(address, heapMirror, heap: pointer, size: int) {.inline.} =
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## Store data in the heap for deallocation purposes later
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# the position of our heap pointer data. Since we allocated PageSize extra
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@ -138,7 +139,7 @@ elif defined(nintendoswitch):
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nswitchBlock.heap = heap
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nswitchBlock.heapMirror = heapMirror
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proc getOriginalHeapPosition(address: pointer, difference: int): pointer =
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proc getOriginalHeapPosition(address: pointer, difference: int): pointer {.inline.} =
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## This function sets the heap back to the originally requested
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## size
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let
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@ -175,11 +176,11 @@ elif defined(nintendoswitch):
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allocPages(size):
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raiseOutOfMem()
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proc osTryAllocPages(size: int): pointer {.inline.} =
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proc osTryAllocPages(size: int): pointer =
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allocPages(size):
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return nil
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proc osDeallocPages(p: pointer, size: int) {.inline.} =
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proc osDeallocPages(p: pointer, size: int) =
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# Note that in order for the Switch not to crash, a call to
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# deallocHeap(runFinalizers = true, allowGcAfterwards = false)
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# must be run before gfxExit(). The Switch requires all memory
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