emugl: use correct name of shader variable
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1 changed files with 1 additions and 1 deletions
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@ -258,7 +258,7 @@ Renderer::Program::Program(GLuint program_id) {
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position_attr = s_gles2.glGetAttribLocation(id, "position");
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position_attr = s_gles2.glGetAttribLocation(id, "position");
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texcoord_attr = s_gles2.glGetAttribLocation(id, "texcoord");
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texcoord_attr = s_gles2.glGetAttribLocation(id, "texcoord");
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tex_uniform = s_gles2.glGetUniformLocation(id, "tex");
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tex_uniform = s_gles2.glGetUniformLocation(id, "tex");
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center_uniform = s_gles2.glGetUniformLocation(id, "centre");
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center_uniform = s_gles2.glGetUniformLocation(id, "center");
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display_transform_uniform =
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display_transform_uniform =
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s_gles2.glGetUniformLocation(id, "display_transform");
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s_gles2.glGetUniformLocation(id, "display_transform");
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transform_uniform = s_gles2.glGetUniformLocation(id, "transform");
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transform_uniform = s_gles2.glGetUniformLocation(id, "transform");
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