ace/plugins/cockpit/cli.js

825 lines
25 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Skywriter.
*
* The Initial Developer of the Original Code is
* Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Joe Walker (jwalker@mozilla.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
var console = require('pilot/console');
var util = require('pilot/util');
var oop = require('pilot/oop').oop;
var EventEmitter = require('pilot/event_emitter').EventEmitter;
//var keyboard = require('keyboard/keyboard');
var types = require('pilot/types');
var Status = require('pilot/types').Status;
var Conversion = require('pilot/types').Conversion;
var canon = require('pilot/canon');
/**
* The information required to tell the user there is a problem with their
* input.
*/
function Hint(status, message, start, end) {
this.status = status;
this.message = message;
if (typeof start === 'number') {
this.start = start;
this.end = end;
}
else {
var arg = start;
this.start = arg.start;
this.end = arg.end;
}
}
Hint.prototype = {
};
exports.Hint = Hint;
/**
* A Hint that arose as a result of a Conversion
*/
function ConversionHint(conversion, arg) {
this.status = conversion.status;
this.message = conversion.message;
if (arg) {
this.start = arg.start;
this.end = arg.end;
}
else {
this.start = 0;
this.end = 0;
}
this.predictions = conversion.predictions;
};
oop.inherits(ConversionHint, Hint);
/**
* We record where in the input string an argument comes so we can report errors
* against those string positions.
* @constructor
*/
function Argument(text, start, end, priorSpace) {
this.setText(text);
this.start = start;
this.end = end;
this.priorSpace = priorSpace;
}
Argument.prototype = {
/**
* Return the result of merging these arguments
*/
merge: function(following) {
return new Argument(
this.text + following.priorSpace + following.text,
this.start, following.end,
this.priorSpace);
},
setText: function(text) {
if (text == null) {
throw new Error('Illegal text for Argument: ' + text);
}
this.text = text;
}
};
/**
* Merge an array of arguments into a single argument.
*/
Argument.merge = function(argArray, start, end) {
start = (start === undefined) ? 0 : start;
end = (end === undefined) ? argArray.length : end;
var joined;
for (var i = start; i < end; i++) {
var arg = argArray[i];
if (!joined) {
joined = arg;
}
else {
joined = joined.merge(arg);
}
}
return joined;
};
/**
* A link between a parameter and the data for that parameter.
* The data for the parameter is available as in the preferred type and as
* an Argument for the CLI.
* <p>We also record validity information where applicable.
* <p>For values, null and undefined have distinct definitions. null means
* that a value has been provided, undefined means that it has not.
* Thus, null is a valid default value, and common because it identifies an
* parameter that is optional. undefined means there is no value from
* the command line.
* @constructor
*/
function Assignment(param) {
this.param = param;
this.setValue(param.defaultValue);
};
Assignment.prototype = {
/**
* The parameter that we are assigning to
* @readonly
*/
param: undefined,
/**
* The current value (i.e. not the string representation)
* Use setValue() to mutate
*/
value: undefined,
setValue: function(value) {
if (this.value === value) {
return;
}
if (value === undefined) {
value = this.param.defaultValue;
}
this.value = value;
var text = (value == null) ? '' : this.param.type.stringify(value);
if (this.arg) {
this.arg.setText(text);
}
this.conversion = undefined;
//this._dispatchEvent('change', { assignment: this });
},
/**
* The textual representation of the current value
* Use setValue() to mutate
*/
arg: undefined,
setArgument: function(arg) {
if (this.arg === arg) {
return;
}
this.arg = arg;
this.conversion = this.param.type.parse(arg.text);
this.value = this.conversion.value;
//this._dispatchEvent('change', { assignment: this });
},
/**
* Create a list of this hints associated with this parameter assignment
*/
getHints: function() {
var hints = [];
if (this.conversion != null &&
(this.conversion.status !== Status.VALID ||
this.conversion.message)) {
hints.push(new ConversionHint(this.conversion, this.arg));
}
var argProvided = this.arg != null && this.arg.text !== '';
var dataProvided = this.value !== undefined || argProvided;
if (this.param.defaultValue === undefined && !dataProvided) {
// If the there is no data provided, we have no start/end. Use -1
hints.push(new Hint(Status.INVALID,
'Argument for ' + param.name + ' is required'
-1, -1));
}
return hints;
},
/**
* Report on the status of the last parse() conversion.
* @see types.Conversion
*/
conversion: undefined
};
oop.implement(Assignment, EventEmitter);
exports.Assignment = Assignment;
/**
* A Requisition collects the information needed to execute a command.
* There is no point in a requisition for parameter-less commands because there
* is no information to collect. A Requisition is a collection of assignments
* of values to parameters, each handled by an instance of Assignment.
* CliRequisition adds functions for parsing input from a command line to this
* class
* @constructor
*/
function Requisition(env) {
this.env = env;
}
Requisition.prototype = {
/**
* The command that we are about to execute.
* @readonly
*/
command: undefined,
/**
* The count of assignments
* @readonly
*/
assignmentCount: undefined,
/**
* Set a new command. We make no attempt to convert the args in the old
* command to args in the new command. The assignments need to be
* re-entered.
*/
setCommand: function(command) {
if (this.command === command) {
return;
}
this.command = command;
this._assignments = {};
if (command) {
command.params.forEach(function(param) {
this._assignments[param.name] = new Assignment(param);
}, this);
}
this.assignmentCount = Object.keys(this._assignments);
},
/**
* Assignments have an order, so we need to store them in an array.
* But we also need named access ...
*/
getAssignment: function(nameOrNumber) {
var name = (typeof nameOrNumber === 'string') ?
nameOrNumber :
Object.keys(this._assignments)[nameOrNumber];
return this._assignments[name];
},
/**
* Where parameter name == assignment names - they are the same.
*/
getParameterNames: function() {
return Object.keys(this._assignments);
},
/**
* A *shallow* clone of the assignments.
* This is useful for systems that wish to go over all the assignments
* finding values one way or another and wish to trim an array as they go.
*/
cloneAssignments: function() {
return Object.keys(this._assignments).map(function(name) {
return this._assignments[name];
}, this);
},
/**
* Collect the statuses from the Assignments
*/
getHints: function() {
var hints = [];
Object.keys(this._assignments).map(function(name) {
// Append the assignments hints to our list
hints.push.apply(hints, this._assignments[name].getHints());
}, this);
return hints;
},
/**
* Extract the names and values of all the assignments, and return as
* an object.
*/
getArgs: function() {
var args = {};
Object.keys(this._assignments).forEach(function(name) {
args[name] = this.getAssignment(name).value;
}, this);
return args;
},
/**
* Reset all the assignments to their default values
*/
setDefaultValues: function() {
Object.keys(this._assignments).forEach(function(name) {
this._assignments[name].setValue(undefined);
}, this);
},
/**
* Helper to call canon.exec
*/
exec: function() {
canon.exec(this.command, this.getArgs());
}
};
exports.Requisition = Requisition;
/**
* An object used during command line parsing to hold the various intermediate
* data steps.
* <p>The 'output' of the update is held in 2 objects: input.hints which is an
* array of hints to display to the user. In the future this will become a
* single value.
* <p>The other output value is input.requisition which gives access to an
* args object for use in executing the final command.
*
* <p>The majority of the functions in this class are called in sequence by the
* constructor. Their task is to add to <tt>hints</tt> fill out the requisition.
* <p>The general sequence is:<ul>
* <li>_tokenize(): convert _typed into _parts
* <li>_split(): convert _parts into _command and _unparsedArgs
* <li>_assign(): convert _unparsedArgs into requisition
* </ul>
*
* @param typed {string} The instruction as typed by the user so far
* @param options {object} A list of optional named parameters. Can be any of:
* <b>flags</b>: Flags for us to check against the predicates specified with the
* commands. Defaulted to <tt>keyboard.buildFlags({ });</tt>
* if not specified.
* @constructor
*/
function CliRequisition(env, options) {
Requisition.call(this, env);
if (options && options.flags) {
/**
* TODO: We were using a default of keyboard.buildFlags({ });
* This allowed us to have commands that only existed in certain contexts
* - i.e. Javascript specific commands.
*/
this.flags = options.flags;
}
}
oop.inherits(CliRequisition, Requisition);
(function() {
/**
*
*/
CliRequisition.prototype.update = function(input) {
this.hints = [];
if (util.none(input.typed)) {
this.setCommand(null);
return;
}
var args = _tokenize(input.typed);
if (args.length === 0) {
// We would like to put some initial help here, but for anyone but
// a complete novice a 'type help' message is very annoying, so we
// need to find a way to only display this message once, or for
// until the user click a 'close' button or similar
this._addHint(Status.INCOMPLETE, '', 0, 0);
this.setCommand(null);
return;
}
var command = _split(args);
if (!command) {
// No command found - bail helpfully.
var commandType = types.getType('command');
var conversion = commandType.parse(input.typed);
var arg = Argument.merge(args);
this._addHint(new ConversionHint(conversion, arg));
this.setCommand(null);
}
else {
// The user hasn't started to type any arguments
if (args.length === 0) {
var message = documentCommand(command);
this._addHint(Status.VALID, message, 0, input.typed.length);
}
this.setCommand(command);
this._assign(args);
this._addHint(CliRequisition.super_.getHints.call(this));
}
// Not knowing about cursor positioning, the requisition and assignments
// can't know this, but anything they mark as INCOMPLETE is actually
// INVALID unless the cursor is actually inside that argument.
var c = input.cursor;
this.hints.forEach(function(hint) {
var startInHint = c.start >= hint.start && c.start <= hint.end;
var endInHint = c.end >= hint.start && c.end <= hint.end;
var inHint = startInHint || endInHint;
if (!inHint && hint.status === Status.INCOMPLETE) {
hint.status = Status.INVALID;
}
}, this);
return;
};
CliRequisition.prototype.getHints = function() {
return this.hints;
};
/**
* Some sugar around: 'this.hints.push(new Hint(...));', but you can also
* pass in an array of Hints or the parameters to create a hint
*/
CliRequisition.prototype._addHint = function(status, message, start, end) {
if (status == null) {
return;
}
if (status instanceof Hint) {
this.hints.push(status);
}
else if (Array.isArray(status)) {
this.hints.push.apply(this.hints, status);
}
else {
this.hints.push(new Hint(status, message, start, end));
}
};
/**
* Work out which arguments are applicable to which parameters.
* <p>This takes #_command.params and #_unparsedArgs and creates a map of
* param names to 'assignment' objects, which have the following properties:
* <ul>
* <li>param - The matching parameter.
* <li>index - Zero based index into where the match came from on the input
* <li>value - The matching input
* </ul>
*/
CliRequisition.prototype._assign = function(args) {
if (args.length === 0) {
this.setDefaultValues();
return;
}
// Create an error if the command does not take parameters, but we have
// been given them ...
if (this.assignmentCount === 0) {
// TODO: previously we were doing some extra work to avoid this if
// we determined that we had args that were all whitespace, but
// probably given our tighter tokenize() this won't be an issue?
this._addHint(Status.INVALID,
this.command.name + ' does not take any parameters',
Argument.merge(args));
return;
}
// Special case: if there is only 1 parameter, and that's of type
// text we put all the params into the first param
if (this.assignmentCount == 1) {
var assignment = this.getAssignment(0);
if (assignment.param.type.name === 'text') {
assignment.setArgument(Argument.merge(args));
return;
}
}
var assignments = this.cloneAssignments();
var names = this.getParameterNames();
// Extract all the named parameters
var used = [];
assignments.forEach(function(assignment) {
var namedArgText = '--' + assignment.name;
var i = 0;
while (true) {
var arg = args[i];
if (namedArgText !== arg.text) {
i++;
if (i >= args.length) {
break;
}
continue;
}
// boolean parameters don't have values, default to false
if (assignment.param.type.name === 'boolean') {
assignment.setValue(true);
}
else {
if (i + 1 < args.length) {
// Missing value portion of this named param
this._addHint(Status.INCOMPLETE,
'Missing value for: ' + namedArgText,
args[i]);
}
else {
args.splice(i + 1, 1);
assignment.setArgument(args[i + 1]);
}
}
util.arrayRemove(names, assignment.name);
args.splice(i, 1);
// We don't need to i++ if we splice
}
}, this);
// What's left are positional parameters assign in order
names.forEach(function(name) {
var assignment = this.getAssignment(name);
if (args.length === 0) {
// No more values
assignment.setValue(undefined); // i.e. default
}
else {
var arg = args[0];
args.splice(0, 1);
assignment.setArgument(arg);
}
}, this);
if (args.length > 0) {
var remaining = Argument.merge(args);
this._addHint(Status.INVALID,
'Input \'' + remaining.text + '\' makes no sense.',
remaining);
}
};
})();
exports.CliRequisition = CliRequisition;
/**
* Split up the input taking into account ' and "
*/
function _tokenize(typed) {
var OUTSIDE = 1; // The last character was whitespace
var IN_SIMPLE = 2; // The last character was part of a parameter
var IN_SINGLE_Q = 3; // We're inside a single quote: '
var IN_DOUBLE_Q = 4; // We're inside double quotes: "
var mode = OUTSIDE;
// First we un-escape. This list was taken from:
// https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Core_Language_Features#Unicode
// We are generally converting to their real values except for \', \"
// and '\ ' which we are converting to unicode private characters so we
// can distinguish them from ', " and ' ', which have special meaning.
// They need swapping back post-split - see unescape()
typed = typed
.replace(/\\\\/g, '\\')
.replace(/\\b/g, '\b')
.replace(/\\f/g, '\f')
.replace(/\\n/g, '\n')
.replace(/\\r/g, '\r')
.replace(/\\t/g, '\t')
.replace(/\\v/g, '\v')
.replace(/\\n/g, '\n')
.replace(/\\r/g, '\r')
.replace(/\\ /g, '\uF000')
.replace(/\\'/g, '\uF001')
.replace(/\\"/g, '\uF002');
function unescape(str) {
return str
.replace(/\uF000/g, ' ')
.replace(/\uF001/g, '\'')
.replace(/\uF002/g, '"');
}
var i = 0;
var start = 0; // Where did this section start?
var priorSpace = '';
var args = [];
while (true) {
if (i >= typed.length) {
// There is no more - tidy up
if (mode !== OUTSIDE) {
var str = unescape(typed.substring(start, i));
args.push(new Argument(str, start, i, priorSpace));
}
break;
}
var c = typed[i];
switch (mode) {
case OUTSIDE:
if (c === '\'') {
priorSpace = typed.substring(start, i);
mode = IN_SINGLE_Q;
start = i + 1;
}
else if (c === '"') {
priorSpace = typed.substring(start, i);
mode = IN_DOUBLE_Q;
start = i + 1;
}
else if (/ /.test(c)) {
// Still whitespace, do nothing
}
else {
priorSpace = typed.substring(start, i);
mode = IN_SIMPLE;
start = i;
}
break;
case IN_SIMPLE:
// There is an edge case of xx'xx which we are assuming to be
// a single parameter (and same with ")
if (c === ' ') {
var str = unescape(typed.substring(start, i));
args.push(new Argument(str, start, i, priorSpace));
mode = OUTSIDE;
start = i;
priorSpace = '';
}
break;
case IN_SINGLE_Q:
if (c === '\'') {
var str = unescape(typed.substring(start, i));
args.push(new Argument(str, start, i, priorSpace));
mode = OUTSIDE;
start = i + 1;
priorSpace = '';
}
break;
case IN_DOUBLE_Q:
if (c === '"') {
var str = unescape(typed.substring(start, i));
args.push(new Argument(str, start, i, priorSpace));
mode = OUTSIDE;
start = i + 1;
priorSpace = '';
}
break;
}
i++;
}
return args;
}
exports._tokenize = _tokenize;
/**
* Looks in the canon for a command extension that matches what has been
* typed at the command line.
*/
function _split(args) {
if (args.length === 0) {
return undefined;
}
var argsUsed = 0;
var lookup = '';
var command;
while (true) {
argsUsed++;
lookup += args.map(function(arg) {
return arg.text;
}).slice(0, argsUsed).join(' ');
command = canon.getCommand(lookup);
if (!command) {
// Not found. break with command == null
return undefined;
}
/*
// Previously we needed a way to hide commands depending context.
// We have not resurrected that feature yet.
if (!keyboard.flagsMatch(command.predicates, this.flags)) {
// If the predicates say 'no match' then go LA LA LA
command = null;
break;
}
*/
if (command.exec) {
// Valid command, break with command valid
break;
}
// command, but no exec - this must be a sub-command
lookup += ' ';
}
// Remove the used args
for (var i = 0; i < argsUsed; i++) {
args.shift();
}
return command;
}
exports._split = _split;
/**
* Provide some documentation for a command.
* TODO: this should return a hint
*/
function documentCommand(command) {
var docs = [];
docs.push('<h1>' + command.name + '</h1>');
docs.push('<h2>Summary</h2>');
docs.push('<p>' + command.description + '</p>');
if (command.manual) {
docs.push('<h2>Description</h2>');
docs.push('<p>' + command.description + '</p>');
}
if (command.params && command.params.length > 0) {
docs.push('<h2>Synopsis</h2>');
docs.push('<pre>');
docs.push(command.name);
var optionalParamCount = 0;
command.params.forEach(function(param) {
if (param.defaultValue === undefined) {
docs.push(' <i>');
docs.push(param.name);
docs.push('</i>');
}
else if (param.defaultValue === null) {
docs.push(' <i>[');
docs.push(param.name);
docs.push(']</i>');
}
else {
optionalParamCount++;
}
}, this);
if (optionalParamCount > 3) {
docs.push(' [options]');
} else if (optionalParamCount > 0) {
command.params.forEach(function(param) {
if (param.defaultValue) {
docs.push(' [--<i>');
docs.push(param.name);
if (param.type.name === 'boolean') {
docs.push('</i>');
}
else {
docs.push('</i> ' + param.type.name);
}
docs.push(']');
}
}, this);
}
docs.push('</pre>');
docs.push('<h2>Parameters</h2>');
command.params.forEach(function(param) {
docs.push('<h3 class="cmd_body"><i>' + param.name + '</i></h3>');
docs.push('<p>' + param.description + '</p>');
if (param.type.defaultValue) {
docs.push('<p>Default: ' + param.type.defaultValue + '</p>');
}
}, this);
}
return docs.join('');
};
exports.documentCommand = documentCommand;
});