make fromString return a conversion object. rather than the converted value

This commit is contained in:
Joe Walker 2010-11-26 12:04:34 +00:00
commit 022f3b240d
2 changed files with 159 additions and 119 deletions

View file

@ -11,7 +11,7 @@
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Skywriter.
* The Original Code is Skywriter.
*
* The Initial Developer of the Original Code is
* Mozilla.
@ -34,8 +34,81 @@
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
/**
* Some types can detect validity, that is to say they can distinguish between
* valid and invalid values.
*/
var Status = {
/**
* The conversion process worked without any problem, and the value is
* valid. There are a number of failure states, so the best way to check
* for failure is (x !== Status.VALID)
*/
VALID: 1,
/**
* The conversion process did not work, the value should be null and a
* reason for failure should have been provided. In addition some completion
* values may be available.
* @see Status.INCOMPLETE
*/
INVALID: 2,
/**
* The conversion process did not work like Status.INVALID, however it was
* noted that the string provided to 'fromString()' could be VALID by
* the addition of more characters, so the typing may not be actually
* incorrect yet, just unfinished.
* @see Status.INVALID
*/
INCOMPLETE: 3
};
exports.Status = Status;
/**
* The type.fromString() method returns a Conversion to inform the user about
* not only the result of a Conversion but also about what went wrong.
* We could use an exception, and throw if the conversion failed, but that
* seems to violate the idea that exceptions should be exceptional. Typos are
* not. Also in order to store both a status and a message we'd still need
* some sort of exception type...
*/
function Conversion(value, status, message, predictions) {
/**
* The result of the conversion process. Will be null if status != VALID
*/
this.value = value;
/**
* The status of the conversion.
* @see Status
*/
this.status = status || Status.VALID;
/**
* A message to go with the conversion. This could be present for any status
* including VALID in the case where we want to note a warning for example.
* I18N: On the one hand this nasty and un-internationalized, however with
* a command line it is hard to know where to start.
*/
this.message = message;
/**
* A array of strings which are the systems best guess at better inputs than
* the one presented.
* We generally expect there to be about 7 predictions (to match human list
* comprehension ability) however it is valid to provide up to about 20,
* or less. It is the job of the predictor to decide a smart cut-off.
* For example if there are 4 very good matches and 4 very poor ones,
* probably only the 4 very good matches should be presented.
*/
this.predictions = predictions || [];
}
exports.Conversion = Conversion;
/**
* Most of our types are 'static' e.g. there is only one type of 'text', however
* some types like 'selection' and 'deferred' are customizable. The basic
@ -44,14 +117,7 @@ define(function(require, exports, module) {
*/
function Type() {
};
Type.prototype = {
/**
* Is the passed <tt>value</tt> an acceptable instance of this type?
* @return true|false to indicate the validity of <tt>value</tt>
*/
isValid: function(value) { throw new Error("not implemented"); },
/**
* Convert the given <tt>value</tt> to a string representation.
* Where possible, there should be round-tripping between values and their
@ -63,37 +129,20 @@ Type.prototype = {
* Convert the given <tt>str</tt> to an instance of this type.
* Where possible, there should be round-tripping between values and their
* string representations.
* @return Conversion
*/
fromString: function(str) { throw new Error("not implemented"); },
/**
* The plug-in system, and other things need to know what this type is
* called. This is called <tt>simpleName</tt> because this name alone is not
* enough to specify a type. Types like 'selection' and 'deferred' need
* extra data, however this function returns only the name, not the extra
* data.
* called. The name alone is not enough to fully specify a type. Types like
* 'selection' and 'deferred' need extra data, however this function returns
* only the name, not the extra data.
* <p>In old bespin, equality was based on the name. This may turn out to be
* important in Ace too.
*/
name: "unknown"
// Methods from the original type system that we might need, but not now.
/**
* All types have a JSON representation used in command parameter
* declarations and settings. This allows access to that representation as
* an object rather than as a string
*/
/*
getTypeSpec: function() { },
*/
/**
* 2 typeSpecs are considered equal if their simple names are the same.
*/
/*
equals: function(that) { }
*/
name: undefined
};
exports.Type = Type;
/**
@ -142,4 +191,5 @@ exports.getType = function(typeSpec) {
}
};
});

View file

@ -39,6 +39,8 @@
define(function(require, exports, module) {
var types = require("pilot/types");
var Type = types.Type;
var Conversion = types.Conversion;
/**
* These are the basic types that we accept. They are vaguely based on the
@ -55,18 +57,17 @@ var types = require("pilot/types");
/**
* 'text' is the default if no type is given.
*/
var text = new types.Type();
text.isValid = function(value) {
return typeof value == 'string';
};
var text = new Type();
text.toString = function(value) {
return value;
};
text.fromString = function(value) {
return value;
if (typeof value != 'string') {
throw new Error('non-string passed to text.fromString()');
}
return new Conversion(value);
};
text.name = 'text';
@ -74,23 +75,7 @@ text.name = 'text';
/**
* We don't currently plan to distinguish between integers and floats
*/
var number = new types.Type();
number.isValid = function(value) {
if (isNaN(value)) {
return false;
}
if (value === null) {
return false;
}
if (value === undefined) {
return false;
}
if (value === Infinity) {
return false;
}
return typeof value == 'number';// && !isNaN(value);
};
var number = new Type();
number.toString = function(value) {
if (!value) {
@ -100,52 +85,21 @@ number.toString = function(value) {
};
number.fromString = function(value) {
if (!value) {
return null;
if (typeof value != 'string') {
throw new Error('non-string passed to number.fromString()');
}
var reply = parseInt(value, 10);
if (isNaN(reply)) {
throw new Error('Can\'t convert "' + value + '" to a number.');
var reply = new Conversion(parseInt(value, 10));
if (isNaN(reply.value)) {
reply.status = Status.INVALID;
reply.message = 'Can\'t convert "' + value + '" to a number.';
}
return reply;
};
number.name = 'number';
/**
* true/false values
*/
var bool = new types.Type();
bool.isValid = function(value) {
return typeof value == 'boolean';
};
bool.toString = function(value) {
return '' + value;
};
bool.fromString = function(value) {
if (value === null) {
return null;
}
if (!value.toLowerCase) {
return !!value;
}
var lower = value.toLowerCase();
if (lower == 'true') {
return true;
} else if (lower == 'false') {
return false;
}
return !!value;
};
bool.name = 'bool';
/**
* One of a known set of options
*/
@ -153,42 +107,77 @@ function SelectionType(data) {
this._data = data;
};
SelectionType.prototype = new types.Type();
SelectionType.prototype.isValid = function(value) {
if (typeof value != 'string') {
return false;
}
if (!this._data) {
console.error('Missing data on selection type extension. Skipping');
return true;
}
var data = (typeof(this._data) === "function") ? this._data() : this._data;
var match = false;
data.forEach(function(option) {
if (value == option) {
match = true;
}
});
return match;
};
SelectionType.prototype = new Type();
SelectionType.prototype.toString = function(value) {
return value;
};
SelectionType.prototype.fromString = function(value) {
// TODO: should we validate and return null if invalid?
return value;
if (typeof value != 'string') {
throw new Error('non-string passed to fromString()');
}
if (!this._data) {
throw new Error('Missing data on selection type extension.');
}
var data = (typeof(this._data) === "function") ? this._data() : this._data;
var match = false;
var completions = [];
data.forEach(function(option) {
if (value == option) {
match = true;
}
else if (option.indexOf(value) === 0) {
completions.push(option);
}
});
if (match) {
return new Conversion(value);
}
else {
var status = completions.length > 0 ? Status.INCOMPLETE : Status.INVALID;
// TODO: better error message - include options?
// TODO: better completions - we're just using the extensions
return new Conversion(null,
status,
'Can\'t convert "' + value + '" to a selection.',
completions);
}
};
SelectionType.prototype.name = 'selection';
/**
* true/false values
*/
var bool = new SelectionType([ 'true', 'false' ]);
bool.toString = function(value) {
return '' + value;
};
bool.fromString = function(value) {
var conversion = SelectionType.prototype.fromString(value);
if (conversion.value === 'true') {
conversion.value = true;
}
if (conversion.value === 'false') {
conversion.value = false;
}
return conversion;
};
bool.name = 'bool';
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(text);
types.registerType(number);
@ -203,4 +192,5 @@ exports.shutdown = function() {
types.unregisterType(SelectionType);
};
});