emugl: use correct name of shader variable

This commit is contained in:
Simon Fels 2018-05-14 06:57:05 +02:00
commit 1f55ff4be6

View file

@ -258,7 +258,7 @@ Renderer::Program::Program(GLuint program_id) {
position_attr = s_gles2.glGetAttribLocation(id, "position");
texcoord_attr = s_gles2.glGetAttribLocation(id, "texcoord");
tex_uniform = s_gles2.glGetUniformLocation(id, "tex");
center_uniform = s_gles2.glGetUniformLocation(id, "centre");
center_uniform = s_gles2.glGetUniformLocation(id, "center");
display_transform_uniform =
s_gles2.glGetUniformLocation(id, "display_transform");
transform_uniform = s_gles2.glGetUniformLocation(id, "transform");